Imperial Intensity

By hargleblarg, in X-Wing

42 minutes ago, That Blasted Samophlange said:

The way I see intensity, it is a kind of failsafe talent, that lets you do the necessary evade or focus, when you also have to reposition.

Yeah, for those ships that cant take PTL cause of their greens, like SFs, it provides a safety net. Sometimes you have those decisions of should I barrel roll to try and escape range 3, but if im wrong I have no focus. Or the situations of being in two arcs, and you barrel roll out of one arc, but still in another. At least you got your focus this time.

We as players just have to decide if that insurance is worth 2pts and the ept slot.

9 hours ago, Jo Jo said:

A Tie Shuttle with Operations Specialist could help to throw some more focus tokens around to fuel Intensity. Don't know if its actually worth it though.

Or Major Stridan, for a themed First Order list.

10 hours ago, thespaceinvader said:

Delaying the first engagement is trivial. It has a 1 straight. The problem is that as soon as you have spent your evade token, you can now only pick up one token per round, and your opponent can hammer you whenever you do. ALl he has to do is get you to spend it every round, and you have now spent 5 points on action economy that never work again. I'm convinced that for Intensity to work you need to be able to either pick up two tokens per round *without it* - Vader, Defenders (but Juke is way better for the cost) or PTL Jake - or reliably end the turn with a token, like Poe. Everyone else will struggle to flip it back up once the furball starts.

Question for clarity: Is it even necessary for Jake to be PTL? Wouldn't he potentially get 4 actions unstressed between his pilot ability and intensity since neither says once per round, or am I misunderstanding that interaction?

2 minutes ago, benskywalker said:

Question for clarity: Is it even necessary for Jake to be PTL? Wouldn't he potentially get 4 actions unstressed between his pilot ability and intensity since neither says once per round, or am I misunderstanding that interaction?

Well, intensity flips after you use it 1 time. Can't do both boost and BR to trigger it twice in the same turn.

25 minutes ago, Chibi-Nya said:

Well, intensity flips after you use it 1 time. Can't do both boost and BR to trigger it twice in the same turn.

That I knew. What I was thinking is Jake for his first action focuses, he then gets to barrel roll due to his pilot ability, after that he can be assigned a focus/evade token due to intensity, now that he has gotten a focus/evade token from intensity (and because his pilot ability isn't once per turn) he can now boost using his pilot ability for the second time. Intensity in that example was only used once. Do I have that wrong? I'd love to know because I definitely intend to try it.

Edited by benskywalker
2 minutes ago, benskywalker said:

That I knew. What I was thinking is Jake for his first action focuses, he then gets to barrel roll due to his pilot ability, after that he can be assigned a focus/evade token due to intensity, now that he has gotten a focus/evade token from intensity (and because his pilot ability isn't once per turn) he can now boost using his pilot ability for the second time. Intensity in that example was only used once. Do I have that wrong? I'd love to know because I definitely intend to try it.

That seems sounds, my bad! Only reason for PTL would be the extra TL at the end, but that seems overkill.

Edited by Chibi-Nya

Yea, that's why I want to run it, 3 actions per round (considering you have to donate 1 back to flip intensity) unstressed isn't bad. I mean at least if you ignore the whole 2 red dice problem

Poe seems best so far. Imperials...not so much.

Edited by Rakky Wistol

Going to give it a try with ships like Zeta Ace (tie/fo) to see if it brings more life into its ability. However its a hard sell on ships with good green options over going with PTL for one point more.

there is a bunch of good rebel options because of several ships and upgrades grating free boosts and barrel rolls further pushing up the efficiency.

Might be fun with Turr, but he is going to struggle and find it useless against higher PS ships. I like him allot with VI not sure ps 7 turr just doesn't explode sitting on one token before he can make the free boost/roll into intensity work for him.

Procket Valen rudder might just make this work. But you are desperately counting on being shot at, maybe with a different missile. I can see getting shot at to barrel roll out of range one into concussion missile range and picking up a focus to modify the shot feeling really good. Since it's an assign and not an action valen ruder does get insanely tanky with thrusters.. shoot him he spends his evade then barrel rolls or boosts to pick up a replacement evade to deal with the next shot on him really hard to break him with TLT's (or any 2 ship turret lists). It also lets him get an evade when he is out of target lock range... ok so I talked myself into valen rudder being a good Intensity pilot.

17 minutes ago, Icelom said:

Going to give it a try with ships like Zeta Ace (tie/fo) to see if it brings more life into its ability. However its a hard sell on ships with good green options over going with PTL for one point more.

there is a bunch of good rebel options because of several ships and upgrades grating free boosts and barrel rolls further pushing up the efficiency.

Might be fun with Turr, but he is going to struggle and find it useless against higher PS ships. I like him allot with VI not sure ps 7 turr just doesn't explode sitting on one token before he can make the free boost/roll into intensity work for him.

Procket Valen rudder might just make this work. But you are desperately counting on being shot at, maybe with a different missile. I can see getting shot at to barrel roll out of range one into concussion missile range and picking up a focus to modify the shot feeling really good. Since it's an assign and not an action valen ruder does get insanely tanky with thrusters.. shoot him he spends his evade then barrel rolls or boosts to pick up a replacement evade to deal with the next shot on him really hard to break him with TLT's (or any 2 ship turret lists). It also lets him get an evade when he is out of target lock range... ok so I talked myself into valen rudder being a good Intensity pilot.

:-p

These pilots are all I could think about when I saw the card. I think against people trying out the scum bombers these PS Skills are going to shine. The meta is wide open and it's fantastic.

1 minute ago, Cubanboy said:

:-p

These pilots are all I could think about when I saw the card. I think against people trying out the scum bombers these PS Skills are going to shine. The meta is wide open and it's fantastic.

Agreed the meta does feel really open the last year or so, glad to see someone else feels the same way on these forums (locally most people think the meta is fun and open).

Is everyone forgetting Lt. Lorrir??? Now he can still get a token even after using his ability! This should be a no-brainer to replace his old EPT-- oh.... oh. Nevermind, carry on.

Good thing it can;t be combined with Atanni Mindlink.:P

As for OP, I don't know maybe Talon Bane cobra with VT or EU (or both after G4H hits).

Edited by Marinealver

The challenge is that.it needs to be better than both VI and PtL, and there are few ships where that applies.

Turr has been discussed, and I think it's plausible, since being stressed by PtL is sub optimal for him. Let's you get your mod and take your reposition before you shoot, which can be big, but he loves VI as well, so it's a tough call.

Another possibility is Echo. The PS 6-8 bump is nice vs Dash or other PS8s, but it's not as essential as Whisper's 7-9 is, and irrespective of whether Echo has Stygium or ACD, she doesn't want to be stressed by PtL. The ability to barrel roll with that decloak will put you almost wherever you want to be, making Echo potentially the games best mid PS blocker, and a relatively survivable one to boot.

There's a weak argument for Rexler Brath in that high PS barrel rolling is great, but his ability needs a focus token to work, but really, the major reason to take Rex is because you want a high PS defender, rather than his ability, and at that point, adaptability or VI are very tempting. That said, in x7 configuration, Rex will likely have an easier time flipping it than some of the others on this list, so there's value there.

Intensity definitely does seem to have some use with X7 Defenders simply because they more times than not get Focus/Evade every turn, and many times you may not have to spend the token.

Once I get my hands on an Aggressor, I'm going to try Intensity on quite a few pilots, simply because looking at it on paper does nothing compared to actually testing it.

Nothing here stands out whatsoever, nor stands a flame to a Jumpmaster.

12 hours ago, wurms said:

Intensity was in the aggressor for unguided rockets, so they can b-roll and still fire rockets, and since it doesnt use the focus to spend, they can flip intensity if they need to. Kinda "meh" but at least they can fire their rockets I guess.

Valen Rudor w/ Intensity,title,prockets. If someone fires at him he can boost into range 1, get his focus and procket. With title, he has his evade to maybe flip intensity back, or if he doesnt spend his focus from boost/b-roll after someone fires at him.

I think Comm Relay Quickdraw can be tough. People usually like to wait until they can take out all of quickdraws shields in a single round. With focus+evade that can scare them off real quick. And if they save him for last, 1v1, he will have many opportunities to store that evade again.

"Quickdraw" (29) w/ Intensity (2), Fire-Control System (2), Comm Relay (3), Lightweight Frame (2), Special Ops Training (0)

Rear Admiral Chiraneau (46) w/ Veteran Instincts (1), Kylo Ren (3), Rebel Captive (3), Gunner (5), Engine Upgrade (4)

Total: 100

And with only the two named TIE agressors carrying the Ept slot, the TIE agressor option seems underwhelming at best. Especially comparing with the abundancy of Ept generics the Scum faction is fielding at the moment. Oh, and then there is that Ept upgrade, it is called Attanni Mindlink.

Edited by Sciencius

Double Edge might as well be a unique generic with an EPT since his ability is virtually useless. Only way to get any real benefit out of it is the once in a blue moon time a turret user has his target in arc and/or hes loaded with missiles. Problem with the missiles bit is he gets quite expensive and suddenly gets a lot of attention - might as well go bomber at that point since theyre cheaper and can take a bomb to deter chasing them.

That being said, TLT with Trickshot is about all ive come up with thats pretty nifty on him lol.

1 minute ago, Vineheart01 said:

Double Edge might as well be a unique generic with an EPT since his ability is virtually useless. Only way to get any real benefit out of it is the once in a blue moon time a turret user has his target in arc and/or hes loaded with missiles. Problem with the missiles bit is he gets quite expensive and suddenly gets a lot of attention - might as well go bomber at that point since theyre cheaper and can take a bomb to deter chasing them.

That being said, TLT with Trickshot is about all ive come up with thats pretty nifty on him lol.

If only Double Edge could use Flechettes with Failsafe...

24 minutes ago, Vineheart01 said:

Double Edge might as well be a unique generic with an EPT since his ability is virtually useless. Only way to get any real benefit out of it is the once in a blue moon time a turret user has his target in arc and/or hes loaded with missiles. Problem with the missiles bit is he gets quite expensive and suddenly gets a lot of attention - might as well go bomber at that point since theyre cheaper and can take a bomb to deter chasing them.

That being said, TLT with Trickshot is about all ive come up with thats pretty nifty on him lol.

I guess Synched Turret/Missiles is the best you'll get along this line as the Synched Turret actively encourages you to point at the enemy - you can fire the turret and get 2 rerolls from your primary weapon value without spending the lock, and if your opponent dodges this then you can spend the lock to peg a missile at them.

It does feel a bit buttocks-about-face, because 90% of the time if you've got a missile shot, that's what you'd prefer to start with.

This topic is so intense.

2 hours ago, Vineheart01 said:

Double Edge might as well be a unique generic with an EPT since his ability is virtually useless. Only way to get any real benefit out of it is the once in a blue moon time a turret user has his target in arc and/or hes loaded with missiles. Problem with the missiles bit is he gets quite expensive and suddenly gets a lot of attention - might as well go bomber at that point since theyre cheaper and can take a bomb to deter chasing them.

That being said, TLT with Trickshot is about all ive come up with thats pretty nifty on him lol.

Lone Wolf, LWF, and TLT on Double Edge is 29 points. Haven't tried it out yet, but in certain matchups may be better than a 29 point Omega Leader.

Edited by SaltMaster 5000

Same basic idea, youre using him as an EPT generic not his ability.
That would make him considerably tougher to kill though since 2+1 and a reroll especially if hes got a focus can be a pain to get through.

i just really wish LWF wasnt negated by R3 and obstructed. That is my biggest issue with it, the way i usually play i rarely ever get any value from it, as the few times i even GET the bonus die it just blanks out.

IntensiVader is the Imperial counter-point to Poetensity. Vader has always wished for Auto-thrusters & Intensity looks to be nearly that good on him.

Intensity is great on Vader (I've been testing it it's super useful to be able to boost-focus for opening engagement, and it makes him a scary Cruise user, where usually he's a little limp at range 3) but it's nowhere NEAR as good for him as ATs would be.