Hello!
So despite having all of the Dark Heresy books, a busy semester kept me and my friends from playing. However, I REALY wanted to play so after a while I decided to try hosting my own Pbp game.
Now Unfortunately I don’t have any experience with Tabletop Rpgs and even less so with Gming a game! Despite having only played a few games of Call of Cthulhu, I decided it couldn’t be that hard and that would probably be able to manage the less frantic pacing of a Pbp game.
Though I have a campaign idea in mind, I decided to start slow and use published scenarios. For my first, I picked Daniel R. Robichaud's "Idyll Heresies", I thought it was realy cool yet easy to run.
Now this is where I screwed. After reading the scenario, I thought that it was wasting something good with the whole Floating Sub-markets and the "Hot Spot" deals. I felt like it would be a cool opportunity to give the players a slim chance of finding a cool piece of gear or something that will help them with the second half of the campaign, which is much harder.
Story wise, the acolytes are part of a sleeping cell that has been recently activated to deal with this specific issue. They have been on Malfi several years, and I wanted to reflect that. As such, I allowed them to start with... a lot of money... a lot of money... that would be able to spend at the floats if they got lucky and found the item they were looking for.
I had told them that I didn’t want them to buy anything at character creation... but suffice to say that the situation degraded.
Some of them had all of the books, some of them didn’t have any books, which resulted in a monster mutant tech-priest with like 60 toughness right at the start of the game. When a guy who didn’t have any of the other books made his (puny) assassin, misunderstood what I said about starting gear (Start with your gear from the book...) and went ahead and bought quite a bit of stuff, I realized two things: One) Players want to spend at least PART of their starting gold and Two) I had to let them do it as not to have some players outshine all of the rest.
So I set rules, and I set limits to what you could buy. Mostly weapons and armour with common availability, one weapon with scarce if you had the appropriate contacts and/or peer talents and it made sense in a story-telling perspective, limited to the hive world armoury. Upgrades were fine, so were tools, those relatively didn’t matter that much and won’t change anything in the long run.
Now the kicker, I have six acolytes playing this game... and I fear that despite their limited fire-power, they will rampage through this scenario. I will be able to tell instantly, right from the first encounter, how the rest of the game will go.
But I have no idea how to balance this!
For the regular encounters, I can just throw in a few more mooks, fight smarter, stuff like. But what really worries me is the Boss at the end: the plague bearer! I dont want this fight to be anti-climactic. Granted, I kind of shot myself in the foot with that...
Anybody has any suggestions to make this thing last more than a few rounds? Should I up its stats? Have minions attack with it? I could constantly boost it by rolling a few times on the creature anathema "upgraded enemy" list. I also thought of making it more memorable by having it inflict a differant poison effect every time it attacks, or have it explode on who-ever is in melee range when-ever it is hit.
I realized its sword is primitive, so flak armor that the acolytes are wearing would count as double. Combine that with their toughness, and this thing is only rarely going to be able to harm them, and only so with its toxic ability. Then Again toxic is pretty though.
I guess what i am asking is, seeing I have never played I have no idea how strong this thing actually is, and how strong a bunch of acolytes actually are: i have no clue how to balance encounters at all. I can only guess that a single plague bearer cant possibly be a match for six people who all have weapons that are capable of dealing anywhere from 2 to 5 damage if they roll a five.
The trick is not to go from Under kill to Overkill! So confused...
Ps: I know, I should have put my foot down and been like "No, You cant spend any of your thrones" but in all honestly, the game is still about having fun and the players clearly wanted to buy some stuff. I did put my foot down on the much stronger things, and explained that anymore then what they have and the game would be boring as they would rampage trough everything. I find its the gms Job to adapt, and I believe (at least I thought) that with their level of gear, I could scale up things accordingly! Starting to doubt though, and regret it ![]()
Any help would be appreciated, how do you guys boost up your bosses?
. And DON`T make it "fart" to use this power...