Does the Swarm live?

By Hol Coronet, in Star Wars: Destiny

15 hours ago, Vitalis said:

Im geuinely wondering how you intend to do that considering Poe/Maz is kind of the hardest counter to 4 char decks :) Mind sharing? :)

Hummm, not yet, i'll keep my formula secret, until it is really consistent.

All I can say, is that most of my loss vs Poe/Maz were extremely close!

23 hours ago, Chakan99939 said:

Hummm, not yet, i'll keep my formula secret, until it is really consistent.

All I can say, is that most of my loss vs Poe/Maz were extremely close!

There is no secret formula. Agro decks are weak against decks that mill and target the hand. Event heavy decks will beat agro decks most of the time.

Edited by Stone37
21 hours ago, Chakan99939 said:

Hummm, not yet, i'll keep my formula secret, until it is really consistent.

It's an ancient family secret formula handed down through the generations. There is a rumor out there that says the formula contains salt peter, sulfur, charcoal and a pinch of rage quit.

10 hours ago, Mep said:

It's an ancient family secret formula handed down through the generations. There is a rumor out there that says the formula contains salt peter, sulfur, charcoal and a pinch of rage quit.

Correct...

but you're still missing 2 key components

On 7/19/2017 at 1:09 PM, Mep said:

You can run two of them with Ackbar and Commando Raid. You won't be winning by mill, but you can get Ackbar to proc just enough to get him primaried while building up the commandos.

I just swapped Ackbar in for the first time last night. Big improvement for what was already an effective deck. And you get to say things like "I've been shot!" (Ackbar "It's a trap!" voice) when Ackbar gets attacked.

Only used his ability once, but the threat was always there, and his 2 Focus makes the Commandos an effective aggro force. Scout adds more focus...usually to get Ackbar's 2 Focus. With Overkill, Commandos were dealing 5+ damage a turn.

2 minutes ago, kingbobb said:

I just swapped Ackbar in for the first time last night. Big improvement for what was already an effective deck. And you get to say things like "I've been shot!" (Ackbar "It's a trap!" voice) when Ackbar gets attacked.

Only used his ability once, but the threat was always there, and his 2 Focus makes the Commandos an effective aggro force. Scout adds more focus...usually to get Ackbar's 2 Focus. With Overkill, Commandos were dealing 5+ damage a turn.

I'm always looking for a way to bring steady focus into a deck. Ackbar's ability doesn't happen often, but causes your opponent to think. Often, Ackbar isn't even targeted the first round because of his "weak" die. Focus and upgrades like Overkill really help this deck. Again, I would only include 8 or 10 upgrades at most and really concentrate on Events (maybe a support or two) that keeps my opponent frustrated.

Yeah, Achbar's ability is great. It doesn't proc much but it effectively makes your opponents hand size 4 since they are always trying to work around it. It is actually a good advantage.