Tanky ghost with gunship

By bennyboy6189, in X-Wing Squad Lists

Kanan jarrus - twin laser turret, fire control system,tactical jammer, Rey,Recon specialist, ghost title

Lowhrick - Draw their fire, breach specialist

Zen orrelios - Chopper, phantom title

So the idea would be to keep lowhrick behind or close to ghost so he can support him while ghost just whittled down the enemy ships, lowhrick will just reinforce each turn and try to absorb as much damage as possible from ghost. Gunna test it soon as I get the new auzituck gunship, any thoughts on optimizing the list not sure if Rey is needed.

Edited by bennyboy6189

I hate to be basic, but Lowhrick is a poor man's Biggs unless you have Biggs beside him. The reason why I dislike the Auzituck is that it seems tailor-made to fly alongside Biggs and make him last longer, not replace Biggs

He seems better to me on paper as hes got more health to get through and has an evade vs each ship that attacks him if u choose the right facing with reinforce etc. Only 1 less green dice and he can flip crits back facedown if there bad.

Also if there not in range and they aim at the ghost he can help soak the damage and make them do a few damage on both.

Havent done the math yet so just stating how i see it.

2 hours ago, Greebwahn said:

I hate to be basic, but Lowhrick is a poor man's Biggs unless you have Biggs beside him. The reason why I dislike the Auzituck is that it seems tailor-made to fly alongside Biggs and make him last longer, not replace Biggs

I disagree. I think it can be used either way, to support Biggs or to replace him, just like the ARC-170. Biggs forces your opponent's hand, but he doesn't last long, 2 turns at most, usually. The wookiee gunship has more consistent offense with the wide arc and will hang in there much longer with reinforce and greater hull.

Your opponent has a choice, but either target is a chore and the non-targeted ship can help the target defend.