Imperial assault Resting in descent?

By Xquer, in Descent: Journeys in the Dark

I was wondering if anyone has tried using the IA version of resting in descent?

The general rule is when resting at the end of your turn recover stamina, and if you had less exhaustion than your max stamina, recover that difference in health.

I was trying to find a way where I did not feel so constricted to having a healer in the party. Perhaps I am over thinking this and no-heal team can will play fine?

Planning to try it out later but wanted to see if anyone had experience doing so already.

Thanks!

Are you thinking of adding both rules, or just the excess-fatigue one?

Because I think insta-fatigue-recovery is a bit too strong for the heroes... and it makes move actions almost pointless for 3 speed heroes.

Though the health recovery could be neat. Hey, Serena might be a competitive choice.

Agreed, fatigue recovery mid-turn would be a big game-changer.

Are you playing RtL, or classic Descent? In either case, I'd try a one-off quest without a healer and see what you think. It's not that bad unless you're playing a campaign like "Mists of Bilehall" where getting KO really hinders your team and advances the OL objective.

2 hours ago, Xquer said:

The general rule is when resting at the end of your turn recover stamina, and if you had less exhaustion than your max stamina, recover that difference in health.

I was trying to find a way where I did not feel so constricted to having a healer in the party. Perhaps I am over thinking this and no-heal team can will play fine?

This rule would be pretty imbalancing.

There already is an ability in the game that does this: the Spiritspeaker's 2 xp ability "Nature's Bounty".

Using IA-style resting would essentially be giving every hero in the game something that a healer class is spending 2 xp to get, for free.

Playing without any kind of healing in Descent can be very rough.. but with the introduction of the Watchman and Monk hybrid classes there are now options for viable party builds that don't have a dedicated healer.

Edited by Charmy

Thanks for the replies.

Definitely planning for recovery at end of turn. I agree instant would be OP.

I was planning on doing normal one off from the box and not Bile hall (I brought two healers for that one :D )

As for the natures bounty, that's a very good point, though it is slightly different in that you recover the difference as opposed to how much fatique you had, so I would argue not as powerful.

Maybe some cap is in order? You either recover the difference in health but not any fatigue, or just recover fatigue as normal?

To the playtesting!

Ah good point. Its not quite the same. I forgot that IA's version recovers hearts equal to total stamina minus fatigue suffered rather than fatigue suffered.

Let me know how it goes for you!

So as a delayed follow up, we tried this using trollfens mini campaign.

It actually did not change too much, it did prevent a KO, but at that point the heroes were steamrolling and we agreed that the KO would not have effected the outcome for that encounter.

Most of the time when we did rest we were maxed fatigue so the house rule did not come into play often.

I think the big change was that this changed the mentality of the heroes. They were more willing to split up to pick up the objectives / go get treasure.

Heroes won, but if anything I would attribute the victory more to the focus of objectives/loot than the occasional healing change.

@Xquer Good to hear. Out of curiosity, did you have a healer and what were they?

We did have a watchman, but delayed purchasing quick recovery / unity in lieu of treasure hunter skills. So we did play a couple maps without recovery skills.