My Prediction for the New Hot OP List: Dengar Nym. So how do we beat it

By eagletsi111, in X-Wing

28 minutes ago, BlodVargarna said:

I think Nym with ABT and accuracy corrector with bomblets and genius would eat Fenn for lunch.

It does, he actually want to be at range 1 of Fenn with his PS 10 (VI). IMO Nym will put the final nail on the aces coffin. Fenn and Old were the last ones remaining competitive but now they will probably need to retire. Only way this might change is if cruise missiles end up working well on some of the Imperial Aces. From preliminary results i saw at a tournament today, they wont. Next logical step for FFG is to bring an upgrade that allows fragile ships some defense vs bombs. Maybe something with low total health+shield as a requirement (5 or less sounds like a sweet spot). I think it would need to use some green dices to not make bombs totally obsoletes.

Edited by Thormind
6 hours ago, BlodVargarna said:

I think Nym with ABT and accuracy corrector with bomblets and genius would eat Fenn for lunch.

Having flown it, he absolutely does

I guess I'll find out how bad it is if I face any at my two SC's next weekend.

But on paper it seems beatable since it's only 19 hit points at half agility 2 and half agility 1. So if your list can hit hard and withstand their two high PS attacks you might heavily damage or even destroy one of their ships on the return salvo.

As for who to kill first...that's a tough one. Might just come down to who's the more presentable target, which is probably dengar because of wanting to use his ability. If you CAN shoot at both, I'm leaning towards going for nym first as he's a bit easier to kill, plus you're not eating the revenge shots from dengar early on so you'll have more of your list intact for the end game.

I just finished opening mine, so I really don't want to hear that it's overpowered and I'm a bad person for playing it before I ever even get to use this thing! My three Jumpmasters are crying, languishing forgotten in a shoebox, unplayed and unloved even as I write this... I only like casual play and the Jumpmasters didn't make weight this year, even with all those nerfs. We need an X-Wing heavyweight class!

That being said, I find it very sad that the PS3 Skurrg gets an EPT, but the PS5 Aggressor doesn't!:(

Beat Dengar/Nym at a 61 player store championship yesterday. Played this list.

Roark w/ TLT, Nien Nunb

blue sq pilot w/ FCS

bandit x2

Gold sq pilot w/ TLT, R3a2

Fired with the stress hog at ps12 to turn off Dengar's expertise, then was able to stress him in a bad spot after that which turned off his double tap as he couldn't get back around. Rest of the list fed on Nym who was slugging it out inside my forces, dropping bomblet after bomblet, but I was able to keep him from getting actions and shots consistently with blocks, and although he did get some auto autoblaster damage and often got bomblet damage, he melted to concentrated fire with his 1 agility against a TLT shot or two, a 3-4 dice fcs bwing shot, and a 2-3 dice bandit (1 died early) put him down to one hull before I even had time to fathom how much damage was done.

Oh. And I gotta say- it's beautiful killing a PS 9 ship before it can shoot. :)

I do think the list was a little untraditional and maybe put a little too heavy of a focus on bombing, but I still got the feeling that if it gets to be a handful, there are lists out there that can be built to deal with it well.

Edited by Kdubb

Alphastrike on Nym. Seriously, I'm not sure that a triple torpboat will struggle against it. The world winner had a tough Trevura, not a fragile Nym.

Mmm...

I got stupid and left one hull on Dengar...but I Alpha Striked the heck out of Nym, even using my Rebel Nym. Muhahaha. My Rebel Nym almost carried the whole game. Now if I just wasn't a stupid player :( Then again I was going against a player in the Top 10 rankings....but....aaaaarrrggghhh. zz

Nuke Nym from orbit, it is the only way to be sure.

18 hours ago, eagletsi111 said:

Face Dengar Nym

Played casual against this on Saturday. Nym had a VI, Synced Turret and Bomblet Generator (and an assortment of other scum shenanigans). I managed to take out Dengar and remove Nym's shields before being tabled. It's very nasty. But it's new, there's an adaptation process and I did take a bit of a random list to try new stuff out.

That being said it did get me looking at the Scurgg more closely and I do wonder if it is undercosted.

18 hours ago, Arschbombe said:

Ion. Walk him off the board. Also can't drop a reveal bomb before the maneuver because he's not revealing a dial. With Genius he can still drop one after the move, but getting stuck doing 1 forward every turn kinda ruins it for him.

I know this ship is brand new and many people have not played this list and most of these options just dont work.

You cant ION him off the board because he has Engine upgrade to boost, while bombing you and turret shooting you, and while that is going on Dengar is killing you. How many times have you ion'd Miranda off the board? Exactly.

You cant block this ps10 1 agility ship cause you will eat a bomb if you do.

He has a turret, either ABT or TLT, so he maneuvers, drops bomb, then ABT shoots you. Thats is a bomb + ABT. Upwards of 4 unblockable damage. Add in dengars attack or two attacks and you are losing 6hp a turn, without much effort. This isnt a ps 7 ARC with 1 agility. Its a ps10 boosting turret ship with system slot and bombs that doesnt need any arc on you.

That said, I think its way to early to call it broken and OP. Its just new, and "new" has its advantages of surprise.

Kylo/Colset. Possibly backed up with Palp/Sabotur.

Ran across a dengar nym first round when I was still getting the feel for my list- my deci was out of position and I didnt get the blinded pilots activated early enough, but feel the build has potential to beat most 2 ship lists.

Ok so I'm going to echo most people so far.

yeah the Skurrg suffers slightly from power creep but honestly I think it's pretty balanced, I've played a couple matches and seen even more and let me tell you that if you joust this thing it'll go down like a sack of potatoes.

Seriously, it's a bombing Arc-170 that can have a turret and one extra health. The ones I've seen don't have TLT and as such can be arc dogged pretty easily (even with VI). I think the ships pretty balanced and I never saw a situation in which the Skurrg was bombing every turn and having that be it's only damage.

hell, even a tie crack swarm can demolish this thing with focus fire and TLT spam demolishes it, the Tie Agressors eat it alive as I'm sure any quad or double TLT list would.

20 hours ago, FTS Gecko said:

Stop overreacting, for a start.

@ficklegreendice, @FTS Gecko, How dare you suggest such a thing! What do you think the internet is for? Strategy? rational tactical planning? Useful advice?

Go hand in your Wingspan and Cartel Marauders in shame....

18 hours ago, ficklegreendice said:

Protip: SCURRG aint even remotely durable. Seriously, anything can kill it if you get shots.

Remotely - yes. Actually? Not really. 10 hit points behind agility 1 is the same as a Lambda shuttle - fine for a mid 20-point support ship. Not fine for a 40+ point 'core of your list' unit.

I played in a 40th anniversary event over the weekend and played Nym twice - one rebel, one scum.

My experience

  1. Yes, he does horrific amounts of damage.
  2. Bomblet generator is nasty as hell. I realise on average it works out ~ the same as a seismic charge, but the very nature of the 'lumpiness' of dice-generated damage means that instead of 1 damage on everyone, you get one ship fine and one ship with one damage and one critical....which is actually worse.
  3. No, he's really easy enough to kill. I use 5 TIE/sk, and in the game against scum Nym, turn 2 resulted in him getting mobbed by a firing squad. Barrel roll isn't enough to dodge multiple ship's arcs (and as it happens he was blocked anyway) and 3+ range 1 shots resulted in something that can best be described as 'spontaneous existence failure'.
  4. He is, much like a TIE punisher or missile laden K-wing, a lot of points, and a lot of firepower, on a chassis only incidentally tougher than a T-70. Unless you're looking at something like an Opportunist, Advanced Proton Torpedo-wielding Scyk flying alongside him, he is the first and foremost target in the list. Kill Him First.
18 hours ago, Darth Landy said:

How exactly will a swarm go "poof" when it's not that hard for them to erase a scurgg in the first pass?

Flying into the swarm and using "genius" to drop a bloody bomblet after he's in the middle of them. As someone who experienced this, it hurts.

They may well subsequently murderize him in the face, but he should take a decent chunk of them with him.

20 hours ago, eagletsi111 said:

Seriously, Nym is more maneuverable than a t70 x-wing

No. He's about the same - the dial has worse colours, but the same manoeuvres. You can actually make a decent impersonation of a 4-T70 list with Scurrgs, which I kind of want to try (4 with Intel Agents, for barrel rolling blocks) or using their turrets rather than bombs (3 Lok Revenants with Deadeye, Synched Turrets, and Outlaw Techs gives you nice flexibility and an effective predator-analogue within your arc).

The Scurrg is a nice 'toolkit' ship that you can make into a bomber, minelayer or heavy fighter as you see fit.

52 minutes ago, wurms said:

You cant block this ps10 1 agility ship cause you will eat a bomb if you do.

Yes, you will.

But since he drops it at speed 1 out the back, it's possible to be in range 1 of him, without being in range 1 of it (assuming you're a better pilot than me!). A bomblet is only 2 attack dice - yes, it's unblockable but it's also survivable, whilst everyone else in your squad kills him in the face.

More importantly, it is only 2 damage - more likely only 1. Cad Bane makes it more effective, but (unlike Sabine) doesn't let you exceed the normal maximum potential of the bomb, and if you've bumped him, he can't put more damage into the same guy - because scum don't have a Zeb/Arvel equivalent ability and the Scurrg can't carry a feedback array.

Edited by Magnus Grendel
On 16/07/2017 at 2:53 PM, eagletsi111 said:

Hey everyone,

Just played a store championship, Face Dengar Nym Two times. Both times, I killed Dengar and had 2 regenerating X-wings - Poe and Red ace at full health.

One time I ran like a punk and ended up winning. Why because if I went head to head with nym. His Bomblet and 3 Primary weapon are doing more damage to both my ships, Also with his Barrel roll you cannot really lock him down.

Same thing happened in the second game, but I couldn't out run him fully and with his bomblets doing damage, he killed my poe, so I lost and hence lost the Store Championship.

Seriously, Nym is more maneuverable than a t70 x-wing, gets bomb damage almost ever turn that he can ignore and is just as fast, and has 3 attack, so even you close to range 1 he can hit you just as hard, and unlimited bombs that are a non action, even stress doesn't stop it. And finally 10 total damage to kill it and a turret for with accuracy corrector for no stoppable damage.

I'm not sure who the play testers are for FFG, but I think they need to be fired and replaced with people who want balance.

So we as a community need to figure out a Way to stop Nym. Since FFG obviously felt that having 1 broken ship in a faction was not enough they need to put another.

What as some suggestions people have?

Large ships help because they have so much hull and shields, they can usually take down Nym before, he

I need help I have been playing X-wing since the beginning and those were the most NPE I have ever played. I fell like if I see Nym and Dengar, I should just hand shake and move on. Help me out here.

Thanks,

Fly better?

So many likes for Scuurg isn't OP. I ran out of likes.

Consider me Oprah and you get a like, you get a like...EVERYONE GETS A LIKE!!!!!!!!!!!!!!!!!!

Regen, Kylo and Alpha Scouts... now lets talk NPE....

17 hours ago, Hawkstrike said:

It does sorta look like an overweight manta ray, doesn't it.

Maybe I need to paint one black and grey ...

Gah! Don't tempt me! I already want to paint my party bus like a shark :D

RE to thread: How can you have two regen X-Wing? R2-D2 is the only card I know of that will regen a shield, and he's unique.

Edited by Superstrength79

Vader and QD at ps 11 with cruise would like to have a word with you.....

This does require you to get your approach right but I took out Nym in one round. They are 1 agil not that scary honestly. Dengar on the other hand is still Dengar.

All these likes. Wow.

I know the Cool thing is to like something because someone else doesn't. My kids do that all the time.

Why because they are kids and want to feel special and needed. Plus this is just what FFG wants they want everyone to agree, because they want to see more unbalanced stuff. So by not thinking rationally and just saying its fine, you are allowing this to continue.

But unless anyone can explain to me beside power creep. Why this ship is a bomber, can barrel roll, Has a ept, has a PW=3, a sensor, a turret, and a unstoppable bomb, that he can avoid. Not to mention a 4 speed white. What is this ships weakness, answer everyone is giving me is 1 agility. Lets see there are plenty of other ships with one agility that can do none of these things.

Points:

No other Bomber has greater than a 2 PW

No other bomber can barrel roll native

No other bomber can go 4 forward without being stress

No other bomber has an EPT

No other bomber can ignore his own bombs.

10 total hull and shields

So I get boosting something to sell it, but giving 5 abilities that no other bomber has is way over the top. One or two at most maybe, but really you mean the game designers didn't see this an say maybe this is a bit too much? If they didn't they have serious issues with their skills in balancing games.

This was built because FFG felt sorry for taking away dengaroo and wanted to give it back to scum players, but in a weaker manner. I hope that was it because otherwise the designers really need to take a hard look at themselves and say why did I do this again.

23 minutes ago, Superstrength79 said:

Gah! Don't tempt me! I already want to paint my party bus like a shark :D

RE to thread: How can you have two regen X-Wing? R2-D2 is the only card I know of that will regen a shield, and he's unique.

I guess you've never heard of R5-P9.

Edited by eagletsi111
3 minutes ago, eagletsi111 said:

No other bomber can barrel roll native

No other bomber can go 4 forward without being stress

No other bomber has an EPT

Umm.

Really?

[oo]

Edited by thespaceinvader
2 minutes ago, thespaceinvader said:

Umm.

Really?

[oo]

I know you know, but bombers count as K-wing, Punisher. B-wing is an attack craft not a bomber, sorry

4 minutes ago, eagletsi111 said:

I know you know, but bombers count as K-wing, Punisher. B-wing is an attack craft not a bomber, sorry

B Wing?

TIE BOMBER. IT'S IN THE HECKING NAME.

E: not to mention that the Quadjumper can Barrel Roll and has a native bomb slot, and the Firespray can go speed 4 and has EPT generics and 3 attack dice.

Edited by thespaceinvader
6 minutes ago, eagletsi111 said:

I guess you've never heard of R5-P9.

Ah ok. Yeah, I don't play Rebel too much, so I haven't burned all the astromechs to memory yet.

Oh, and Deathrain, he can Barrel Roll.

11 minutes ago, eagletsi111 said:

No other Bomber has greater than a 2 PW

No other bomber can barrel roll native

No other bomber can go 4 forward without being stress

No other bomber has an EPT

No other bomber can ignore his own bombs.

10 total hull and shields

In fact, literally the only one of these points that is actually correct is the one about ignoring their own bombs, which is a unique pilot ability.

The Firespray has 3 attack, as does the Aggressor, and the Decimator

The TIE Bomber and Quadjumper have native Barrel Roll.

THe TIE Bomber, Firespray, and Decimator have 4 forwards which are white.

The TIE Bomber and Firespray have EPT generics, and the Decimator, Quadjumper, Aggressor, and Y Wing add EPT uniques.

The Firespray has 10 total hull and shields, and the Deci has 16.

And that's just the ships with native Bomb slots or ship-unique ways t get them like Bomb Loadout. Put in Sabine or Cad Bane...

You could literally not be more wrong if you tried.

Edited by thespaceinvader

there's also the small fact that there are more unique bombing abilities than just what Nym has

Swx52-deathfire.pngAdvanced-slam-1-.pngEmon-azzameen-1-.png

not to mention that 10 health + 1 agi, no matter how anyone spins it is, is fragile as hell for that cost. The scum SCURRG has no guaranteed defenses (unless you somehow manage to use Nym's ability, but given it's all about bomblet you're just not), and all it takes to equal the oh-so-vaunted 10 health statline is for Miranda to get one shot off (and then she starts surpassing it easily with every subsequent shot). That is an easy 2-3 round kill, 1 if you have enough of an alpha.

Edited by ficklegreendice

Don't forget

Deathrain-1-.png

ficklegreendice, it's got the wingspan, after all!

What started out as an interesting question has turned into FFG is bad and they have no idea how to design anymore. All this from a single experience. Running away is a viable tactic with regen lists? That seems OK to you. As far as I can remember at this late time, it's almost midnight in Australia as I write this, there are 4 ships that can regen. Miranda, 2 ships that can carry an astromech and a scum ship that has a crew slot. So 3/4 of the regen are Rebels. But that's OK to you.

There was a time when bombs and other ordinance where a waste of points, now they are back and that's a good thing. I find SLAM'ing K's a pain in the rear, but I know what they are capable of, so that's OK too. These are new ships, i think it's a case that you don't know how to fight them yet. You feel robbed that they cost you a store champs and you're salty about it.