Hi. My character is a Devastator, and I had been planning on diversifying him so he's competent in melee, too, and the easiest way to do that was to take Deathwatch Champion as an Advanced Specialty. I've recently changed my mind about that, as I have realised that I always, always try to spread my characters too thin, and my truly effective characters, in any system, have only come about when I've been forced to specialise.
However, I'm still considering Deathwatch Champion nonetheless, for the defensive Talents such as Wall of Steel and Step Aside, the earlier access to Dodge +20, and the two Hero Signature Wargears (Master-crafted Lascannon! Artificer Plate opening up the normal Hero SigWar for something else!). Also I think Xenos Bane, the special ability, works at range? Not sure. Maybe later, much later, I might take some of the melee-based stuff, get it after I've got all the ranged stuff I'm interested in - if my character lasts that long, of course!
Does this make any sort of sense? The only other Advanced Spec I'm considering is First Company Veteran, but all the skills are Intelligence-based, and Int is my worst stat - plus, could someone explain to me how to make Battle-Hardened and Survivor useful? I know they are, I've seen people rave about how good they are, but I seem to be missing what everyone else sees.