Captain Nym Questions

By Lyianx, in X-Wing Rules Questions

Rebel : Do the three tokens from Cluster mines, all count as one bomb (meaning Nym can prevent the entire cluster from going off) or are they all treated separately, and Nym can only prevent one of those three from triggering?

Scum: Does Ignoring friendly bombs, mean he cannot trigger mines when overlapping them, or that he triggers them, but nothing happens, and the tokens are removed?

Rebel: Each token is separate.

Scum: I'd assume they don't even trigger.

Same as Dash: in the activation phase, dash ignores obstacles - it doesnt matter if he lands on rocks, boosts through debris etc. He ignores them entirely.

This is the same case. Scum Nym can overlap a Proximity Mine and use Genius to place a Bomblet on top of it and then go on his merry way and watch the fireworks.

I also have a Rebel Nym question.

Nym drops a seismic and prevents it from blowing up. On the next turn he drops another seismic and stops that one from exploding also. Now does the first bomb blow up or does it stay one the board until Nym decides to use it?

Why would it stay? He stopped it detonating once, after that you go back to the rules on its reference card/upgrade card, which say that it detonates at the end of the activation phase.

Do what the card says, don't do what it doesn't say.

Edited by thespaceinvader
49 minutes ago, thespaceinvader said:

Why would it stay?

Do what the card says, don't do what it doesn't say.

I get what you're saying, but if you prevent, let's say, an alarm clock from ringing it will not go off until you turn it back on.

4 minutes ago, Purple Orc said:

I get what you're saying, but if you prevent, let's say, an alarm clock from ringing it will not go off until you turn it back on.

Ok.

So by your logic, his dial bombs would never go off if he chose to stop them.

Or to put it another way, that alarm clock won't go off again... until next time it's scheduled to go off.

12 minutes ago, thespaceinvader said:

Ok.

So by your logic, his dial bombs would never go off if he chose to stop them.

Or to put it another way, that alarm clock won't go off again... until next time it's scheduled to go off.

Correct the dial bombs would not go off until he chose to turn them back on.

But I also like the way you just put it.

To be honest it doesn't matter to me which way it works. I just wanted the clarification.

There's nothing that says he can turn them back on. You're making stuff up ;)

The alarm clock is set to go off at end-of-the-activation-phase o'clock, and it will do that every time that time comes around unless prevented each time.

Put another way, if the bomb didn't need to be suppressed each round, how would Nym turn it back on? His pilot ability says nothing about that.

3 minutes ago, thespaceinvader said:

There's nothing that says he can turn them back on. You're making stuff up ;)

Yeah this is me just reading too much into it. :D

1 hour ago, Purple Orc said:

Yeah this is me just reading too much into it. :D

Never do that in X-Wing. That is literally where the phrase, "Read what is on the card, don't read what isn't," has sprung from.

You are not alone, though.

Do FFG officials respond to these? We have our store tournament coming up and the questions i asked were in debate before.

3 minutes ago, Lyianx said:

Do FFG officials respond to these? We have our store tournament coming up and the questions i asked were in debate before.

No. Moverover, they're not allowed to.

17 hours ago, Lyianx said:

Rebel : Do the three tokens from Cluster mines, all count as one bomb (meaning Nym can prevent the entire cluster from going off) or are they all treated separately, and Nym can only prevent one of those three from triggering

They're all separate so he can only stop one.

17 minutes ago, Lyianx said:

Do FFG officials respond to these? We have our store tournament coming up and the questions i asked were in debate before.

So far... every question on this thread has been answered correctly. There is no need for anyone "official" to interject.

31 minutes ago, Lyianx said:

Do FFG officials respond to these? We have our store tournament coming up and the questions i asked were in debate before.

The only source for FFG staff responses to rules questions is the rules question form , but I wouldn't bet on getting answers by your event.

I dont see why Nym wouldnt ignore a bomb that detonates on overlap (thus not detonating it)
Dash also doesnt suffer damage from overlapping an obstacle when he has that particular crit. He didnt ignore the effect of the obstacle, he flatout ignored it entirely. Same wording as Nym, hes not ignoring the effect he's ignoring its existence completely.

4 minutes ago, Vineheart01 said:

I dont see why Nym wouldnt ignore a bomb that detonates on overlap (thus not detonating it)
Dash also doesnt suffer damage from overlapping an obstacle when he has that particular crit. He didnt ignore the effect of the obstacle, he flatout ignored it entirely. Same wording as Nym, hes not ignoring the effect he's ignoring its existence completely.

Caveat before any cavepeople jump on you - Dash does specify a timing window during which he ignores the obstacles. This is why he still can't shoot if he's on an asteroid in the combat phase.

Nym's window is not restrictive.

Not the point.

Whether Dash has a window or not, its still behaving the same. Nym's just doesnt get disabled, but otherwise its the same idea.

The other argument for Rebel Nym, is that Sabine reads "bomb token" while Nym just reads "bomb", which some take to mean, Nym can stop the entire bombs "card" worth of tokens.

5 hours ago, Vineheart01 said:

Not the point.

Whether Dash has a window or not, its still behaving the same. Nym's just doesnt get disabled, but otherwise its the same idea.

Of course.

I don't trust some cave people to necessarily follow that, being a bunch of cave-dwellers used to knee-jerk reactions.

You can't blame them, I mean, being a cave person has gotta be hard.

5 hours ago, Lyianx said:

The other argument for Rebel Nym, is that Sabine reads "bomb token" while Nym just reads "bomb", which some take to mean, Nym can stop the entire bombs "card" worth of tokens.

As bomb is singular, and doesn't reference the bomb upgrade card specifically (they'd use the bomb upgrade symbol for that), this is still not a reasonable interpretation.

Yes, it's FFG being too loose with its language again, but Cluster Mines are still a set of tokens, and not ever considered a single entity. As rolling over one bomb token doesn't cause all three to detonate, it wouldn't make sense that Nym's ability would ever stop all three from detonating.

EDIT: Actually, doubling back to the actual rules entry for Bombs, they use the words "Bomb Token" and "Bomb" interchangeably.

"BOMBS† Each Bomb (?) Upgrade card allows a ship to drop a specific type of bomb token and indicates when the bomb detonates. When a bomb detonates, it produces the effect indicated on its Bomb Token Reference..."

Edited by ArbitraryNerd

I have a question regarding nyms ability as well. Im assuming when his ability says "you may ignore friendly bombs" that pertains to only the movement thru them correct? If a bomb detonated and he is at range 1 he still rolls for damage. His ability only applies to bombs like proximity or Connor and cluster correct? Any bomb that detonates at the end of activation still affects him.

Or

Does his ability mean he completely ignores friendly bombs all together including the rolling for damage or any damage for that matter?

The reason I'm concerned is I want to run emon with bombadier and 3 proton bombs and just fling them at ships but I'm worried if nym is in the area he will be affected by them too. So I want to make sure I'm aware of wether he is hurt by them or not so I can adjust my flying.

Edited by Jaden Ckast

Since the damage from the bomb is an effect of the bomb, and Nym is (optionally) ignoring the bomb, he does not take damage.

ETA: That's why Nym + title + Genius is going to be so much fun.

Edited by digitalbusker
C-c-c-combo!
1 hour ago, digitalbusker said:

Since the damage from the bomb is an effect of the bomb, and Nym is (optionally) ignoring the bomb, he does not take damage.

ETA: That's why Nym + title + Genius is going to be so much fun.

Ok awesome!!!! Thank you for clearing that up!!!!