Main rules and spoilers learned from L5R Live Demo

By Joe From Cincinnati, in Legend of the Five Rings: The Card Game

1 hour ago, phillos said:

ADD: I think Charge is still my most shocking reveal. What a strong effect if you are playing a decent amount of beefy units. Being able to step over the cost curve with a card like this is really interesting to me. That clan champ sitting in a province now is always a possible threat in a military conflict if they've got 1 fate. An interesting problem to play around.

I still cant believe that card got made. Particularly when spiritcaller is a substantially worse version of the card that is harder to trigger and more expensive. Really makes it so almost any big guy is playable.

39 minutes ago, kiramode said:

I still cant believe that card got made. Particularly when spiritcaller is a substantially worse version of the card that is harder to trigger and more expensive. Really makes it so almost any big guy is playable.

idk I think that they work well together. Charge lets you bring Toturi out at 6 force for just 1 fate into a conflict, and then Spiritcaller can bring him back again. Charge requires the character be in your province, but Spiritcaller takes it from the discard pile which has its own advantages as you can have a larger selection to choose from. Charge is crazy efficient, but Spiritcaller isn't bad because charge exists, as the Lion have 2 cards to let them play big characters super cheap while everyone else gets just the one. Also Charge is for MIL conflicts only, where Spiritcaller can bring a character in for any conflict.

Edited by shosuko

Once the card pool has enlarged enough, I think we're going to see a Lion archetype built around Charge, Spiritcaller and a dynasty deck full of fatties. The fatties get Charged out, then next turn get Spiritcalled back. Their actual Fate cost doesn't need to be played.

5 hours ago, BordOne said:

I have a feeling they will be just cards used in multiplayer similarly to title cards in Agot lcg. We already know nearly for sure that there will be multiplayer in the game from the wording on the cards such as Secluded Temple and I wouldn't be surprised if the only reason they are holding this info back is to build the hype when actually released, maybe at Gencon? It also goes with the line "we cannot say anything about multiplayer" - well then they obviously cannot release role cards either.

I was behind roles = multiplayer for a long time, but the rules leak which said that a Role card is part of deck-building completely overturns that idea. i also saw a suggestion somewhere that each role gave a deckbuilding abiiity and a during play ability.

I'm still kind of holding out for some way to splash characters out of clan dynasty-side. I wonder if the roles let you add characters from other clans with certain traits (like shugenja or magistrate, etc.) Just wild speculation.

So after watching the full video, I feel much more relaxed about the gameplay and blitzkrieg.

Players get to the fray from the beginning, but it seems like games are going to last more than 2 rounds, and that“ is good. I was so much concerned on this!

If I understand right, you are going to be able to choose the province in your stronghold before the game. I assume this will be done after seeing your opponent“s stronghold. Therefore, you can play Ancestral lands or Entrenched position just in case your deck needs time against a rush deck. Impossible is nothing, but it seems like conquering a 12-13 strenght stronghold should not be easy at all...

I am back in the game.

Edited by Koriume
7 hours ago, Suzume Tomonori said:

I'm still kind of holding out for some way to splash characters out of clan dynasty-side. I wonder if the roles let you add characters from other clans with certain traits (like shugenja or magistrate, etc.) Just wild speculation.

God I hope not.

I like that the dynasty decks are unique. Most Dynasty characters/cards are specifically designed to perfectly match that clan's identity. I'd hate to see Lion's Pride Brawler coming out of Crane or Scorpion, for example.

The fact that no character has any influence or any markers of "loyalty" on them makes me think the chances of this being what the roles do is slim to none.

Imagine a role that specifies shugenja allowing me to play Yokuni out of Crab :P.

11 hours ago, shosuko said:

idk I think that they work well together. Charge lets you bring Toturi out at 6 force for just 1 fate into a conflict, and then Spiritcaller can bring him back again. Charge requires the character be in your province, but Spiritcaller takes it from the discard pile which has its own advantages as you can have a larger selection to choose from. Charge is crazy efficient, but Spiritcaller isn't bad because charge exists, as the Lion have 2 cards to let them play big characters super cheap while everyone else gets just the one. Also Charge is for MIL conflicts only, where Spiritcaller can bring a character in for any conflict.

I think it's kinda funny that no one has mentioned Charge + For Greater Glory yet. As if ONE extra turn of Toturi wasn't bad enough, how about two?

3 minutes ago, Casanunda said:

I think it's kinda funny that no one has mentioned Charge + For Greater Glory yet. As if ONE extra turn of Toturi wasn't bad enough, how about two?

Spiritcaller digging someone up to win a fire conflict, honoring that person, then using Stand when they leave also works.

Everyone is talking about "Charge", but I'm also excited for "Rout". Seems like a good defensive card for political conflicts. Heck, if you are willing to suffer the counter attack it could help clans like the Lion score a Political win on attack, especially when paired with the Brawler.

Edited by Shu2jack
16 minutes ago, Shu2jack said:

Everyone is talking about "Charge", but I'm also excited for "Rout". Seems like a good defensive card for political conflicts. Heck, if you are willing to suffer the counter attack it could help clans like the Lion score a Political win on attack, especially when paired with the Brawler.

Sending someone home straightened makes me nervous. Both have their limits. Charge will be immensely good out of lion, unfortunately (Boo Lion!), but if you don't have any flipped up guys, Charge is useless.

8 minutes ago, Mirith said:

Sending someone home straightened makes me nervous. Both have their limits. Charge will be immensely good out of lion, unfortunately (Boo Lion!), but if you don't have any flipped up guys, Charge is useless.

It could be bad but there are limits to the number of conflicts a player can declare. That potentially helps some of the downsides to sending home unbowed. It's a reason to think about being balanced in both military and political.

16 hours ago, kiramode said:

I still cant believe that card got made. Particularly when spiritcaller is a substantially worse version of the card that is harder to trigger and more expensive. Really makes it so almost any big guy is playable.

Charge can defend your provinces in a political attack while still getting a Bushi out of your discard? Charge can stick around for more than one turn? Charge can have attachments?

Spiritcaller is not worse than Charge. It's a character versus an event.

19 hours ago, Kitsu Seinosuke said:

Once the card pool has enlarged enough, I think we're going to see a Lion archetype built around Charge, Spiritcaller and a dynasty deck full of fatties. The fatties get Charged out, then next turn get Spiritcalled back. Their actual Fate cost doesn't need to be played.

That could happen, yeah. The only issue is deciding whether to tune the deck so that when you don't get Spiritcallers and / or Charges. your deck won't completely collapse/, or just going all in on the combo (maybe splashing Crane for Gift of Honor, and definitely running all three of the Lion holding that flips provinces up).

15 hours ago, Joe From Cincinnati said:

The fact that no character has any influence or any markers of "loyalty" on them makes me think the chances of this being what the roles do is slim to none.

Good point.

4 hours ago, Togashi Gao Shan said:

That could happen, yeah. The only issue is deciding whether to tune the deck so that when you don't get Spiritcallers and / or Charges. your deck won't completely collapse/, or just going all in on the combo (maybe splashing Crane for Gift of Honor, and definitely running all three of the Lion holding that flips provinces up).

Well, more than a combo, that seems like a sinergy, each of those cards having their place by their own, but working so much fine in the rigth secuence... I think spiritcaller, charge, Ikoma Eiji and staging ground are good to include in any deck, and can shine when they work all together...

I think this will be seen very often, as it does not need to be done with Toturi to be a good asset. Any 3 cost bushi makes it all worth, specially as every card will have its impact alone.

Edited by Koriume