Would the u-wing be "better" if it i was a small base?

By Cpt Barbarossa, in X-Wing

I was all set to say yes, but then I remembered that we already basically have a small-based ship that starts at 23 points for 8 health, a difficult dial, a system slot, can take a torpedo and has access to at least one crew member: the B-Wing/E2.

In that light, I don't think trading a torpedo slot, barrel roll and a point of shields for an extra crew slot and a point of hull would have made things better.

Just giving it a one hard turn would make a huge difference, biggest weakness is being so difficult to turn around. Or even a boost action.

41 minutes ago, ficklegreendice said:

easier just to errata title to actually have an impact (ala attack = free evade at start of combat, landing = lightning reflexes basically) than screwing with the cardboard,

plus the fluff bit of trying to imagine Bistan firing his mini-gun while holding his breath in space

I will note that his costume looked very much like a spacesuit - it would not impossible for him to put a helmet on and open the door to take shots. Seems kinda silly, but not impossible.

Rebels just need a powerful double crew slot crew in the vein of Palpatine or Jaba and the U Wing is ready to shuttle him/her around. The U Wing is the cheapest platform for that and for a few extra points having an ability like Bodhi's or Cassian's for such a support ship would probably result in the U Wing getting a lot of table time. Right now the U Wing is all set up to be a winning crew carrier support ship but the crew are not there yet.

Obi Wan, Yoda, even an Episode 8 Old Luke, all would probably be good choices. Should have a powerful, probably defensive effect like once per round when a friendly ship is dealt a damage card, you may discard that damage card. Or once per round when a friendly ship is defending, add 1 evade result.

17 minutes ago, ayedubbleyoo said:

Just giving it a one hard turn would make a huge difference, biggest weakness is being so difficult to turn around. Or even a boost action.

I'm against giving more Large ships a 1-turn. I think it's ridiculous how nimble all of them are now.

Huh. There hasn't been a whole lot of exploration of using pilot abilities to improve dials. Imagine, for instance, if the MF has only 2-turns, but Han's pilot ability were, "When you reveal your dial, you may treat a 2-turn as a 1-turn or a 3-turn of the same color."

Just now, Jeff Wilder said:

I'm against giving more Large ships a 1-turn. I think it's ridiculous how nimble all of them are now.

Huh. There hasn't been a whole lot of exploration of using pilot abilities to improve dials. Imagine, for instance, if the MF has only 2-turns, but Han's pilot ability were, "When you reveal your dial, you may treat a 2-turn as a 1-turn or a 3-turn of the same color."

Fair point, part of my reasoning was how unfair it was that loads of other big ships can turn too tightly!

The consensus about crew is probably right, maybe some will arrive. I love Jyn but she costs an action and it's hard to keep people in your arc. Jan is solid.

There was a Covenant blog about the U-Wing which had some interesting ideas, maybe with things like expert handling and engine upgrade.

I agree that the large base and no turret is a big reason why it's underperforming.

Door gunners crew would be great if the U-Wing had a base token with side arcs.

2 hours ago, Jeff Wilder said:

I think it's a scaling issue, and I think the U-wing should be Large. (Maybe Medium, if such a base size existed?)

The U-wing is so close to viable that it's hard to figure out exactly why it isn't.

I'm 99% sure that +1 hull and removing the "telegraph it" aspect of Pivot Wing would make it viable, but I'm only 75% sure it wouldn't be too much.

The first few waves I was waiting for them to do "long" and "wide" bases. So many ships would do better with those and they would certainly fly much differently even if they had the same dial as other ships.

Wide- kwing, Scurrg, punisher, Uwing

Long- HWK, striker

10 minutes ago, Rakky Wistol said:

The first few waves I was waiting for them to do "long" and "wide" bases. So many ships would do better with those and they would certainly fly much differently even if they had the same dial as other ships.

I agree. It would definitely be interesting. (I remember when I saw the OG Aggressor (not a typo) as a Large ship, and I was like, " ... Really? And you're going to charge me $10 more for this?")

My guess is that, logistically, adding a new base size isn't as simple as it sounds to us. It probably isn't a whole different factory, but it could easily be a whole new production line, for instance. (And, because of facing and peg-fit, having long and wide bases, even of the same dimensions, would actually add two bases, not one.)

1 hour ago, Joe Censored said:

Rebels just need a powerful double crew slot crew in the vein of Palpatine or Jaba and the U Wing is ready to shuttle him/her around. The U Wing is the cheapest platform for that and for a few extra points having an ability like Bodhi's or Cassian's for such a support ship would probably result in the U Wing getting a lot of table time. Right now the U Wing is all set up to be a winning crew carrier support ship but the crew are not there yet.

Obi Wan, Yoda, even an Episode 8 Old Luke, all would probably be good choices. Should have a powerful, probably defensive effect like once per round when a friendly ship is dealt a damage card, you may discard that damage card. Or once per round when a friendly ship is defending, add 1 evade result.

Ehh...

Problem here is paying 1 more point for Auzzy's reinforce seems like an absolute nobrainer

A few days after the U-wing-s release I was playing a casual game against one - I think the list was Biggs, Cassian and Norra. The game was going badly for me (I'd brought Serissu with a Flechette Cannon and Talonbane...), and I was limping along with the two of them near death. My opponent flies his full health Cassian to the edge of the board - facing towards it - and flips the title, clearly telegraphing his maneuver next turn to stay on the board. So I shoot him with my flechette cannon - giving him 1 stress. Next turn he can't reveal a stop maneuver and flies off the board, giving me a game with...

It's simply too clunky. The Lambda at least is 2 points less with decent support crew, but Rebels don't really fly that way.

44 minutes ago, ficklegreendice said:

Ehh...

Problem here is paying 1 more point for Auzzy's reinforce seems like an absolute nobrainer

It might be, but the Auzzy has half the agility compared to a U Wing with the free title, and depending on whatever super crew comes out it may combo well with the system slot or with the Bodhi/Cassian pilot abilities. Cassian then comes in at just 1 PS lower than Wullffwarro but 3 points cheaper, with a better support ability. Cassian also comes in a point cheaper and at higher PS than Lowhhrick, and you might not want to be burning your reinforce token on other friendly ships when you're carrying high value crew cargo. The U Wing might still be the best bet.

1 hour ago, Rakky Wistol said:

The first few waves I was waiting for them to do "long" and "wide" bases. So many ships would do better with those and they would certainly fly much differently even if they had the same dial as other ships.

Wide- kwing, Scurrg, punisher, Uwing

Long- HWK, striker

Wouldn't hate medium/rectangular bases, and a larger variety of arc sizes would be nice as well an additional way to differentiate ships.

16 minutes ago, Astech said:

A few days after the U-wing-s release I was playing a casual game against one - I think the list was Biggs, Cassian and Norra. The game was going badly for me (I'd brought Serissu with a Flechette Cannon and Talonbane...), and I was limping along with the two of them near death. My opponent flies his full health Cassian to the edge of the board - facing towards it - and flips the title, clearly telegraphing his maneuver next turn to stay on the board. So I shoot him with my flechette cannon - giving him 1 stress. Next turn he can't reveal a stop maneuver and flies off the board, giving me a game with...

It's simply too clunky. The Lambda at least is 2 points less with decent support crew, but Rebels don't really fly that way.

Your opponent shouldn't have pulled that nonsense without Hera crew..... She is almost a U Wing auto-include. She should at least be a default choice before making other crew choices.

Edited by Joe Censored
5 hours ago, Gingerleo said:

I love the u-wing and i'm just sad not to see any really solid builds with one...but as they say, "play what you love" so i shall soldier on!

Here you go. This is a solid Competitive build for the U-Wing.

Cassian Andor: (27)

- Rage (1)

- Advanced Sensors ( 3)

- Inspiring Recruit (1)

- Kyle Katarn (3)

- Pivot Wing (0)

Total: 35 Points.

He can Rage for days! Advanced Sensors to Rage then green maneuver to clear both stress and end up with 3 possible rerolls and 3 focus tokens.

5 hours ago, Gingerleo said:

I love the u-wing and i'm just sad not to see any really solid builds with one...but as they say, "play what you love" so i shall soldier on!

Here you go. This is a solid Competitive build for the U-Wing.

Cassian Andor: (27)

- Rage (1)

- Advanced Sensors ( 3)

- Inspiring Recruit (1)

- Kyle Katarn (3)

- Pivot Wing (0)

Total: 35 Points.

He can Rage for days! Advanced Sensors to Rage then green maneuver to clear both stress and end up with 3 possible rerolls and 3 focus tokens.

OR a cheaper build could be:

Blue Squadron Pathfinder (23)
- Chopper (0)

- Herra Syndulla (1)

- Pivot Wing (0)

- (Optional) Fire Control Systems (2)

You can literally just stay in 1 spot and turn around 180 degrees all game long and iff you really need an action just "Chopper" it up!

5 hours ago, Gingerleo said:

Well, I feel like the h6 should actually be a large base by the size.

3 hours ago, ayedubbleyoo said:

Just giving it a one hard turn would make a huge difference, biggest weakness is being so difficult to turn around. Or even a boost action.

The title was supposed to be it's kturn, it just didn't work.

The U wing has one thing going for it...

Reinforced Deflectors.

In a Missile/Torpedo meta, it might be reasonable, too...

Here is a configuration I am going to try once my Upsilon gets in (I need the Operations Specialist.) I am partnering with a 58 point Rainbow Dash.

Cassian Andor (41)
Adaptability
Accuracy Correctors
Flechette Torpedoes
Gunner
Operations Specialist
Pivot Wing
Munitions Failsafe

The point of this configuration is as a Stress/Token dealer. Aim to Miss . Fire your Flechette Torpedo (or primary weapons) and cancel the roll with the Accuracy Correctors, and do not add the hits. This sets off a chain of events. First it gives your opponent stress if the hull is 4 or under (Flechettes give stress if the hit or miss.) Your Munitions Failsafe kicks in, so you don't lose the Torpedo. The Operation Specialist kicks in giving a focus token to a friendly at the range of 1-3. (Or keep it for the next shot). Then Gunner fires again. If you miss again hand out another focus token. Most of that can be accomplished with the Auzituck, but the Gunship does not guarantee a miss and cannot be a stress dealer, at least to small ships.

Edited by Jadotch

I wonder if a 180 degree firing arc would boost the U-Wing enough?

Although it doesn't help the survivavility...

I've had the most success with Cassian in the U-wing. Advanced Sensors is extremely helpful as bumping and full stops happen often with this ship. Advanced Sensors with Rage is a good pairing. But I have found a slightly better build.

Cassian - Wired, Sensor Jammer, Hera (33 points)

This build is cheap and Sensor Jammer makes you quite tanky actually. Wired replaces Advanced Sensors and is cheaper to boot. Hera helps you avoid the telegraphed flip with infinite full stops. The flip should be avoided at all costs. It should only be used maybe once or twice a game. This thing is definitely a shuttle. With the free crew slot you can add tactician or inspiring recruit, depending on the rest of your list.

On 14/07/2017 at 7:25 PM, Rakky Wistol said:

The first few waves I was waiting for them to do "long" and "wide" bases. So many ships would do better with those and they would certainly fly much differently even if they had the same dial as other ships.

Wide- kwing, Scurrg, punisher, Uwing

Long- HWK, striker

This!

I think the Firespray on wide would be cool too but that makes the aux arc really weird...and way harder to hide in!

How about this for an Easy Fix,

Pivot Wing
(Landing)
When reveal a 0 or 1 speed maneuver, you may rotate your ship 180 degrees. After executing a maneuver you may flip this card.

This would give it extremely tight cornering with a green K-Turn and swoops (GREEN!) at speed 1 while loosing that agility.

Edited by Jadotch