Has anyone ever ran 8 x Z-95s
If so was it any good?
Thinking about running it at a tournament next week just for fun.
Thanks
Has anyone ever ran 8 x Z-95s
If so was it any good?
Thinking about running it at a tournament next week just for fun.
Thanks
i run 7 z-95s whit feedback array, they explode so fast ,that i can't use the feedback array =(
I've only used 8 z95s in a casual game. They were surprisingly good. The issue with them is that 8 academy ties are better because of the extra green plus barrel roll being available.
You can fit 4 z96s in a list alongside 2 quadjumpers with tractor arrays plus Sunny Bounder, by the way. That list wrecked me at a store champs.
I made a fun list with 4 z95s and Chewie (tfa). My opponent realized that if he killed the mosquitoes, Chewie would get burst dmg. This fear caused him to never shoot at them, and only tried to gun for chewie. This allowed me to take aggressive actions and take devastating shots each turn against him. Not to mention, with 4 little ships on the board, I had a lot of control in regards of blocking. In the end, I surmised that it would have been better to kill at least a few of the z95s and deal with a bit of chewies burst dmg, rather then let the swarm live and deal with an over whelming amount of blocks and range one shots the whole game. Still have yet to test it competitively.
I've run 6 with ordnance, and it scared the heck out of people, or four with ordnance plus a support ship.
Now you can do 6x Talas with Cruise Missiles & Guidance Chips (PS advantage over Jumpmasters and Scurrg missile boats), or 5x Black Sun Soldiers with Homing Missiles, Guidance Chips, and Scavenger Cranes.
I'd agree that 8 doesn't really cut it - they need some sort of supporting gimmick; 1-2 tractor equipped quadjumpers, or 7 with feedback arrays, do fine, though.
Missile armed Z-95s can build a nasty alpha strike, though, if you can get the hang of range control to get target locks with low PS
On July 15, 2017 at 3:35 PM, Gilarius said:You can fit 4 z96s in a list alongside 2 quadjumpers with tractor arrays plus Sunny Bounder, by the way. That list wrecked me at a store champs.
I really like this concept (have been simming something really similar that I hope to play in a tournament next weekend. How do you feel about subbing in Serrisu w/ Light Scyk title for a little more defense, and just running the Zs naked (I've been using the points for some tracers and the occasional crew on a tugboat)?
Inspired by FisherSpassky I suggest the list below with a more tanky and tactical version of Serrisu:
Serrisu, Heavy scyk, Tractor Beam, Stealth Device (26)
2 Binayre Pirate, Thread Tracers, Guidance Chips (13)
4 Binayre Pirate (12)
1 hour ago, Everyday Ace said:Inspired by FisherSpassky I suggest the list below with a more tanky and tactical version of Serrisu:
Serrisu, Heavy scyk, Tractor Beam, Stealth Device (26)2 Binayre Pirate, Thread Tracers, Guidance Chips (13)
4 Binayre Pirate (12)
I think this is probably going to be more consistent and straightforward to fly. But I like the shenanigans potential of the tugboats!