One of the problems with bombs, and the Advanced SLAM Miranda bomb shenanigans is that often times when playing with Miranda, you will stumble into a good Cluster Mine or Advanced SLAM Cluster Mine location you didn't plan.
Because you saw where everything moved first, you could make that decision to drop with omniscience.
To me, this feels too much like the Phantom before the nerf. You can kind of just throw down a general purpose maneuver that would work with multiple SLAMs and cover a wide area with bombs almost unavoidably. That's how the Phantom used to be played, you'd put a hard one turn on the dial and then just decloak wherever you wanted.
But what if instead we made players declare their bombs and their bombs after an Advanced SLAM at the start of the activation phase.
"I would like to drop a Cluster Mine after performing an Advanced SLAM provided that I can Advanced SLAM."
"I would like to drop a Thermal Detonator from this ship when it's that ship's turn to activate"
The wording might get clunky with things like Experimental Interface and boost, but I think you understand my idea here.
Maybe the text would read, "Players that wish to declare a bomb drop may do so at the start of the activation phase. Players that wish to declare a bomb drop after a repositioning action or multiple repositioning actions must declare at which point they'll be dropping it".
I just don't like how you can stumble through playing some of these ships and still end up winning. The importance of the planning phase has been continually eroded since wave 4. I think treating bombs like decloak would be a step in the right direction towards correcting that.
Another thing this helps with is if you know a higher PS ship has committed to a bomb drop, you can try to block them and get them to stay in their own blast. Or if an opponent has committed to a bomb after a SLAM, you know that a non-SLAM location is safe.
What this doesn't affect are low PS bombers. One might criticize my idea by saying that it leaves Galaxy Note x7 untouched. I'm okay with that. Bombing isn't a problem when dedicated bomber ships are only good at bombing and nothing else. It's a problem on Miranda and Nym, ships that are good at other things and have bombs also.
This would also be thematic, it would represent the effort that the ship's bombardier or pilot would go through in dropping a bomb, and represent a bomb bay door opening or different types of bombs being selected.
Edited by SaltMaster 5000