So I have been lucky enough to play 6 games so far with Admiral Sloane (10 days into Wave VI), using a similar list each time (ISD-2 Avenger, Demo, 2 x Gozantis, TIE swarm). This includes a store championship today, where I was lucky enough to get 1st place. But this was thanks to getting some practice in with Sloane beforehand. Some thoughts for discussion - feel free to disagree!
- Sloane is all about the dog-fighting game. The ability to burn aces and their scatter/braces is terrifying.
- However, this doesn't do much (i.e. anything) against generic fighters - particularly some of the rogues (YT-2400) are really good at countering low hull TIEs.
- Most of the game, the fighters are slugging it out and I never felt the need to peel off a fighter or two to bomb ships for the chance of an accuracy. Winning the fighter game was key, the accuracy is too unreliable for a single pop.
- Once the fighter battle is over though, the TIEs can be really helpful in flipping those tokens or damage for the big hitters to follow-up.
- By that point, I don't think you can afford to take little or no fighters now Sloane is in town. Without a decent Combat Air Patrol near your ships (to benefit from flak cover) will get burned quickly, especially with a big hitter to follow up.
Therefore, I think Sloane is really good - but has some good match-ups (aces - scatter aces in particular, lists with low/no fighter cover) and some bad match-ups (other generics, rogues, flak, lots of small ships). Don't go to a tournament without thinking about a good Sloane counter in your fleet - it's a great ability, but not unbeatable!