Campaign idea, any thoughts?

By WitherKing, in Dark Heresy

Here's what i'm thinking.

I want to have the acolytes working for a "non-existent" part of the inquisition, one so radical it isnt spoke of. they are aloud to use ANY means necessary to purge the unclean. because the methods are so questionable they themselves are seen as mutant/heretic/maybe xeno. I was thinking of incorperating mission where they are actually being hunted by the imperium. so they end up fighting both sides, "for the greater good".

thoughts?

The Radical's Handbook. Oblationists.

As KidChainsaw pointed out in a very short statement, their are already such groups. Besides the example given, the Xanthites are a good "candidate" for what you want to do as well. But besides using a "whole new group", I would advise to make it a single (if powerfull) Inquisitor. Thereby, you do not have to prepare a whole new organization which needs to be "fitted in" but just one men and his powerbase.

But as you wrote "campaign", what is the final goa/climax that will end this? Or is it "ongoing" till the you & the players do not want to play anymore? If it comes to campaigne building, I think it is important to have a concept wider then the "backdrop" of it. happy.gif

KidChainsaw said:

The Radical's Handbook. Oblationists.

-Points up- Listen to him. 8D

But yeah, your going to have to iron out a full kinks, like what is going to happen with your acolytes, are they going to somehow clear there name? Or are they forever going to be in secret service to this Inquisitor? Will they themselves climb ranks (Ascension is coming out in a month or so, no?) and further on be accused again? There is a lot you could do with a plot like that, but you have to make sure all ends are tied up as so it won't bit you on the ass again, I mean, if there hunted and then in one of your future RP's they go to the Tricon, how would that make sense?

i'm very new to dark heresy so i dont understand all of the aspects of the game, so all of this is very helpful to me.

Yeah, it doesn't have to be a whole new sect or anything like that. I like the sound of the single inquisitor, could the inquisitor be of such a high rank that he is beyond review or question?... like a super inquisitor? haha

but i was thinking of having my players do a bunch of regular mission but having their original inquisitor murdered, and them either "declared dead" or acused of his murder. but all of it being set up by the "super inquisitor", so he would be their inside contact because he sees them more usefull under no restraint or something. but the length of the campaign would be a combination of them trying to prove their innocence maybe even to find out that the super inquisitor is an infiltrated chaos lord who must be stopped but like i said earlier is beyond question.

all of these are primative ideas, i'm just trying to get a basic gyst figured out right now.

and to dyp100 i dont what tricon is.

@The corrputed Inquisitor
As far as I know the Fluff, the only thing above an Inquisitor is an Inquisitor Lord. There are not many of them (three?) in the Calixis Sector. But since the only person investigating an Inquisitor is an Inquisitor, you should not need to worry about that.

But do not make him an "Infiltrating Chaos Lord". It is hard to believe that a worshipper of Chaos could infiltrat the Inquisiton "buttom up". Use an Inquisitor and declare him "corrupted". This happens from time to time.

@Tricorn
You can read this up in the DH Core rules. Generally, it is the =I= main Headquarter, sited on the hive world of Scintilla.

There's definitely a lot of wiggle room for adding in characters such as Inquisitors and Inquisitor Lords in the Calixis Sector - the ones in the background part of the core rulebook are only the ones part of the cabal dealing with the Tyrant Star. The only Inquisitor Lords who come to mind are Zerbe (head of the Tyrantine Cabal) and Caiden (head of the Inquisition in the Calixis sector in general).

There's most definitely room for Inquisitors from all walks of life originating from other (mentioned or otherwise) cabals, orders, and even the existing Tyrantine Cabal if you want to play around with background a bit and just slide them in there with the other big names.

One big thing to keep in mind re. the "super Inquisitor" idea:

Yes, most people have absolutely no authority to stand in judgement over an Inquisitor. That said, NO Inquisitor is inviolate and untouchable! If their radicalism if not outright heresy is flaunted then be assured that several other Inquisitors will make their downfall a TOP priority. Any of the Highlords of Terra could likewise destroy an Inquisitor, but that is getting into a rather silly extreme.

You probably want a rogue Inquisitor of the Oblationist or Xanthite sects (or possibly their own personal heresy) who is smart enough to keep his activities shrouded. Think Darth Sideous from the Star Wars prequels or something along those lines.

As Zilla Prime said ... you will need to consider the implications of any radical tendencies that your players Inquisitor may have, and balance that against the goals and designs of your campaign/story. Whithin the Calixis Conclave, some radical factions are more 'acceptable' than others. So you should, in my opinion, familiarize yourself with the canon 'fluff', and decide where your campaign is to go. There are many campaign ideas in the Radicals Handbook and Disciples of the Dark Gods. And, I am sure that you can find other ideas in the annual FFG campaign design winners.

A ' "non-existent" part of the inquisition, one so radical it isnt spoke of. They are aloud to use ANY means necessary to purge the unclean'. That sounds like your run of the mill radical Inquisitor cell. The Inquisition in the sector has a number Inquisitors who by any standard of the Imperial Creed/Law should be burned at the stake. But honestly such an arm would pale compared to the Xanthist and Oblationists factions. Then there are the Istvaanians, and the like....

http://wh40k.lexicanum.com/wiki/Inquisition#Radicals

The milder radicals are generally tolerated, and protected as they are useful to deal with extreme cases. An example of this was the dealing with the Shroud Council of Pale Throng on Tranch (sp?). The =][= turned loose a group of radicals who broke leadership of the Pale Throng (mutant rebels of great power) using a number questionable methods. (Source DoDG)

PS- I'd get the Radicals Handbook (RH), and Discples of Dark Gods (DoDG). Also check the Games Workshop (GW) look under specialist games and find the old Inquisitor game. There is lots of Radical background info there.

You could try doing an eisenhorn style campaign.

You and your inquisitor start out good and have to hunt down the most insidius of foes...

Along the way you find some proscribed texts and then you have to kill every increasingly dangerous foes and more and more you turn to harsher and viler methods to come out alive.