My Prediction for the New Hot OP List: Dengar Nym. So how do we beat it

By eagletsi111, in X-Wing

1 hour ago, RufusDaMan said:

Yeah, it should have 4 dice attack. It also should cost like 45 points for the generic. Deal?

At the same point cost, a 4-dice attack would only move Nym from Kad Solus/E'tahn Abaht territory into the Fenn Rau/Corran Horn range.

the SCURRG guns (and ARC for that matter) are just another reason why X-wing needs Armada dice

those babies really ought to pack much more of a punch and perhaps lack a bit of precision, which would be perfectly encapsulated by a lot of Armada red dice (long range, but least amount of hit faces) and lesser close range bonuses relative to other ships

the ARC's aux guns would be the opposite though because they seem like rapid fire weapons, which would give the ARC a very interesting dynamic rather than just "guess your aux arc just kinda sucks?"

2 hours ago, BlodVargarna said:

1 agility on the scrrg is its weakness. I think tractor beam /D defenders can easily ruin Nym's day.

Spacetug Array or Ketsu Onyo (pilot) will have it debuffed to 0 Agi by the start of combat; then lob some dice at it and watch it explode.

2 hours ago, eagletsi111 said:

I get what your saying, maybe that was a bit too extreme, but when you have two fully health ships that can regen, and are supposed to be more maneuverable than a bomber, but cannot out fly it, something is wrong with the game.

Look, I know this isn't what you're desperately wanting to hear, but "what was wrong with the game" in this instance was your tactics.

You had full health regen Poe and full health regen Red Ace against Nym, and you ran. two six health, two agility ships against one ten health, one agility ship, and you ran away.

It would most likely take Nym two turns to burn one of the X-Wings down. At least two turns. And that's not even taking into account regen. With good flying from you, he wouldn't last that long.

This one's on you, I'm afraid. And projecting the reason for your loss on the Scurrg is simply looking for excuses.

Edited by FTS Gecko
3 hours ago, eagletsi111 said:

Seriously, Nym is more maneuverable than a t70 x-wing

This gives me the impression that you don't know what you're talking about. The T-70 has a better dial and boost is slightly better than barrel roll. I'm glad that Nym can beat double regen if it is flown poorly. To me, R2-D2 regen is still the most horrible NPE in all of X-wing. Flying away from your opponent should not be a viable tactic. Thankfully there are many options to counter it nowadays.

3 hours ago, eagletsi111 said:

I'm not sure who the play testers are for FFG, but I think they need to be fired and replaced with people who want balance.

6cde3dd7fb34fde7c32a334d5446fd6aad86ad9c

Released on Thursday, played against Saturday and a nerf call on Sunday. Could this be a new "Sky is Falling" record?

2 hours ago, eagletsi111 said:

I was thinking that, but it's not as easy since Dengar will be taking shots at you the entire you try to burn Nym Down. I'm not going to sugar coat it, this is a bigger mistake then the Jump master. I know Frank and Alex have been allowing a 3rd guy to help out for a while now, but how can they not look at Nym and says his isn't op. He should have 2 primary and a no barrel roll and No Ept. That would have made him balanced and the PS 3 should not have a EPT. It's so obvious that it is OP and not balanced, but yet somehow they missed it. I'm feeling Frank and Alex and the other guy should step down, because I think they lost their minds. They already had the Jumpmaster in the faction and they know and admit it's OP, how could they let this happen again?

How can you base this conclusion on a single data point? There is a huge difference between the Scrugg and the Jumpmaster. If the Scrugg is a problem, maybe ships like it, aka the K-Wing, are also OP.

3 hours ago, eagletsi111 said:

I'm not sure who the play testers are for FFG, but I think they need to be fired and replaced with people who want balance.

The play testers are not the problem. There are a lot horror stories out there about thing the testers said needed to be fixed, but weren't. The problems is the devs. They really aren't very good at this job.

Dengar Nym definitely made a splash this weekend. I saw two or three such builds at the store champ I went to, and I'm not quite sure what the "right" way to beat it is yet. I know one guy lost to QuickDraw Vessery Omega in Top 4, but I also know he drew two Direct Hits and lost Dengar on turn one. Advanced Sensors on Nym is super good, and I'm itching to try it out with PtL and Engine. All of those make him maneuverable and durable.

I can tell you one thing that will definitely mess him up, though: TLTs. Maybe not quad TLT, but some sort of TLT list (Asajj and Thugs maybe?). Dengar and Nym both go down pretty quick to TLT shots, and it's pretty hard for them to dodge out of range.

you know what'd really make Nym op? Reinforce

oh wait

19956772_10158983443430142_406784297211220121284_10158983443265142_6037227166136

Gamma Vet, LRS, EM, Cruise Missiles, Crack Shot. x4

Done.

4 hours ago, eagletsi111 said:

I'm not over reacting. Listen, I understand previous errors and people overreacting. I'm not one of those people. I never do it.

You over react almost EVERY wave. You wanna know what I find NPE? Regenerating shields. I shot you, you should die. Thing is though, I know how to beat regen so I will never have a problem with, it's just annoying. So pot, don't call the kettle.

1 hour ago, ficklegreendice said:

you know what'd really make Nym op? Reinforce

oh wait

19956772_10158983443430142_406784297211220121284_10158983443265142_6037227166136

Where your Arc-170? :o

1 hour ago, FTS Gecko said:

Look, I know this isn't what you're desperately wanting to hear, but "what was wrong with the game" in this instance was your tactics.

You had full health regen Poe and full health regen Red Ace against Nym, and you ran. two six health, two agility ships against one ten health, one agility ship, and you ran away.

It would most likely take Nym two turns to burn one of the X-Wings down. At least two turns. And that's not even taking into account regen. With good flying from you, he wouldn't last that long.

This one's on you, I'm afraid. And projecting the reason for your loss on the Scurrg is simply looking for excuses.

I was just about to post the same thing.

Two ships with regen and 3 attack dice can't kill a 1-agi, 10hp ship that can shoot out of arc only at R1?

I don't think the Scurrg is the problem here.

7 minutes ago, Arkanta974 said:

Where your Arc-170? :o

SCURRG ate it
(how do you think it got so fat?)

50 minutes ago, Stevey86 said:

Gamma Vet, LRS, EM, Cruise Missiles, Crack Shot. x4

Done.

Good luck lining up that sweet cruise missile shot given that you're telegraphing your intentions beforehand (speed 3+ move). Don't get me wrong, I'm a TIE Bomber player myself, but I'm still not convinced about the chances there.

26 minutes ago, PT106 said:

I'm still not convinced about the chances there.

I'm still not convinced about the cruise missile. In the games I've played against them, Tom Cruise missiles have been pretty meh.

29 minutes ago, ficklegreendice said:

SCURRG ate it
(how do you think it got so fat?)

You were supposed to resist not remplace them ! :unsure::P

1 minute ago, BlodVargarna said:

I'm still not convinced about the cruise missile. In the games I've played against them, Tom Cruise missiles have been pretty meh.

Cruise missile is solid as long as you're not relying on it as the main damage dealer. I played Vessery with cruise missile in a store champ and it's a solid build with that white 4k. On a bomber though it de facto denies you 1- and 2- speed moves and makes range control much harder, so plasmas are better in this case.

2 hours ago, ficklegreendice said:

SCURRG ate it
(how do you think it got so fat?)

It does sorta look like an overweight manta ray, doesn't it.

Maybe I need to paint one black and grey ...

Apparently, you got out arc dodged by a ship with a *** dial that can do one barrel roll leaving it with nothing for defense or offense.

LEARN TO FLY

Also ion cannons/turrets really hard counter that ship it has 1 agility so can't dodge the ion, then it can't drop a bump when you ion it unless it's running genius but then it's not running cad so its bombs dont hurt as bad. ION's destroy bomblet generator ships plane and simple.

Nym is no comparison to Fenn Rau. If anything you might see Cad Ban on a Jumpmaster but that's about it.

5 hours ago, Stevey86 said:

Gamma Vet, LRS, EM, Cruise Missiles, Crack Shot. x4

Done.

More like over and done.

1 hour ago, Marinealver said:

Nym is no comparison to Fenn Rau. If anything you might see Cad Ban on a Jumpmaster but that's about it.

I think Nym with ABT and accuracy corrector with bomblets and genius would eat Fenn for lunch.

9 hours ago, FTS Gecko said:

Stop overreacting, for a start.

Hes no overreaction. I had my first post wave 11 tournament today and Nym (both rebel and scum) was just everywhere. To compare there was only 2 players with Aggressors and i did not see a single gunship. Everyone was saying how crazy he is and the results were showing just that. I've played 3 matches before dropping and he was in all 3 of them. I wouldn't say that Dengar+Nym is the best option though. What seemed to work best was Nym + Scout + TLT Ywing. And surprisingly most players were using autoblaster + accuracy corrector instead of TLT on him. The rebel Nym i faced was with Poe and Rex. I also saw some Nym+Miranda combos.

All in all first impression post release is exactly the same as before: Scums have another OP Xpac and bombing rebels are even better. Poor imperials...

Edited by Thormind