I have not been able to buy or test anything
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Use this space to share general comments, theories, playtest result . Everything. Anything. How are the ships actually playing after a short but heated pre-release?
I have not been able to buy or test anything
Feed me
Use this space to share general comments, theories, playtest result . Everything. Anything. How are the ships actually playing after a short but heated pre-release?
Only one game with the Auzituck and Scurrg so far. The Auzituck while having no k turns can keep enemy ships in arc well enough, helps I put on vectors thrusters. The Scurrg I think is too soon to tell, but man that thing having 10 health is no joke. Cruise missiles can be hard to set up at times but god are they beautiful.
So far the 4 ship Rebel build including Biggs, Lowhhrick, Rex, and Pava has seen great success in a few Store Championships. Myself and a friend of mine flew Miranda and Nym. I ended 3-1, 3rd in Swiss, he ended 2-2. That SC was the very first time I ran my Miranda/Nym and I already really like it. I haven't come across any Deadeye Scurrgs yet. If you'd like the full lists, matchups or battle reports of anything I've described above, let me know.
19 minutes ago, RStan said:So far the 4 ship Rebel build including Biggs, Lowhhrick, Rex, and Pava has seen great success in a few Store Championships. Myself and a friend of mine flew Miranda and Nym. I ended 3-1, 3rd in Swiss, he ended 2-2. That SC was the very first time I ran my Miranda/Nym and I already really like it. I haven't come across any Deadeye Scurrgs yet. If you'd like the full lists, matchups or battle reports of anything I've described above, let me know.
I definitely want the lists. All.
Xwing jumped the shark with the Scurrg again. =) And the Tie Aggressor is really easy to kill. (From table exp). LWF is a lifestyle, not required.
Its really painful to realize that the most OP stuff of last year is now totally not even enough to withstand the game now. Soontir and TLT used to break the game. Now, they're "bad" compared to what scum can do.
Rebel Jankyard (Lowhrick/Biggs/Rex/Jess) is really tough to beat.
Cruise missiles were all the rage at our Store Champs today.
20 minutes ago, Blail Blerg said:Xwing jumped the shark with the Scurrg again. =) And the Tie Aggressor is really easy to kill. (From table exp). LWF is a lifestyle, not required.
Its really painful to realize that the most OP stuff of last year is now totally not even enough to withstand the game now. Soontir and TLT used to break the game. Now, they're "bad" compared to what scum can do.
Pretty much everything is bad compared to what Scum can do. This game is so heavily tipped in Scum's favor they might as well just *TRANSMISSION DELETED*. we saw 13/16 Scum lists at worlds last year, I'm betting 16/16 this yea r unless the Nerf hammer hits them right up their *INQUISITORIAL CENSORS HAVE DEEMED THIS CONTENT INAPPROPRIATE*.
Well, I think the principal offenders are the jumpmaster being completely stupid in multiple ways (well, the main ones are that it's too cheap and that's before considering it's dial. The unhinged+K4 pairing is obnoxious too since it's basically immune to stress and bumping) and mindlink at this point (which hey, look at that, another super-undercosted way to get free actions).
Played with Cruise missiles today. Okay. POWERCREEP.
Yes, they're not always 100% to get off, but wow. Easy.
I think it's hilarious how much hate is being thrown the Scurrgs way, when the auzituck is going to be the biggest headache by a mile. That rebel Jankyard list is absolutely gross. Like, so, so gross. You run into a player who is really strong in ship maneuvering with that list, you might as well go grab some lunch.
Double Edge is FANTASTIC, especially loaded with TLT and UG. Kestal, I have yet to find a good fit for her.
I used a TIE-AG, a TIE-PH, and a TIE-PU (loaded with accuracy corrector and LWF) against a Slave I/Scurrg bomb list and won easily. Edge did most of the work.
TLT seems like it wouldn't mix well with Double Edge's ability though.
6 hours ago, Kdubb said:I think it's hilarious how much hate is being thrown the Scurrgs way, when the auzituck is going to be the biggest headache by a mile. That rebel Jankyard list is absolutely gross. Like, so, so gross. You run into a player who is really strong in ship maneuvering with that list, you might as well go grab some lunch.
Completely agree with this. Lohrick makes an already excellent list even better. It's not as flashy as the Scurrg, but its defensive mechanics are very good and very scary. Thankfully netlisters won't pick it up to much cause they can only handle flying two ships. Flying four ships is to hard for them.
Cruise missiles are gonna be nasty.
Scrugg is really powerful and a hard hitter while being tanky; Cad crew makes Jumps even better to use in the OP Scum lists. Azituck is a tanky thing that is personally a NPE with Biggs (been outlawed in our group). The Aggressor is a 'meh' typical Imperial filler ship in casual and epic.
Edited by clanofwolves1 hour ago, Dengar5 said:Completely agree with this. Lohrick makes an already excellent list even better. It's not as flashy as the Scurrg, but its defensive mechanics are very good and very scary. Thankfully netlisters won't pick it up to much cause they can only handle flying two ships. Flying four ships is to hard for them.
In other words, it sucks to play against with anything that's not tanky and throws high output damage.
wave XI has a host of new experiences
such as this nonsense
we got small base reinforce and a ship that barrel-rolls onto friendly cluster mines because not only will they not hurt them, but they basically give him reinforce too!
Edited by ficklegreendiceI see how the Auz is working already and it really boils down to it's 3-dice primary. The reinforce action aside, if this ship came out five waves ago it would've been 2 dice and would've had less impact.
My questions are: Is Wookie Commandos the only good way to modify attacks? seems a steep price. And what about Kanan in the VCX? No Ghost title means he can fit into a list with two other ships, like any combination of Lowrrick, Biggs, Jess, etc.
It is out now
I don't know haven't had an opportunity to play it much. Took me all day just to get all the pieces organized in my collection. Cad Bane making Scum bombers now interesting is a thing. Trick is besides the Scurrag and Firespray what else would it be good on if you were going to go bomb heavy?
54 minutes ago, Rinzler in a Tie said:I see how the Auz is working already and it really boils down to it's 3-dice primary. The reinforce action aside, if this ship came out five waves ago it would've been 2 dice and would've had less impact.
My questions are: Is Wookie Commandos the only good way to modify attacks? seems a steep price. And what about Kanan in the VCX? No Ghost title means he can fit into a list with two other ships, like any combination of Lowrrick, Biggs, Jess, etc.
IMHO Wookie Commandos are best in Epic on a CR-90. Now the question is do you need the Tantive IV to equip them or not.
On 7/15/2017 at 10:42 PM, Rinzler in a Tie said:I definitely want the lists. All.
Alright sorry I'm a bit late on this, but the lists are linked below.
Nym/Miranda (My List) : 3-1
Nym/Miranda (Friend's List) : 2-2
Rebel's Best Jank : 4-0, Won the Store Championship (I lost to in 2nd Round of Swiss with only Lowhhrick left standing)
Superior Imp Alpha : 4-0, Got 2nd in Store Championship (I lost to in cut)
These were the main lists that played with new stuff from Wave 11. There was a list of 1 Deci and 2 Aggressors, but I don't have any idea what it actually consisted of, but I know it didn't make the cut. This tournament was the very first time I ever played my Nym/Miranda list and I've played with Miranda a year ago maybe twice, so overall, playing with a brand new list to me with that success shows promise for me going forward. If you'd like some more detailed info on the matchups I had or an attempted battle report, let me know.
Edited by RStan42 minutes ago, RStan said:Alright sorry I'm a bit late on this, but the lists are linked below.
Nym/Miranda (My List) : 3-1
Nym/Miranda (Friend's List) : 2-2
Rebel's Best Jank : 4-0, Won the Store Championship (I lost to in 2nd Round of Swiss with only Lowhhrick left standing)
Superior Imp Alpha : 4-0, Got 2nd in Store Championship (I lost to in cut)
These were the main lists that played with new stuff from Wave 11. There was a list of 1 Deci and 2 Aggressors, but I don't have any idea what it actually consisted of, but I know it didn't make the cut. This tournament was the very first time I ever played my Nym/Miranda list and I've played with Miranda a year ago maybe twice, so overall, playing with a brand new list to me with that success shows promise for me going forward. If you'd like some more detailed info on the matchups I had or an attempted battle report, let me know.
So many questions.
For your list, would you consider switching to R4-B11 since you'll have the target lock from FCS at PS10? Just a thought.
Can someone tell me why Jess gets Draw Their Fire? I would totally put that on the Auz with Breach Specialist.
Inq and QD with Cruise Missiles sound expensive but effective, especially if you rush with QD and give your opponent no other target: Shoot at PS 9 (FCS), lose a shield, shoot a 4- or 5-dice missile. I wonder about taking Guidance Chips instead of LWT.
I would probably consider switching Vader for Vessery if there were a lot of TLT in the meta.
10 minutes ago, Rinzler in a Tie said:So many questions.
For your list, would you consider switching to R4-B11 since you'll have the target lock from FCS at PS10? Just a thought.
Can someone tell me why Jess gets Draw Their Fire? I would totally put that on the Auz with Breach Specialist.
Inq and QD with Cruise Missiles sound expensive but effective, especially if you rush with QD and give your opponent no other target: Shoot at PS 9 (FCS), lose a shield, shoot a 4-dice missile. I wonder about taking Guidance Chips instead of LWT.
I would probably consider switching Vader for Vessery if there were a lot of TLT in the meta.
I did originally have R4-B11 on Nym, but I did want to punish people for shooting at Nym and when I decided to add in a Cruise Missile on Nym, I wanted to keep the TL so I could potentially 3 Talon Roll and still shoot it.
Jess's DTF is (in my mind) predominately for Rex and/or Biggs actually because Selflessness can only pull hit results, not crits, R4-D6 on Biggs can also only mitigate hits & not crits, and Rex doesn't have shields so pulling crits off him isn't a bad idea either depending on the situation. It's again about spreading that damage around to Jess and not just Lowhhrick to keep Biggs from being destroyed too quickly.
I think if you want that Imp Alpha strike, having PS9 + is necessary because I've seen so many Vessery pilots die to the Scum Alpha. So pilots like Quickdraw, Backdraft, Vader, Juno (changing speed for the Cruise Missile makes her a great carrier), Inquisitor, and Tomax will be able to add to that 3 Imp Ace Alpha strike.
When I initially saw the list across the table I knew it's potential and made him fly through the asteroid field to mitigate 2 of them firing at the same time. Although I thought I could burn him down since QD didn't have LWF and Inquisitor didn't have Autothrusters. He did the right thing by getting QD in ASAP and force me to deal with his ability and got a cruise missile off on Nym. Although I kept Vader and Inquisitor out of the fight for a bit. I actually ended up TLTing Vader before he could ever shoot because of better positioning to make sure I wasn't going to be in his arc so I could TLT him back. I made some mistakes where I ended up only don't a damage at a time against QD which allowed him to maximize his ability to provide damage output which led to Nym getting burned down the same turn I got rid of the rest of QD's shields. My last mistake was not disengaging enough with Miranda when she had the chance after I had QD and Inquisitor Ioned. They both eventually burned Miranda while as my red dice went a bit cold (mostly because I didn't have mods for it in my action selection) to try and TLTing QD down after her shields were gone. Just some inexperience being a Miranda pilot and learning from this.
The Havoc is one hell of a heavy bomber. With a 3-dice primary, and only one missile and one torp slot, it's not an ordnance carrier like the K-wing or Punisher is, but for bomb work it's superb.
Bear in mind that whilst it's tough when looked at as a 24-point T-70 equivalent, it's not tough when looked at as a 40-point large ship substitute. You need to be very careful how you fly it, and it may be worth trying to toughen it up with things like C-3PO and/or sensor jammer.
Bomblet Generator + Genius is brilliant, especially for the scum Nym, who can't be hurt by his own bombs.
@Johen Dood The rebels and imperials will have their day when FFG announces the ships from The Last Jedi, Scum will get nothing from that movie which is why you're seeing all this additional scum love now from FFG. Jumpmaster nerf of some kind is probably incoming as well, take a deep breath... It's all about to change soon...
Edited by Phoenix5454Played a store championship yesterday and wave 11 was well-represented. I saw more Scurrgs and TIE Aggressors than Auzitucks. I flew Scum Nym with Genius, Bomblets, Autoblaster Turret and Accuracy Corrector and he performed very well. The maneuver dial is great for a heavy bomber, and a loadout like that doesn't rely on actions much so he's free to pull red maneuvers as needed for positioning.
Also saw a 3 Scurrg list that used cruise missiles and those are plain nasty. Someone said two of them threw 10 dice in a single round of combat at a TLT TIE Aggressor to wipe it off the board before it ever got a chance to shoot.
I believe there was a 4 TLT TIE Aggressor list as well but I didn't play against it or see it in action.
Looks like the best stuff out of wave 11 is the Scurrg, Cruise Missiles, Bomblet Generator and Cad Bane, and FFG was nice enough to put all of it in one expansion. I thought Unguided Rockets would be good, and while not bad they do seem kind of limited (require focus, only modified by focus). They might see play on certain pilots like Tomax Bren with Crack Shot and they're a cheap way to essentially give ATK 3 to an ATK 2 ship, albeit in a constrained format.