Dubbel SF, What to do?

By IgotTargetlocked, in X-Wing Squad Lists

Hey Folks

Wanna do this list but i dont know what Missiles you get the most out of.

Im flying Quickdraw and Backdraft,

Qd with ASTS, FCS, LWF, Titel, Pattern

Backdraft with

VI, FCS, LWF, Titel, Primed thurusters

And a Scimitar with Titel, LFW and kylo

So the question is

What Missile would you give the tow tie sf?

Homing vs Cruise ,

Homing is costly but it no evades tokens can be spent,

Cruise on the other hand can be a 5 hit monster if you do a 4 straight manouver. and the thing you are shooting are within 2-3, Good for alpha stirke, but will it be usefull if you cant use the 4 straight?

Hmm.

I have points for both, perhaps even to drop the bomber and take Omega Leader with Juke and comm

What will your choise be ?

Cruise missiles are fine on 3-speed, at that point they're a budget Concussion missile (granted, without concussion's reliable blank to hit). And the /SF has a great assortment of 3s.

Edited by Polaritie

Thanks

yeah

Im fielding Cruise Missiles with them, and then Omega Leader.

Should make for a funn list

Cruise missiles are awesome for the price. And SFs have those nice 3 sloops to fire a 4 dice attack with them. See the double SF + 1 thread floating around for good discussion on em.

Thanks =)

I will

Im going to field this list with omega leader, And then perhaps do a Rac/vi/kylo/gunner/vader/ Eu, With quickdraw as its wingman.

I think I'd run the SF's as they are, no missiles, then throw Rebel Captive in the TIE Shuttle with Kylo Ren. Punish them with Kylo when they defend and punish them for attacking as well. You'll have two targets they won't want to really shoot at unless they don't care about stress or Quickdraw firing back, leaving Backdraft to be the favored first target.

20 hours ago, Praetorate of the Empire said:

I think I'd run the SF's as they are, no missiles, then throw Rebel Captive in the TIE Shuttle with Kylo Ren. Punish them with Kylo when they defend and punish them for attacking as well. You'll have two targets they won't want to really shoot at unless they don't care about stress or Quickdraw firing back, leaving Backdraft to be the favored first target.

Except Backdraft folds like a wet paper towel when focused on, so you really want them to be shooting elsewhere first. As Kylo really only has two useful crits to trigger for MOST games (sometimes 4, if PS is an issue), the Bomber is a fine ship to lose first, while your workhorses actually dish out the damage.

Also, Reb Cap is meh. Any experienced players will have zero issues planning the stress into their turn, and even inexperienced players are only likely to be inconvenienced. One stress is not really a concern in the current meta -- we don't see self-stressers (Ryad is really the only one atm, and even she's not that popular right now) that often, and most ships have dials to support clearing stress.

Edited by ArbitraryNerd