Would the u-wing be "better" if it i was a small base?

By Cpt Barbarossa, in X-Wing

I know everyone is talking about the new wave release, but i recently saw this and it got me thinking...would the uwing be a better ship if it was a small base? Or is it just a scaling issue on the u-wing's part? (having now seen rogue one a few times, it's def a large ship)

I love the u-wing and i'm just sad not to see any really solid builds with one...but as they say, "play what you love" so i shall soldier on!

Edited by Gingerleo

I think it's a scaling issue, and I think the U-wing should be Large. (Maybe Medium, if such a base size existed?)

The U-wing is so close to viable that it's hard to figure out exactly why it isn't.

I'm 99% sure that +1 hull and removing the "telegraph it" aspect of Pivot Wing would make it viable, but I'm only 75% sure it wouldn't be too much.

It's one of many shapes that should have had a medium square base.

Or even better a 1x2 size wide or long base depending on the ship.

Uwing would get the long base, arc would get the wide base for example.

I think that a good general rule is that for forward-arc-only ships such as the U-wing, large bases are bad, and that for turreted ships, large bases are good. Large bases let you move fast, but that can make it tough to keep a target in-arc, because your maneuvers are kind of exaggerated, and your movement options are heavily limited by terrain. Turreted ships don't have that concern and can be much more open in terms of what direction they go in, and they can take full advantage of the speed advantages offered by a big base.

ner, the U-wing sucks because it's not cost effective for how clunky the dual-title is

the 0k has proven to be less useful than any other speed K since you're facing the wrong way if the enemy bumps you, and the benefit from the "attack" position is just a little bit more than worthless. the large base is about the only good thing because you can block people very well with it

really, it needed to be stronger like a free evade action when in "attack" position and basically Lightning Reflexes when in "landing". Then it would've been a great addition to the game

On the other hand, a Large base does have a significantly wider arc.

Technically yes, while at the same time no.

Yes because a small base can skirt around things a lot easier so it can move around w/o telegraph 0k, it can slowroll better, and has access to Small Only upgrades (VTs being the main one in my mind)
No because most of its strengths is being a cockblock and Heffe wants people to run into him . Its easier to skip past a small base. Plus, its arc isnt as wide and thats a factor more than people think.

Overall i think it would be better as a small ship but that alone i dont think would be enough.

Still say it should have had side arcs at -1 die....

I also don't mind it being large, though a medium base would of been best. ARC, Scurgg, K-Wing also could of used a med base.

Maybe in time we will get a 2ND U-Wing model with more pilots I. E. K-2S0 and crew I.E. K-2S0. With an errata about having to telegraph your 0 K-Turn and maybe have a new U-Wing only modification. (No idea what yet ) I think that would really help it get into more lists. I love the ship, but it's not always the easiest to get some value out of it .

Edited by BlueSquadronPilot

I'm my opinion, what the U-Wing lacks is an assortment of actually good supporting crew that gives the ship a reason for being.

The lambda and upsilon have Kylo Ren, Darth Vader, Palpatine, Hux, several officers...
I don't need to enumerate the awesome different crew scum upgrades the YV-666 can carry, right?

However Rebels have... what? Their best crew improve the ship they are on, and those that buff other ships aren't that great except for counted exceptions that make more sense on specific ships or builds (Sabine, Kanan).
The crew upgrades introduced with the U-wing expansion were mostly uninspiring or directly awful (except for, perhaps, Jyn. But that is again a crew that belongs better on another kind of ship).

Rebels just lack a reason to bring the U-wing.

Edited by Azrapse

I have played Bodhi "Linebacker" Rook several times as a very effective blocker in Epic.

Bodhi Rook (30)
U-Wing (25), Enhanced Scopes (1), "Zeb" Orrelios (1), Nien Nunb (1), Pivot Wing (0), Anti-Pursuit Lasers (2)

If Jyn used the arc of the chosen ship, she would have been amazing on the Uwing since once it flies past the enemy ships it can still pass focuses off.
Except she calls out YOUR arc for some godawful reason, so the ship she came with is actually the worst ship to put her on. Even the Falcon would get more use out of her (specifically Rey pilot w/ Finn) than the Uwing does.

And like Azrapse said, Rebel have a lot of good crew...for the ship theyre on. Kanan and Jan are probably the only crew that doesnt just affect your ship people use, and even then its still on the ship you brought it for.

best crew pair i can think of is Inspiring Recruit + OpSpec, which unless you got a Rager (or triple action PTL+EI) thats more insurance than an actual benefit. And OpSpec isnt that good unless you have 4+ attacks (SNAAAAPSHOOOTT!!)

The U-wing is the shuttle that Rebels have no use for, and now with the Auzituk, it will be even more irrelevant.

It's because the title flip is in the wrong place.

It should have been an agility 2 ship. Flip the card after a 180 and get a -1 agility penalty for the round, then flip back.

As it is now it's far too predictable and you have to screw yourself over for a turn before you can 180.

13 minutes ago, Azrapse said:

Rebels just lack a reason to bring the U-wing.

with the Auzzy, there basically won't ever be a reason to bring the U :P

unless it's like, auto-damage when overlapped crew

I personally like it as a large base, although I've though that making "Long bases" a thing both vertically and horizontally. It would be rectangular and based on the ship itself's shape and which way the body of the ship extends, it uses a "long base" with one side being the standard small base and another side being the large base.

SIDE NOTE: A thought that a friend of mine had that of could've been interesting on the U-Wing is an Aux Side Arc that only a Cannon upgrade of 3 pts or less can shoot out of. So it doesn't add a bunch of damage, more control and you do have to invest points into it. I think that would help the U-Wing out a bit and would actually be more thematic.

Edited by RStan

If the title was an instant 180 for a -1 agility it would see play. Basically a lighting reflexes title. After a maneuver, flip Pivot Card over, turn Uwing 180, and receive a stress token. This would allow the Uwing to flip 180 every other round, because it takes a round to flip the title back over, so it wouldnt be broken AF.

But moving, turning title, then do a stop maneuver next round to turn around is about as bad and predictable as it gets. The wookie ship with wide arc and two crew and reinforce is basically tossing the Uwing aside.

The U-wing needs a Door Gunner as a secondary weapon!!! Side firing arc!!

24 minutes ago, RStan said:

SIDE NOTE: A thought that a friend of mine had that of could've been interesting on the U-Wing is an Aux Side Arc that only a Cannon upgrade of 3 pts or less can shoot out of. So it doesn't add a bunch of damage, more control and you do have to invest points into it. I think that would help the U-Wing out a bit and would actually be more thematic.

Unfortunately that exact ship has sailed, but it's not too late to introduce an upgrade that is similar for "not in your firing arc."

And your friend is right ... it would be flavorful and a good bump.

15 minutes ago, wurms said:

If the title was an instant 180 for a -1 agility it would see play. Basically a lighting reflexes title. After a maneuver, flip Pivot Card over, turn Uwing 180, and receive a stress token. This would allow the Uwing to flip 180 every other round, because it takes a round to flip the title back over, so it wouldnt be broken AF.

But moving, turning title, then do a stop maneuver next round to turn around is about as bad and predictable as it gets. The wookie ship with wide arc and two crew and reinforce is basically tossing the Uwing aside.

So are you saying that the Landing side should be, "after you execute a maneuver, if you are not stressed, you may rotate your ship 180. If the maneuver was green or white receive a stress token." ??

I think that is worth trying out. Maybe limit it to greens, or could give 1 stress for a green 180 and 2 for a white 180 (stay as 1 for red zero 180).

I also like the idea of some kind of side gunnery.

Another thought I had was keep the title as is but allow the ship to turn either 90 or 180 after a stop, but I don't think this would help enough.

17 minutes ago, Jeff Wilder said:

Unfortunately that exact ship has sailed, but it's not too late to introduce an upgrade that is similar for "not in your firing arc."

And your friend is right ... it would be flavorful and a good bump.

"Door gunner" upgrade card. U-wing only. 1 attack dice. Allow it to fire in the same turn as primary weapon but from a side arc.

you need the side arc on the cardboard though, thats the issue.

If you just say out of arc, he can fire backwards too.

easier just to errata title to actually have an impact (ala attack = free evade at start of combat, landing = lightning reflexes basically) than screwing with the cardboard,

plus the fluff bit of trying to imagine Bistan firing his mini-gun while holding his breath in space

3 minutes ago, Cpt Hellcat said:

So are you saying that the Landing side should be, "after you execute a maneuver, if you are not stressed, you may rotate your ship 180. If the maneuver was green or white receive a stress token." ??

I think that is worth trying out. Maybe limit it to greens, or could give 1 stress for a green 180 and 2 for a white 180 (stay as 1 for red zero 180).

I also like the idea of some kind of side gunnery.

Another thought I had was keep the title as is but allow the ship to turn either 90 or 180 after a stop, but I don't think this would help enough.

Im more thinking of it like Intensity, one side is exhausted, and it takes a turn to refresh. Kinda sorta like Falcon sloop title, but it can happen on any maneuver, but only every other turn at a cost of an agility.

-----------

Pivot Wing Side A

"After you execute a maneuver, if you are not stressed, you may rotate your ship 180 degrees. If you do, receive a stress token and flip this card over."

Pivot Wing Side B

"Your agility is reduced by 1. After you execute a maneuver, you may flip this card over"

-----------

4 minutes ago, ficklegreendice said:

easier just to errata title to actually have an impact (ala attack = free evade at start of combat, landing = lightning reflexes basically) than screwing with the cardboard,

plus the fluff bit of trying to imagine Bistan firing his mini-gun while holding his breath in space

Remember, Bistan is wearing a space suit. He doesn't have the helmet on in Rogue One.

23 minutes ago, Vineheart01 said:

If you just say out of arc, he can fire backwards too.

I'm aware.