New imperial toys

By Polaritie, in X-Wing Squad Lists

Trying to put something together to get my new toys from Wave XI on the table.

Kestal w/ LWF, Synced Turret, Deadeye (29 points)

Valen Rudor w/ Intensity, Cruise Missiles, /v1, AT (30 points)

Quickdraw w/ Intensity, FCS, Cruise Missiles, Synchronizer, Spec Ops, LWF

Suggestions for how to improve this?

Intensity is going to be good on ships that:

1. Get more than one token per round.

2. Don't need to spend tokens to be effective. (Poe)

It looks to me like you picked the upgrades you wanted to use (Intensity and Cruise Missile,) then grabbed a couple ships with the right upgrade icons.

I have a hard time justifying Valen Rudor in any list. My opinion is save points and fly the generics, or spend more points for a properly kitted Inquisitor.

Quickdraw is in an interesting position to support Kestal with Targeting Synchronizer. It makes Deadeye redundant, but that's not necessarily bad. Between the two upgrades I would replace Targeting Synchronizer. Primed Thrusters is gold for ships with Intensity; reposition and token even while stressed. Primed Thrusters is 2 points cheaper than Targeting Synchronizer. You could go with Backdraft to spare 2 more points for a total of 4; enough to comfortably replace Rudor w/ Inquisitor.

Why is Deadeye on Kestal? It is doing nothing for you at all. There are no Missles on him so the deadeye is wasted. Upping him to VI or move the Missles to him and dropping down Valen for A suped up striker is a better call there.

6 minutes ago, Ronu said:

Why is Deadeye on Kestal? It is doing nothing for you at all. There are no Missles on him so the deadeye is wasted. Upping him to VI or move the Missles to him and dropping down Valen for A suped up striker is a better call there.

Coukld you even try?

Hint:Pls read maybe Sync. Turret. ;)

Deadeye and Synched Turret will be stapled together.

My main goal is just to put cruise missiles and aggressors on the table, but I'm not sure I want to stick them on the Aggressor specifically (though Kestal's ability would be nice to have backing them if I had it set up).

I wanted to try Valen because of Intensity letting him reposition and focus/evade off his pilot ability at once, as opposed to having to choose. I figure that at PS6 that's going to end up relevant. Targetting Sync also helps him get his cruise missile off reliably against higher PS targets (or if he has to K-turn to line it up with range, etc.). I also don't have primed thrusters (ugh, the amount of good stuff in that box is going to break me sooner or later though).

If I drop to Backdraft and upgrade to Inquisitor, and drop the Sync (Inquisitor doesn't need any help with locks I guess), drop the intensities (I'm not as focused on these, it was mainly that it let me stack free actions with Valen's ability)... I'm thinking VI on Inquisitor to 10 (definitely doesn't need help with locks, the usual benefits of high PS), borrow a Cruise Missile for Kestal (she already has Deadeye anyways... or should I go with Concussion for its innate mod, to get better results for Kestal's ability?), and then... I dunno, A Score to Settle on Backdraft to get more free modification?

That all puts me at:

Kestal, Deadeye, Cruise/Conc, Synced, LWF (32/33)

Backdraft, Score, FCS, Cruise, Spec Ops, LWF (34)

Inquisitor, VI, Cruise, /v1, AT (32)

Edit: But Cruise has some issues with Deadeye... I can't use them off a 4k that way (I mean, I can still take a TL...). The 2 spare points do leave open some tech options still, but Sensor Cluster has always seemed iffy without extra focus coming from somewhere.

Edited by Polaritie
2 hours ago, jmswood said:

I have a hard time justifying Valen Rudor in any list. My opinion is save points and fly the generics, or spend more points for a properly kitted Inquisitor.

Sadly, yes. I used him once and had the good fortune to have an enemy attack "force" me into range and arc for proton rockets, and while this is a cherished moment of really funny facial expressions, it sadly does not make Valen reliable.

Intensity strikes me as something I'd like to fly Vader with. My meta isn't fixated enough on bombs to make arc-dodging obsolete, and I'd certainly appreciate the added focus for the barrel roll I do anyways.

Hmmm just got my First order ( :P ) in 2 Tie Aggressors and have 3 more pre-orders on the way Monday. Not being able to find ANY TLT's without spending 8.00 for 1 caused me to do this.. Still have no K-Wings at all, with a large collection of 87 ships ( I just recently found a Y-Wing and HWK at a local book store ) I find this rather frustrating, however tinkering with a 3/4 aggressor squad builds so I am with you trying to fit these bad boys into my Imp. builds

Vader is one of a handful of Imperial ships for which Intensity might work. With two actions per round he can still get another Focus or Evade in case he has to spend one before the End Phase. Ships without token stacking or action efficiency will struggle to keep Intensity useful.

Played some with my last update to this casually.

Hmm. Not easy to get arc with the Synced Turret when I need to also be taking focus each turn. I think Intensity may actually be better and just eat the cost of getting a TL (or use a synchronizer somewhere). It also may work better using Imperial support crew in general somewhere, I dunno.

Need to practice Inquisitor more, I always end up with him range 1 knife fighting like he's an interceptor or striker (this is probably just my habits, as between those and Omega Leader a lot of my usual stuff wants to be using their maneuverability to stay on things). What's a usual way to approach stuff with Inquisitor? I'm really not used to trying to be at range 3 with primary arc (or especially how to stay there... do I just have to keep changing targets to whatever lets me play keep away? Give up on having shots every turn?)

Bear in mind this is my strategy for Inquisitor with PtL. Approach at an angle, slow roll, then disengage. The angle is inportant because if you can be at an angle to the opponent's arc, then you can dodge it with just a barrel roll. It helps to have a jouster wingman to draw the opponent into a straight-line fight with the rest of your squad. After a pass, turn around, wash rinse and repeat. There's also nothing wrong with staying close-quarters as long as you're dodging arcs.

With Intensity I would say the angled approach + Barrel Roll is even more vital because you only get one action. I think PtL will still be Inquisitor's go-to EPT because it's more flexible and he has the greens to clear the stress.