Foreign Exchange (4x)

By Ravncat, in X-Wing Squad Lists

Recently won a (small) store tournament with the following list, and with 574 mov (3-0)

Garven Dreis
Jess Pava - R2D6 - Score to settle - Integrated Astromech
Tarn Mison - M9G8 - Integrated astromech
Rookie Pilot - R4D6 - integrated astromech

This list is highly optimized, and requires some plans of attack when going against arc dodgers like Fenn/Fel. It likes to start in a tight pinwheel formation, and joust if it can. Garven is naked, because he is Biggs, and he and the rookie are the least important pieces in the game. That may sound silly, but this list is all about taking more useful actions (and virtual actions) than your opponent. Garven and the rookie provide a maximum of 2. If the opponent ignores garven, he will pass out extra focus, and he will do a bunch of damage as a big gun. If they attack Red Leader instead, he will be able to use his ability to pass off focus. So he does his job either way. If he ends up as the last ship on the board, his ability is gone, and you'll probably lose the action advantage race, so you can be aggressive with him - you'll want Tarn as your endgame ship - but if you play well, you'll force damage spreading, and you'll have 2 healthy x-wings in endgame. If your opponent shoots at jess tarn or the rookie first, you'll actually really surprise them with their tankiness. The first time you manage to have Tarn lock and reroll vs 4 ships in a turn, and then attack with the TL, and realize it's like you just spent 4 evade tokens and then a target lock... it's amazing!

Score to Settle choice is pretty important, never place score to settle on something that can attack you multiple times per round - unless it is a TLT carrier. You dont have thrusters, and if they have an action - it's pretty likely that they can hit you more than once anyway. Tarn can also force rerolls on the TLT - which can mitigate it further. Jess has 3 shields with integrated, so score to settle doesn't impact her much more than the increased incoming damage - but Jess has rerolls on defense as well. If you place score to settle on something like a tie bomber (as in the picture below) your outgoing crits will probably do more than anything incoming via plasma or proton torps. It's better if you can place it on something with lower or equal p.s. to jess - in one game it went on a missile boat. You generally want to place it on the first ship you plan to erase.

Turn 1 - plan is to TL Garven with Tarn. After this - each ship will focus, except the rookie, who will TL. Remember to control your approach, and make sure you get your TL on the first engagement - that can be tough to do sometimes, I've managed it in most of my games with this list. If they don't shoot at tarn, garven gets a reroll on his possibly only shot in the game, if they shoot at tarn, move the lock and reroll those incoming attacks - always reroll crits if they have one over hits! To review, when all goes perfectly (rare, but it happens when the opponent hasn't planned, or has made a poor judgement call!) .. you have Focus + m9g8 reroll on Garven. 3 Rerolls + focus on Jess. Focus on Tarn Mison (Sometimes with a TL if the enemy attacked Tarn after Garven has fired!) and Rookie has TL + Garven's Focus. That's practically 4 3 dice, focus + TL attacks with no stress on the opening - usually it's more like 4 attacks with focus, 3 of which have rerolls.

I tend to place in a pinwheel facing along my board edge, with a planned turn in, or bank in - this helps set up your range, and it makes it so you can begin in a pinwheel formation right away. The ship formation positions are important, rookie needs to be in a position so that when it turns into the board it is in the lead - and thus you can do 1 forwards. If it turns into the rear, you'll have bumping issues. Tarn and Jess usually take left / right and Garven turns into the rear. You'll need to use tricks like leapfrogging - (1 forwards on the leads, 4 forwards on the rear) - especially if you want to move into a k-turn and come out of it with 1 straights. Though it can be useful to open the box by bumping the rear ships and moving the forward ones forward - you need to work out if the list your facing will give you that opportunity.

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These are the prizes I took home for first!! (Though - the X-wing there, is a placeholder, I also won 2 paint tickets which I used to have an E-wing and a K-wing painted up in the same color scheme)
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Good luck, and HAPPY FLYING!

Edited by Ravncat

Congrats! That's some pretty cool swag you got. Just wondering who made the cards?

Makoto Takahashi - store owner and TO from village games, in Ikeda (near Osaka, JP).
Sometimes I help out with Katana Squadron prize support as well - but not this time!

Dude, you are awesome! Love the 4 X-Wing list. Tarn and M9-G8, what a cool combo for what 26 points?