When Does "Gain the Advantage" End?

By Darth Poopdeck, in Star Wars: Edge of the Empire RPG

I've been away from these boards awhile and couldn't find it in a search but...

There are endlessly long debates involving "Gain the Advantage", but I specifically want to know if the Devs have given a clear answer to when "Gain the Advantage" ends?

Is the at the end of the following round?

Or until the opponent is successful in doing "Gain the Advantage" (or by some talent)?

The book indicates that the perks of GTA end the following round, but doesn't clearly indicate that GTA itself has ended (thus affecting a potential future opponent attempt at GTA by increasing the difficulty of that roll).

I'm not looking for a debate, just checking to see if the Devs have provided clarity on the matter.

Mechanically, it expires at the end of the round following the one in which Gain the Advantage was used. That is to say, after that you need to factor in upgrades from your own or your target's use of the Evasive Maneuver manoeuvre.

21 minutes ago, Krieger22 said:

Mechanically, it expires at the end of the round following the one in which Gain the Advantage was used. That is to say, after that you need to factor in upgrades from your own or your target's use of the Evasive Maneuver manoeuvre.

True, but what happens many rounds after that, and the opponent then tries GTA, does the opponent upgrade that roll? or is GTA considered ended in terms of upgrading a further GTA attempt by the opponent?

I've seen many "opinions" and "interpretations" of the rules as written, but the book isn't clear on which parts end on that following round. I'm hoping the Devs have said something.

Pick the one you like and use that. I don't think I've ever had a space combat last long enough for this to become an issue.

Barring that, you can always use the rules question form and ask the devs for a clarification.

First off, quibbly bit: "upgrading" is different from "increasing." Subsequent GTA attempts have their Difficulty increased , not upgraded.

That being said, the context of the rules is "Once the advantage has been gained, on the following turn..." It's talking about stacking cancellations of GTA on top of each other. Each of your attempts to "turn the tables," as it were, has its Difficulty increased—as long as that attempt is made against another pilot who has Gained the Advantage on you since your last turn. Any other interpretation is nonsensical. It also involves way too much bookkeeping.

You could argue that it's talking about the encounter, but how? What verbiage gives you that idea? By any logic used to argue for an encounter-long Difficulty increase, you might as well just argue that it's a lifetime effect, and later on if the two pilots go head-to-head against each other in different ships, the Difficulty to GTA against each other is still somehow in effect because they have both "successfully Gained the Advantage on each other" in the past.

It ends after the the end of the next round AFTER the last successful GTA maneuver action has been made. As long as you (and/or your target) keep going with successful checks, it becomes harder and harder to keep up. Once it ends it starts with the base difficulty again.

At least that is how I interpreted the last sentence. I am not aware that this was in the FAQ so far. So ruling it per encounter or even session or lifetime seem all legit ways to handle it as well, in that case you assume that pilots start to read each other better and gaining the advantage becomes harder and harder. But imho it is meant in context of a single turn-fight when maneuvers become more complex and it becomes harder and harder to maintain the knife fight without breaking from each other and starting a new "joust" and thus a new fight over position. Or in other words, it becomes harder and harder until the point when GtA times out and the whole thing gets a reset. Seems more realistic to me, closer to the X-Wing Space Sims as well.

Edited by SEApocalypse
the GtA maneuver is technical an action, so I changed that.
I asked Sam this...
Rules Question:
In Star Wars Edge of Empire there is a space combat move called "Gain The Advantage". In the core book, it states that this ends at the end of the following round. It also states that if the opponent tries "Gain The Advantage" afterward, that the difficulty of that check increases. My question is, after successfully completing "Gain the Advantage", if his opponent tries "Gain the Advantage" AFTER that following round, would he still have to increase the difficulty for that check, or does the difficulty reset after "Gain the Advantage" ends? Thank you.
Sam's response:
"Hello,
The difficulty still increases.
Hope this helps!"
So, I guess the next question would have to be, AFTER the following round, can that attacker still choose the section of the ship he is attacking?
1 hour ago, Darth Poopdeck said:
I asked Sam this...
Rules Question:
In Star Wars Edge of Empire there is a space combat move called "Gain The Advantage". In the core book, it states that this ends at the end of the following round. It also states that if the opponent tries "Gain The Advantage" afterward, that the difficulty of that check increases. My question is, after successfully completing "Gain the Advantage", if his opponent tries "Gain the Advantage" AFTER that following round, would he still have to increase the difficulty for that check, or does the difficulty reset after "Gain the Advantage" ends? Thank you.
Sam's response:
"Hello,
The difficulty still increases.
Hope this helps!"
So, I guess the next question would have to be, AFTER the following round, can that attacker still choose the section of the ship he is attacking?

That still doesn't answer the question of when the "increase the difficulty" effect ends.

18 hours ago, awayputurwpn said:

That still doesn't answer the question of when the "increase the difficulty" effect ends.

The question was, "after the following round" and Sam states that it still increases, so... when it ends is never, but I guess it would logically end if one of the ships moves to a different range, or the ship that has gained the advantage starts attacking a different target.

1 hour ago, Darth Poopdeck said:

...but I guess it would logically end if one of the ships moves to a different range, or the ship that has gained the advantage starts attacking a different target.

But would it? :)

5 hours ago, Darth Poopdeck said:

The question was, "after the following round" and Sam states that it still increases, so... when it ends is never, but I guess it would logically end if one of the ships moves to a different range, or the ship that has gained the advantage starts attacking a different target.

I commonly use gain the advantage against one target to align my port arc with its aft arc, while firing at a different target to destroy it before it can fire on me. So attacking a different target would be ... not really logically, even when my pilot would love it. ;-)

Edited by SEApocalypse