So while playing a game with grevious I stole a weapon and then it was inspected off my character what happens here?
What happens when you imperial inspect a weapon that was stolen by grevious?
Just make sure that your sleeves are different so you can identify them..
As of yet there is no clear FAQ.
You return it to your opponents discard pile.
I think that remains consistent with previous rulings on say cunning and thermal detonator.
Just now, ozmodon said:Just make sure that your sleeves are different so you can identify them..
As of yet there is no clear FAQ.
But there are clear rules on playing marked cards. ![]()
1 minute ago, Amanal said:You return it to your opponents discard pile.
I think that remains consistent with previous rulings on say cunning and thermal detonator.
Wouldn't it return to your opponent's hand? Because Imperial Inspection doesn't discard the card.
It returns to your opponent's (the cards owner) hand. You control the card when it's moved to Grievous, but you never owned it.
It goes back to its OWNER's hand, a.k.a. the person Grievous stole it from. Grievous is only considered to be the controller of it while he has it.
Edited by nismojoe
From the FAQ (p27):
Can I use Cunning (r65) to switch an opponent’s Sith Holocron (r16) with a card in my hand?
No. You cannot have an opponent’s card in your hand or deck. The end result is that the Sith Holocron has no effect.
Now the FAQ would indicate that you can't return the card to your hand as it wasn't yours, so either you can't target a stolen weapon with Imperial Inspection (which seems rather harsh to me) or you return it to the owners discard pile. Keeping in mind that the owner was killed by Grievous and it would therefore seem rather unfair to regain it.
So take my opinion as a fair compromise and wait for the ruling from FFG because there is no clear way to address this.
First thing first, make sure everyone reads the card, this is the actual text from Imperial Inspection:
After one of your dice rolls a disrupt, you may exhaust this support to return an upgrade in play that costs 2 or less to its owner's hand.
That last bit is the key, return to its owners hand. the player that has Grievous as a character is not the owner of the upgrade so it clearly goes back to the player that brought the upgrade into the game (the owner), its pretty clear actually.
Also of note it also does not specifically say it needs to be an upgrade on an opponent's character either, you can actually use Inspection on an upgrade on your own character as well, if Villains every get an "Enters Play" ability like Jedi Robes it could add even more versatility to Inspection. You can also use it on any non-redeploy upgrades on a character about to die too so they don't end up in the discard when that character dies.
Edited by Mace WinduYep, thanks! To the owner's hand
4 hours ago, Amanal said:Now the FAQ would indicate that you can't return the card to your hand as it wasn't yours, so either you can't target a stolen weapon with Imperial Inspection (which seems rather harsh to me) or you return it to the owners discard pile. Keeping in mind that the owner was killed by Grievous and it would therefore seem rather unfair to regain it.
The owner is not the character that has the card equipped. The owner is the player who brought the card to the game.
So yeah, if you use Imperial Inspection on a weapon stolen by an opponent's Grievous, it returns to your hand.
So you have hold out blaster Grievous takes it then you kill Grievous. It has redeploy and belongs to you, what happens now
Edited by ozmodonIf Greivous takes a weapon with Redeploy, and then he's killed, he can move it to one of his friends, because redeploy ignores play restrictions and even thought he's not the "owner", Greivous is the "controller":
"REDEPLOY
This keyword only appears on upgrades. After the attached character is defeated, its controller may move this upgrade to any of their other characters. The upgrade die moves to the new character card, even if it was in the dice pool.
• The Redeploy keyword ignores play restrictions when attaching to a new character. "