Badmojojojo said that the game needs a way to tutor out your clan champs. Of course, you can't really do this via the conflict deck since provinces always refill. So here was my basic idea. You make a neutral holding with text along the lines of the Imperial Storehouse. Here's four reasonable variants:
"Action: Sacrifice this holding to search your deck for a unique character and place it face up at this province"
"Action: Sacrifice this holding to search your deck for a unique character, reveal it, and place it face down at this province"
"Action: Pay one fate and sacrifice this holding to search your deck for a unique character and place it face up at this province"
"Action: Pay one fate and sacrifice this holding to search your deck for a unique character, cost 5 or higher, and place it face up at this province"
There are a lot of people who believe games hinge on getting clan champs out in a timely manner. Others don't. I'm wondering if a card of this nature would be good or bad for the game. Also, how much should such an effect cost? Everything ultimately has a price that is too high. Wondering what people think about this type of mechanic.