My Prediction for the New Hot OP List: Dengar Nym. So how do we beat it

By eagletsi111, in X-Wing

40 minutes ago, SabineKey said:

Heh, this made way more sense after I figured out you were answer the sentences before the numbers rather than after as I originally assumed.

... I can see why that would be confusing, hah. I went footnote style, this time around.

15 hours ago, Cerve said:

Alphastrike on Nym. Seriously, I'm not sure that a triple torpboat will struggle against it. The world winner had a tough Trevura, not a fragile Nym.

Mmm...

Then then Rebel NYM (the most OP IMO)has Biggs, Rex or the Gunship to protect himself from your torpboats...

7 hours ago, thespaceinvader said:

Oh, and Deathrain, he can Barrel Roll.

In fact, literally the only one of these points that is actually correct is the one about ignoring their own bombs, which is a unique pilot ability.

The Firespray has 3 attack, as does the Aggressor, and the Decimator

The TIE Bomber and Quadjumper have native Barrel Roll.

THe TIE Bomber, Firespray, and Decimator have 4 forwards which are white.

The TIE Bomber and Firespray have EPT generics, and the Decimator, Quadjumper, Aggressor, and Y Wing add EPT uniques.

The Firespray has 10 total hull and shields, and the Deci has 16.

And that's just the ships with native Bomb slots or ship-unique ways t get them like Bomb Loadout. Put in Sabine or Cad Bane...

You could literally not be more wrong if you tried.

Its pretty safe to assume he was talking about Punishers and Kwings, which are supposed to be the other factions equivalent of the Scuurg... Despite the name without the 2nd bomb slot to equip bomblets, Tie Bombers are more missile launchers or an almost useless Shuttle that cant carry the crew you would want to dedicate a whole ship to. If at least we could put Hux in there or nerfed Palp...

And the Aggressor has no bomb and only 2 attack dices. The Decimator is definetly not a bomber.

13 minutes ago, Thormind said:

Then then Rebel NYM (the most OP IMO)has Biggs, Rex or the Gunship to protect himself from your torpboats...

Mmm Rebel Nym neither has Dengar as wingman, so guess the Scum list still more dangerous than the more turtled Rebel one.

But I don't think Nym needs Biggs. I prefer the Nym-Miranda version, I guess.

Anyway, I was considering the Dengar-Nym list of the topic.

Edited by Cerve
1 hour ago, Thormind said:

Then then Rebel NYM (the most OP IMO)has Biggs, Rex or the Gunship to protect himself from your torpboats...

Its pretty safe to assume he was talking about Punishers and Kwings, which are supposed to be the other factions equivalent of the Scuurg... Despite the name without the 2nd bomb slot to equip bomblets, Tie Bombers are more missile launchers or an almost useless Shuttle that cant carry the crew you would want to dedicate a whole ship to. If at least we could put Hux in there or nerfed Palp...

And the Aggressor has no bomb and only 2 attack dices. The Decimator is definetly not a bomber.

If he was talking about punishers and K wings he should have said punishers and K wings, not bombers. Bombers are literally a ship in X-Wing, whether they make much use of their bomb slot or not - and the one played most often competitively - Deathfire - does.

The Aggressor has a bomb slot and a 3 primary. The TIE Aggressor does not.

8 hours ago, Johen Dood said:

I wish I could like this more.

Also, what would counter Nym? There's not many easy 'counters' to a well-rounded ship like that. Unless they start printing naturally PS 10 pilots or upgrade cards that read: "If you fire this weapon at a Scurrg bomber add 5 damage to the attack", I'm not sure what would reign them in. I'd say the Scurrg is another dramatically undercosted ship with too flexible options, an too little counterplay. JM5K 2.0.

The counter is stupifyingly simple and it is amazing how people are so stunned by this that they cant figure it out at first glance.

Look, you got a range 1 locked small ship with no boost/slam and no guaranteed defenses at all but infinite bombs out the ***.

Adding all this together leads you a very prominent set of ships that can negate almost all of nym's advantages with trivial ease. This set of ships is called "Just About Everything That Can Attack Nym While Not Moving Towards Nym"

Edited by ficklegreendice

Without reading a word of the thread:

Hammers. Break those minis with hammers. Then they have an illegal list since they don't have ships that match thier cards. Hammers is the answer.

3 hours ago, ficklegreendice said:

The counter is stupifyingly simple and it is amazing how people are so stunned by this that they cant figure it out at first glance.

Look, you got a range 1 locked small ship with no boost/slam and no guaranteed defenses at all but infinite bombs out the ***.

Adding all this together leads you a very prominent set of ships that can negate almost all of nym's advantages with trivial ease. This set of ships is called "Just About Everything That Can Attack Nym While Not Moving Towards Nym"

Yup, just kite Nym until he dies. His 1 agi is really, really, bad. It takes a couple of turns to get through 10hp but he's pretty easy to kill. Overall verdict: I'm not Scrrrrd.

6 minutes ago, BlodVargarna said:

Yup, just kite Nym until he dies. His 1 agi is really, really, bad. It takes a couple of turns to get through 10hp but he's pretty easy to kill. Overall verdict: I'm not Scrrrrd.

Don't need to kite him 5x M3a's with manglers he probably won't get to round 2 of combat and he most certainly won't get to round 3 (even if **** goes awful for the m3a player)

All these people talking about Nym being OP when he bumps and I'm sitting here looking at my favourite bumping U-Wing (soon his time will come, if he's in every rebel list I have and has at least 50% wins under his belt)

heff tober, Boshek, Zeb, Ionprojector/anti-pursuit lasers and sensor jammer. Hell yeah

Also my 2 cents is that Nym is a pretty balanced ship, he has some appealing gimmicks and fills several niches while also being able to succumb to even tie swarms. The fact that he's seeing so much play as a 1 agility ship is helping two attack die ships put in some damage rather than just being a nuisance (looking at you Rex).

IMO he's decent and fun but not broken (yet)

8 hours ago, Icelom said:

Don't need to kite him 5x M3a's with manglers he probably won't get to round 2 of combat and he most certainly won't get to round 3 (even if **** goes awful for the m3a player)

I can state from experience that faced with concentrated fire from a heavy swarm (TIE strikers in my case) he goes down like a punk.

I can imagine that a long range heavy swarm (unguided rockets TIE Bombers, or mangler cannon M3-A Heavy Scyks) where he won't even get a range defence bonus, stands a fair chance of turning him inside out in a single combat phase.

This thread has gone off topic. This top is about beating Dengar and Nym. Many of you say 6 scks with mangler can beat Nym. I agree, but you keep forgetting Dengar is in the list.

6 scyks, vs. Dengar while they are focus on Nym means dead meat. Lets get back on topic, how do you beat a Dengar Nym list. Which will be the new Scurrg of the Meta :)

As noted, start by killing Nym first (which is the point we were making before drifting off topic).

He is the less elusive of the two both in terms of dial and green dice, has no 'after being shot' ability, and really needs to be wasted before he can get in close (especially if packing bomblet generator/genius, which sounds like it'll be popular) because he has arguably just as much damage dealing potential (certainly he can do just as much damage if dengar's not getting to use his ability.

Leaving a ship as dangerous as dengar 'for last' is risky, but at the same time, once the fight turns into a mid-game furball rather than an initial approach, you're much more likely to be able to get shots at him from outside his arc.

Exactly how to beat him is highly dependent on what you use; my squad at the moment is TIE strikers, so I think in terms of out-of-arc, range 2 shots. Your mileage may vary.

If you think you can obliterate dengar with a PS10 missile alpha strike, I suspect he'll be the more expensive ship in the squad, so nuking dengar and then running away could work, but (as you yourself noted) it's not as easy as it sounds without fairly fast ships. Strikers could do it (the running away bit, not the alpha strike!) as could Protectorates.

in a post BB-8/Intensity/Primed Thrusters world, Poe can, too. It depends who his wingman is (Snap, I can imagine, would do okay).

If you take that approach instead, make a point of trying for range 2-3. Range 1 is tempting for the firepower increase, but with PS10 Nym being likely it's a trap; barrel roll is good for slipping out of arc at range 1, and there are those bloody bomblets to consider. At range 3 he's far more tolerable; a 3-dice primary is pretty irrelevant against agility 2/range defence bonus/shield regeneration ships with a decent bank of health, compared to the damage you can put back with double 3-dice primarys against agility 1.

Range 2 is an acceptable compromise against an accuracy corrector/autoblaster Nym (although Synched Turret/K4 Security Droid nym may be more of a problem).

Try to get 1 range 3 shot, then break off, run for the hills, and repeat. You recover health, he doesn't.

43 minutes ago, eagletsi111 said:

This thread has gone off topic. This top is about beating Dengar and Nym. Many of you say 6 scks with mangler can beat Nym. I agree, but you keep forgetting Dengar is in the list.

6 scyks, vs. Dengar while they are focus on Nym means dead meat. Lets get back on topic, how do you beat a Dengar Nym list. Which will be the new Scurrg of the Meta :)

it was relevant to address that point due to general (undeserved) freakout about the SCURRG, especially in this thread

also important to realize that, while Nym has many obvious weaknesses, there's no defending (pilot) Dengar's current state in this game <_<

Can burn Nym down in a round with this. Be sure to choose reinforce actions for everyone.

Take that, Nym & Dengar! (100)

Wullffwarro — Auzituck Gunship 30
Snap Shot 2
Breach Specialist 1
Tactician 2
Ship Total: 35
Wookiee Liberator — Auzituck Gunship 26
Snap Shot 2
Tactician 2
Ship Total: 30
Lowhhrick — Auzituck Gunship 28
Snap Shot 2
Tactician 2
Operations Specialist 3
Ship Total: 35
1 hour ago, eagletsi111 said:

6 scyks, vs. Dengar while they are focus on Nym means dead meat. Lets get back on topic, how do you beat a Dengar Nym list. Which will be the new Scurrg of the Meta :)

5 Scyks. You can't fit 6 Mangler Scyks in a 100 point list, because they start at 20 points each.

And it's not off topic, it's simply reinforcing the overwhelming reponse to your question that's been an ongoing theme since page 1 - just shoot Nym. With as many modified red dice as you can manage.

It's really as simple as that.

Edited by FTS Gecko
1 hour ago, eagletsi111 said:

This thread has gone off topic. This top is about beating Dengar and Nym. Many of you say 6 scks with mangler can beat Nym. I agree, but you keep forgetting Dengar is in the list.

They're probably right, concentrate on Nym. But you're also right...threads concerning how to deal with a list often just focus on the primary target and how to deal with them, not really addressing the rest of the list or the fact that another person is flying the list in question and usually won't just let them get blown up.

It is not that easy to leverage nym while also not exposing him to red dice thecround prior

As previously stated, hes a small base with no boost or SLAM and only a r1 turret (ie, def not super dash) and therefore not particularly great at avoiding anything until he can dive in close for self bumps or autoblaster brolls

Dengar will pose a problem, even after nym dies, but we all already know Dengar IS a problem. His high ps ordnance alpha also covers nym very well at long range (since nym can also pack a cruisr missile)

Edited by ficklegreendice

What some aren't mentioning also though is that Long range scanners are also a pain in the butt on the Scurrgs. They nab a mod round 1 for initial engagement, and late to mid game if you run, they grab it.

Edited by Cloaker
edit
6 minutes ago, ficklegreendice said:

It is not that easy to leverage nym while also not exposing him to red dice thecround prior

As previously stated, hes a small base with no boost or SLAM and only a r1 turret (ie, def not super dash) and therefore not particularly great at avoiding anything until he can dive in close for self bumps or autoblaster brolls

Dengar will pose a problem, but we all already know Dengar IS a problem.

I don't disagree. I've played Miranda/Nym a lot since release and I'm all too aware of how easily he burns down. I'm just saying a lot of people look at Nym in a vacuum.

10 hours ago, BlodVargarna said:

Yup, just kite Nym until he dies. His 1 agi is really, really, bad. It takes a couple of turns to get through 10hp but he's pretty easy to kill. Overall verdict: I'm not Scrrrrd.

My son plays Intensity Poe and Nym.

Intensity Poe is way tougher to kill than Nym. You may have to risk a few bomblets, butNym is much easier to kill than many think.

Edited by Scopes
1 hour ago, Scopes said:

...Nym is much easier to kill than many think.

Not many. Simply a familiar clucking minority of chicken littles, ruffling their feathers. Loudly.

Suggestion: If you like Nym so much and want to play Rebel, run a Rebel Nym...

Very impressed at how on topic this thread is. Good work all!

Bump Dengar. Shoot Nym.

4 hours ago, eagletsi111 said:

This thread has gone off topic. This top is about beating Dengar and Nym. Many of you say 6 scks with mangler can beat Nym. I agree, but you keep forgetting Dengar is in the list.

6 scyks, vs. Dengar while they are focus on Nym means dead meat. Lets get back on topic, how do you beat a Dengar Nym list. Which will be the new Scurrg of the Meta :)

No 5x mangler scyks deal with both nym and dengar just fine, 5x 3 dice ships tear through 2 ship lists like they are made of paper.

You are going to loose scyks but you are going to win the match, assuming you fly them well. I have won tournaments with this list and trust me no one with a 2 ship list enjoyed the experience. (I have not lost to any dengar variations with it)

You asked how to beat dengar/nym I provided you with a solution but you have decided it's unbeatable (that's the real point if your thread based on your other threads) so won't even entertaining the fact that it is quite beatable.

10 minutes ago, Icelom said:

No 5x mangler scyks deal with both nym and dengar just fine, 5x 3 dice ships tear through 2 ship lists like they are made of paper.

You are going to loose scyks but you are going to win the match, assuming you fly them well. I have won tournaments with this list and trust me no one with a 2 ship list enjoyed the experience. (I have not lost to any dengar variations with it)

You asked how to beat dengar/nym I provided you with a solution but you have decided it's unbeatable (that's the real point if your thread based on your other threads) so won't even entertaining the fact that it is quite beatable.

All Cartel Spacers, or do you try to throw Sunny into the mix?