Chargen question

By Lordmhoram, in Genesys

So, I am intrigued by the system, but never played any of the star wars games - but I'm a sucker for Universal systems. So I picked up Edge of the Empire, so I can become familiar with some of how this works before Genesys comes out. I have a clarification to ask.

The Career you choose doesn't actually grant your character anything directly, other than defining what your career skills are - It gives you a theme, and a free Specialization, and tells you which specializations cost extra (by being in another career) to get.

Is this correct?

18 hours ago, Lordmhoram said:

So, I am intrigued by the system, but never played any of the star wars games - but I'm a sucker for Universal systems. So I picked up Edge of the Empire, so I can become familiar with some of how this works before Genesys comes out. I have a clarification to ask.

The Career you choose doesn't actually grant your character anything directly, other than defining what your career skills are - It gives you a theme, and a free Specialization, and tells you which specializations cost extra (by being in another career) to get.

Is this correct?

Your starting career gives you a skill point in 4 of your 8 Career skills and a single starting spec (From which you get a skill point in 2 of your 4 Career skills added to your list) from within it's allotted specs (and this let's you know what your cheaper skills and specs are).

That said, You might want to post this under the Edge of the Empire topic, even though you are wanting to learn a bit about Genesys through EotE, it's still, at heart, a question for that... I'm still kinda new to the forum and might be wrong on that point.

55 minutes ago, Hexnwolf said:

Your starting career gives you a skill point in 4 of your 8 Career skills and a single starting spec (From which you get a skill point in 2 of your 4 Career skills added to your list) from within it's allotted specs (and this let's you know what your cheaper skills and specs are).

That said, You might want to post this under the Edge of the Empire topic, even though you are wanting to learn a bit about Genesys through EotE, it's still, at heart, a question for that... I'm still kinda new to the forum and might be wrong on that point.

It also determines what specializations you can buy at standard cost, or at an increased cost. Non-career specializations cost 10 more xp to buy.

Also, Career books introduce Signature Abilities, which are tied to your career, not your specializations.

I think you pretty much have it. All the overall starting career gives you is a list of career skills that are cheaper then non career skills and 4 skill points to slot into those skills. It gives a list of specialization that fit a general theme, one of which you get for free, and the others are cheaper to purchase. Otherwise it's all flavor. You could probably do awy with overall careers.

I have more then once made a character, taking a particular "career" but had my character actually be something totally different. The career and specs under it just most closely matched the skill sets and talents I wanted my character to have. I'm currently looking at making an Age of Rebellion Soldier/Trailblazer who is not a soldier in any way, but the skills really match what I want.

Your spot on. The Star Wars system has had a supplement for every career that increases the number of Specs to 6, and also adds 2 things called signature abilities.

Your only allowed to purchase the signature abilitys for your career, and they attach to the bottom of a Specialisation. Effectively they extend the Specialisation and grant a uniquely powerful ability.

Im not really sure though if they will make the transition, in fact I'm not certain how the entire Career system will transiton. The Careers are very thematic to the setting, something less than compatible with a generic rules system. Possibly there will need to be many more career choices in the core generic rules. Another option is that the generic section will have a broad ranging list of Specialisations that are all "universal" then each Theme will have its own set of Careers that groups them together in different combinations.

As an example a Modern Theme could have a Pilot Specialisation in the Airforce career, while it's in the Sailor career of the Pirates Theme, then perhaps it's in the Merchant career of a Fantasy Theme. None of those careers are the same, they have other Specialisations that are vastly different, yet being able to fly a plane or pilot a ship is important

19 hours ago, Lordmhoram said:

So, I am intrigued by the system, but never played any of the star wars games - but I'm a sucker for Universal systems. So I picked up Edge of the Empire, so I can become familiar with some of how this works before Genesys comes out. I have a clarification to ask.

The Career you choose doesn't actually grant your character anything directly, other than defining what your career skills are - It gives you a theme, and a free Specialization, and tells you which specializations cost extra (by being in another career) to get.

Is this correct?

As others said, and what Signature Ability tree you can access.

I wouldn't focus on that element of the game though, because I think that's what's likely to see the most changes. I'd focus on dice mechanics, the element I think will probably mirror EoE the most.

Thanks for all the responses.

I will focus on the dice mechanics - those actually didn't seem to hard to understand at the basis of it, just in the narrative execution - I've on played more "classical" game approach to dice mechanics (D&D, Hero, Pathfinder, WOIN, Rolemaster). This is the biggest thing I know I will have to get used to.

I expect chargen will change, just wanted a basic understanding of one expression of it. Once I understand that, learning a variant won't be as difficult.

The basic applications aren't hard. The creative uses people have come up with are the interesting parts.