Imperial Intensity

By hargleblarg, in X-Wing

What are the best carriers of this ostensibly imperial EPT? It's clear that we don't really have any pilot abilities that synergize well with it (you could make an argument for Lt Lorrir or Zeta Ace, but it would be a bad argument). So instead, we're mostly looking at chassis.

I can see a few candidates. I've seen the talk of enabling comm relay on a /sf, improving their survivabity but increasing their otherwise efficient point cost. I'll probably give this build a try this week.

I'm also considering running it on Duchess in order to give her even more mobility without losing out on offensive/defensive mods. I prefer to run her at ps10 for ultimate arc-dodging, but Imma give this build a shot as well.

The other name I've heard often is Darth Vader. Not much to say here.

So many imperial ships either depend on PTL for full mods/maneuvering or on running as lean as possible that it seems like Intensity only fits on the few Imperial ships that view the EPT more as a novelty slot than a necessity.

Am I missing something, or is its inclusion with the aggressor mostly for laughs?

Vader.

And that's basically it.

Comm Relay on the /sf I don't rate having tried it a few times. It's too easy, once you spend to token, to be unable ever to get intensity flipped back, because once you're down to only a single token it's a lot harder to end the round with one.

it'd be a great durability boost on deathrain!

...oh right :(

5 minutes ago, thespaceinvader said:

Vader.

And that's basically it.

Comm Relay on the /sf I don't rate having tried it a few times. It's too easy, once you spend to token, to be unable ever to get intensity flipped back, because once you're down to only a single token it's a lot harder to end the round with one.

It would basically mean trying to delay the first engagement, which I'll concede is pretty difficult on a /sf.

Delaying the first engagement is trivial. It has a 1 straight. The problem is that as soon as you have spent your evade token, you can now only pick up one token per round, and your opponent can hammer you whenever you do. ALl he has to do is get you to spend it every round, and you have now spent 5 points on action economy that never work again. I'm convinced that for Intensity to work you need to be able to either pick up two tokens per round *without it* - Vader, Defenders (but Juke is way better for the cost) or PTL Jake - or reliably end the turn with a token, like Poe. Everyone else will struggle to flip it back up once the furball starts.

Edited by thespaceinvader

I've been playing around with it on x7 Defenders- Ryad and Vessery. Because they often have a token left over it's easy to use again and again. It's pretty cool being able to move, get an evade, barrel roll, get a focus (or even a second evade if you know you're about to get blasted), especially with Vessery b/c of his target locks.

You're absolutely right, though- it's a phoned in EPT that's much better on other factions. Just like everything else.

if PA wasnt so crucial on SFs i would totally do that because often (both Backdraft/QD) i really, really needed 1 more evade at some point.
But, they do their red moves way too often so i cant use comm relay to bank that evade.

A Tie Shuttle with Operations Specialist could help to throw some more focus tokens around to fuel Intensity. Don't know if its actually worth it though.

Backdraft is my most likely candidate for the build since he doesn't need to re-engage. I can't see it on Quickdraw at all.

1 minute ago, Jo Jo said:

A Tie Shuttle with Operations Specialist could help to throw some more focus tokens around to fuel Intensity. Don't know if its actually worth it though.

I thoguht about that. Bringing one for that purpose isn't worth bringing one. You'd be better off with Fleet Officer, but even then you're probably down to only two ships contributing meaningfully so they've got a LOT of weight to pull.

I really like these two Intensity.

Valen Rudor (28) - TIE Adv. Prototype
Intensity (2), Cruise Missiles (3), TIE/v1 (1), Guidance Chips (0)

Turr Phennir (32) - TIE Interceptor
Intensity (2), Royal Guard TIE (0), Autothrusters (2), Stealth Device (3)

I am not sure how good though are, but I like them.

Edited by Cubanboy

The vader suggestion is very nice. Between intensity and cruuse missiles, i could see running him again

Edited by ficklegreendice

Yeah think i'd rather have cruise missiles on him than prockets.

Prockets tend to put him in a sad spot unless he tries to just save them for late game. The main issue i always had with Vader was lack of a punch outside the procket shot, so anything that was rather evasive usually he didnt touch. Swarm Leader kinda fixed that but of course that has other issues.

What about with Whisper? I realize that VI is usually the autoinclude with him, but Intensity would give you some insurance if you picked a poor decloak direction and found yourself at point blank range of a B-Wing or something. SPA gives an Evade, BR to get another Evade, if you can attack you then get the Focus to turn Intensity back around and SPA gives you a 1 point net decrease in cost when paired with Intensity vs. VI and ACD.

Vader with Cruise missiles and Intensity is what I'm trying out next. And maybe Juno with Cruise missiles too. Her pilot ability synergizes with them nicely.

I'm thinking x7 defenders can't hate intensity. Gives them a focus or evade on a turn they need or want to barrel roll on and they often end turns with extra tokens due to how easy it is for them to stack them up.

Actually thats what i was thinking with intensity. Ryad really doesnt care since she sheds stress so easily she might as well take PTL every time, but the other pilots cant risk self-stressing so barrelrolling at all is a risk since if they still manage to get you in arc welp hope your greens are hot.

Intensity gets refreshed on either focus or evade so you can easily get it back. It also lets you do a slower move and still get that evade, though you practically guarantee yourself to not have intensity the next round if you do that.

So Imperials are'nt that intense.. go figure.

No one is really that intense

The upgrade isnt super great, unless theres sone way to break it

But even poe isnt that scary with it

Edited by ficklegreendice
13 minutes ago, ficklegreendice said:

No one is really that intense

The upgrade isnt super great, unless theres sone way to break it

But even poe isnt that scary with it

It's a pretty niche ept but powerful for certain pilots who already have strong pilot abilities. It is a token insurance for the few pilots which love tokens more than specific ept options. Strong but only for certain ships.

6 hours ago, Johen Dood said:

I've been playing around with it on x7 Defenders- Ryad and Vessery. Because they often have a token left over it's easy to use again and again. It's pretty cool being able to move, get an evade, barrel roll, get a focus (or even a second evade if you know you're about to get blasted), especially with Vessery b/c of his target locks.

You're absolutely right, though- it's a phoned in EPT that's much better on other factions. Just like everything else.

2 x7's with Engine Upgrade, Intensity, and countdown with AA and LWF. Maarek and Vessery or some other combination of Defenders?

That seems pretty good.

6 hours ago, hargleblarg said:

Am I missing something, or is its inclusion with the aggressor mostly for laughs?

Intensity was in the aggressor for unguided rockets, so they can b-roll and still fire rockets, and since it doesnt use the focus to spend, they can flip intensity if they need to. Kinda "meh" but at least they can fire their rockets I guess.

Valen Rudor w/ Intensity,title,prockets . If someone fires at him he can boost into range 1, get his focus and procket. With title, he has his evade to maybe flip intensity back, or if he doesnt spend his focus from boost/b-roll after someone fires at him.

I think Comm Relay Quickdraw can be tough. People usually like to wait until they can take out all of quickdraws shields in a single round. With focus+evade that can scare them off real quick. And if they save him for last, 1v1, he will have many opportunities to store that evade again.

"Quickdraw" (29) w/ Intensity (2) , Fire-Control System (2) , Comm Relay (3) , Lightweight Frame (2) , Special Ops Training (0)

Rear Admiral Chiraneau (46) w/ Veteran Instincts (1) , Kylo Ren (3) , Rebel Captive (3) , Gunner (5) , Engine Upgrade (4)

Total: 100

Just now, SaltMaster 5000 said:

2 x7's with Engine Upgrade, Intensity, and countdown with AA and LWF. Maarek and Vessery or some other combination of Defenders?

That seems pretty good.

My main issue with Intensity ATM is that Defenders aren't in a great position with PS. The question is how to survive a Nym/Dengar Alpha Strike when you're PS 8 at best. Plasma Torp + Homing Missile from Dengar/Nym = one dead Defender.

Probably good on Omega Ace. Could also be good on a ship flying close to Chaser just to kick his ability.

Edited by Joe Censored

Honestly, Turr Phenir seems to be the best home for it. Lets him double up on evade tokens if needed, or take focus to make a shot and still have an evade.

As for the SF, backdraft seems to be the better option for that ship, as long as you are making the enemy chase you, or you can get into a decent position.

The way I see intensity, it is a kind of failsafe talent, that lets you do the necessary evade or focus, when you also have to reposition.