I'm kind of wondering if I'm going nuts here... I thought I remembered a brief set of rules for resolving a combat quickly when a fight is basically over and you're running out of time at the end of a session. Something involving each PC making a single roll and taking damage and strain based on the result of the roll. But then I can't find these rules in the core books.
Am I remembering wrong, or thinking of some other game? (I can't imagine which one... I haven't been playing anything else lately.)