Store Champs win with No squadrons and AvengerBT

By Irokenics, in Star Wars: Armada

Hey all,

Just my AAR and a walk through of my rounds on the day.

Firstly i will say i was just lucky for a couple of reasons including:
- i was rolling hot on the day and my opponents at critical times were rolling fish dice
- some objectives were actually helpful for me
- there was only 1 full blown bomber list that i didnt pair up against
- there was only 1 player that outbidded me for first player and i managed to pull a lucky win on that one

Keep in mind, this is my first store champs win.....ever

Had a super fun day, happy to discuss the fleet as im sure the other thread has picked up a lot of interest around the AvengerBT combo.

Edit. Fleet Design was heavily influenced by @PT106


Edited by Irokenics

Hey congrats man!

Also lol I just built practically that same fleet a couple days ago. Guess I gotta put it on the table.

14 minutes ago, Madaghmire said:

Hey congrats man!

Also lol I just built practically that same fleet a couple days ago. Guess I gotta put it on the table.

Thanks!

Its quite fun to play!

Build?

Also why 7 ships? Wouldn't 6 ships be enough, you don't particularly need first last, just first.

If you took 6 ships, maybe enough for a token squad force?

Do you think this would utterly die to mass squadrons in two turns? The FAQ didn't change that much.

Edited by Blail Blerg

Raiders and gozantis are both relatively good in an AS role, and if the enemy brings a non-sloane interceptor force you definitely will have the upper hand. Honestly, with interceptor and blended squadron makeups on the rise and bombers still powerful but the Y wing and Tie bomber spam/bcc being more or less left by the wayside I think it opens up the door for a fleet like this to consistently do very well.

Congrats on the victory!

31 minutes ago, Blail Blerg said:

Build?

Its in the description. And i talk about it. Also here :P

http://armadawarlords.hivelabs.solutions/view_list.php?token=119472&key=1c3f03a0017eca7abfb325104096d5f3

31 minutes ago, Blail Blerg said:

Also why 7 ships? Wouldn't 6 ships be enough, you don't particularly need first last, just first.

If you took 6 ships, maybe enough for a token squad force?

Mainly redundancy.

The core fleet was the isd 3 raiders and the comms net gozanti. Leaving room for a bid i worked out a token squadron force is the same points and deployment value as two more gozantis. I also thought i was going to be up against heavy sloan lists so i didn't see the value of giving away squadron points whereas the flotillas are harder to kill and give me activations. Was also particularly helpful against the 6 ship list i faced.

31 minutes ago, Blail Blerg said:

Do you think this would utterly die to mass squadrons in two turns? The FAQ didn't change that much.

Very much so.

The nerf to Rhymer made him less appealing for starters and allows me to hang back and wait if i have to, whereas before they can send him and his fkying circus early to force me to respond.

Edited by Irokenics

7 activations is still better than 6. Especially if you're going 2nd.

Grats...and I liked the pacing of the video. Short summary of build, vid of fleets after each round and detailed summary after. Felt like something me and my friends do.

double post

Edited by Overdawg

@Irokenics you should make a gozanti Suppressor.

17 minutes ago, TallGiraffe said:

@Irokenics you should make a gozanti Suppressor.

Yeah i was wary of the bid for first

Congrats again man!

Still sad that despite what I thought was a good move with my ISD she still bit the dust to your side arc. On the other hand its great to see the ISD 1 becoming force to be feared again!

I would be curious to see how this build would stack up against a rebel aces list. I dont think you faced one in your SC did you?

4 hours ago, ripper998 said:

I would be curious to see how this build would stack up against a rebel aces list. I dont think you faced one in your SC did you?

No i did not. I would probably lose i imagine.

I faced imperial aces twice. Both games i scored under 8.

1 hour ago, Irokenics said:

No i did not. I would probably lose i imagine.

I faced imperial aces twice. Both games i scored under 8.

I can't imagine how a rebel aces would pose you any real problems. Those raiders are much better against brace heroes than imp scatter aces and you can shut down any rebel carrier much more easily than before thanks to the Death Star leaving them kind of stuck.

Imps by contrast could have a cloud of gozantis crushing the edge of the board and shoot orders though the shuttle that could pose you more problems as the squads zoom in to snipe something and then bugger off once they are mostly dead. Still not sure if they would do enough though, quickly enough to counter the potential damage output of your list... which I both love and loathe in equal quantities.

Hoping your coming to Wyong this weekend so I might get a run against your latest concoction

Haha im not sure what i will run. I did come up with a curious sato build...

3 hours ago, Irokenics said:

Haha im not sure what i will run. I did come up with a curious sato build...

Oh bring it on. I got out the Akbar list I was supposed to run last week and it got smacked last night by a giant scary ISD.

I'm thinking I might run imps this week and try out their new toys, I've got a Sloan list I like but also am keen to try the quasar and so forth. Too many choices. Why are our **** nationals so close!

Imperial vs imperial, vs imperial, vs imperial. I wonder how would it be to restrict championships to half half in factions. Once payments to book a slot for a certain faction has reached the quota then you are only allowed to play with the other faction. At least for the first round that would make it much more fun. Not to mention ACTUAL feedback on factions balance. We are never going to find a propper faction balance if 80% we see in competitive tabletops is one faction fighting themselves.

Edited by xerpo
4 minutes ago, xerpo said:

Imperial vs imperial, vs imperial, vs imperial. I wonder how would it be to restrict championships to half half in factions. Once payments to book a slot for a certain faction has reached the quota then you are only allowed to play with the other faction. At least for the first round that would make it much more fun. Not to mention ACTUAL feedback on factions balance. We are never going to find a propper faction balance if 80% we see in competitive tabletops is one faction fighting themselves.

I don't think this will work. You get folks that only buy one faction, so if their's fills up then they just won't go to the event, lowering the number of total folks playing. This is limiting competition not fostering it. I don't think you can force faction balance. I know folks that love Imperials so much they won't play rebels no matter how good it is (I'm looking at you @CaribbeanNinja....:-)

29 minutes ago, xerpo said:

Imperial vs imperial, vs imperial, vs imperial. I wonder how would it be to restrict championships to half half in factions. Once payments to book a slot for a certain faction has reached the quota then you are only allowed to play with the other faction. At least for the first round that would make it much more fun. Not to mention ACTUAL feedback on factions balance. We are never going to find a propper faction balance if 80% we see in competitive tabletops is one faction fighting themselves.

22 minutes ago, moodswing5537 said:

I don't think this will work. You get folks that only buy one faction, so if their's fills up then they just won't go to the event, lowering the number of total folks playing. This is limiting competition not fostering it. I don't think you can force faction balance. I know folks that love Imperials so much they won't play rebels no matter how good it is (I'm looking at you @CaribbeanNinja....:-)

:)

Imp v Imp = "The beautiful game."

Imp v Rebel = How it should probably be.

Rebel v Rebel = Boring. Too many space potatoes and wormy things. :)

Players will latch onto a combo that works every time. Every combo that works will always bring a "this is OP/No it is not" argument. FFG will always be trying to achieve the balance.

Everything might always seem to be black and white, but it is truly more of an Imperial Gray.

(btw, I can beat @moodswing5537with Ewok space ships on the Armada table.)

2 hours ago, xerpo said:

Imperial vs imperial, vs imperial, vs imperial. I wonder how would it be to restrict championships to half half in factions. Once payments to book a slot for a certain faction has reached the quota then you are only allowed to play with the other faction. At least for the first round that would make it much more fun. Not to mention ACTUAL feedback on factions balance. We are never going to find a propper faction balance if 80% we see in competitive tabletops is one faction fighting themselves.

Meh this just depends on the meta of the are you are in. Our SC had 5 rebs, 4 Imps. Imps took 1st and 2nd. Granted, one reb with a nasty pair of Liberty(s) had to drop after round 2 with 13 points so who knows.

18 hours ago, Milienius said:

Meh this just depends on the meta of the are you are in. Our SC had 5 rebs, 4 Imps. Imps took 1st and 2nd. Granted, one reb with a nasty pair of Liberty(s) had to drop after round 2 with 13 points so who knows.

It feels like a whole new game at present at least for me when I try to build fleets. With the FAQ an the new options and threats from wave 6 all the things I used to think were dominating don't seem so scary now. Which isn't necessarily logical - Rebel bombers for example are just as powerful as they were before!

But out of Wave 6 imps I think got the more obviously powerful things with their new abilities to negate defences. And external racks are just so great on Raiders.

I'm sure rebels have gained some good options too and no doubt they will come out when the better players turn their minds to it! But for these first couple of tourneys I think everyone is trying out the new Imperial hotness.

3 hours ago, Ophion said:

It feels like a whole new game at present at least for me when I try to build fleets. With the FAQ an the new options and threats from wave 6 all the things I used to think were dominating don't seem so scary now. Which isn't necessarily logical - Rebel bombers for example are just as powerful as they were before!

But out of Wave 6 imps I think got the more obviously powerful things with their new abilities to negate defences. And external racks are just so great on Raiders.

I'm sure rebels have gained some good options too and no doubt they will come out when the better players turn their minds to it! But for these first couple of tourneys I think everyone is trying out the new Imperial hotness.

Nailed it. For a while now I've found all my fun list design was happening on the rebel side. Suddenly, I'm excited to list for Imperials! So ima do it.

22 hours ago, Ophion said:

It feels like a whole new game at present at least for me when I try to build fleets. With the FAQ an the new options and threats from wave 6 all the things I used to think were dominating don't seem so scary now. Which isn't necessarily logical - Rebel bombers for example are just as powerful as they were before!

But out of Wave 6 imps I think got the more obviously powerful things with their new abilities to negate defences. And external racks are just so great on Raiders.

I'm sure rebels have gained some good options too and no doubt they will come out when the better players turn their minds to it! But for these first couple of tourneys I think everyone is trying out the new Imperial hotness.

I've been almost entirely a Rebel-exclusive player since W1. Part of the reason for that is Imperial listbuilding was boring, so I've been more or less shoehorned into Rebels if I want to make interesting fleets. All two of the competitive Imp options felt like obvious gimmicks to me (hmmmm, should I bring Demolisher, a Rhymerball, or something stupid and bad?). Nothing really inspired me when I sat down to make an Imp list.

W5 and 6 have really stepped up the Imperial options for me, and I'm excited about the options now. The Howlrunner alpha-strike game, for example, is something I've always loved playing--now, I can actually build a reasonably viable fleet around that with Sloane.

On 7/17/2017 at 3:28 PM, Irokenics said:

Hey all,

Just my AAR and a walk through of my rounds on the day.

Firstly i will say i was just lucky for a couple of reasons including:
- i was rolling hot on the day and my opponents at critical times were rolling fish dice
- some objectives were actually helpful for me
- there was only 1 full blown bomber list that i didnt pair up against
- there was only 1 player that outbidded me for first player and i managed to pull a lucky win on that one

Keep in mind, this is my first store champs win.....ever

Had a super fun day, happy to discuss the fleet as im sure the other thread has picked up a lot of interest around the AvengerBT combo.

Edit. Fleet Design was heavily influenced by @PT106


Worth noting, 14:30: Jendon doesn't have Strategic, which is likely why he didn't take Firing Lanes. :)