I guess I am finding myself wondering, how much is too much. I do not have the Age of Rebellion book, only EoE stuff, so I haven't seen the squadron rules or any examples of starfighter aces. To quickly summarize the situation, our party of smugglers is quickly attracting the attention of the Empire, mostly from them smuggling defectors off world and blowing up the grandson of a Moff. This defector they are rescuing has a protege though, one who is obstinate and loyal to the Empire. I plan on this guy becoming a recurring villain who would show up from time to time in space to not necessarily try to kill them but to significantly hamper their efforts. He is also the first and only Force sensitive character in the game so far, none of the PCs have really dealt with something like that yet.
Currently I am thinking something like this:
1 Brawn, 3 Agility, 2 Intellect, 3 Cunning, 2 Will, 2 Presence
Piloting Space 3
Gunnery 1
Perception 2
Cool 2
Vigilance 2
Discipline 2
Deception 2
Core worlds 2
Education 2
Leadership 1
Adversary 2, Skilled Jockey 2, Intuitive Evasion 1, Supreme Full Throttle, Uncanny Senses 2, Overwhelm Emotions 1
Force rating 1 with Foresee and Sense
This is still a working draft of a character, and I am willing to change some stuff out but this is the first recurring kind of bad guy NPC I have made and I wanted him to be a real challenge. To fight him the crew have two freighters and a Kihraxz fighter, but they typically would only have one freighter with them at a time. I plan to send this guy into battle with a small group of TIE fighters who will act as ablative armor, the PC fire killing the minions off before the damage moves over to the ace's fighter. The ace would be the only guy shooting, and I will only have him shoot if he manages to gain the advantage on the PCs.
Edited by FlightyBombJack