New player looking for a history lesson .
Why are full 360 range 1-3 turrets part of gameplay?
As a new player it still feels like ships with the ability to take shots regardless of arc or range are at odds with the overall gameplay found in the core game and the loop of choosing, bluffing, and predicting movements.
Not saying turrets shouldnt exist. But shouldnt they at least require range control in all cases or shadowcaster style arc actions?
Wondering why 360 range 1-3 weapons are not complained about more often. Seems like having ships that can do that altered the direction of x-wing a long time ago or something and their just accepted as part of the game now. Sticks out like a sore thumb as being kinda out of place though. Even on the Millenium Falcon.
Feels fundamentally like a much bigger deal than biggsy, emo darth vader showing stuff, or even TLT.
Disclaimer: I dont think their overpowered or impossible to beat. Thats not my question. More interested in why it exists at all and what value it adds to gameplay.
Edited by Boom Owl