Main rules and spoilers learned from L5R Live Demo

By Joe From Cincinnati, in Legend of the Five Rings: The Card Game

7 minutes ago, Kitsu Seinosuke said:

Charge allows you to get a Hiruma Yojimbo into an attack, since it bypasses attacker declaration.

Kaiu Envoy fits perfectly into a "we eat people" Crab deck. Also, what is it with Crab cards all having their family name on them?

Court Games is amazing. It's not only useful for political decks, but would be good in a Lion honour deck too.

not ALL the cards get family names.

No Kuni yet:(

2 minutes ago, Kuni Katsuyoshi said:

not ALL the cards get family names.

No Kuni yet:(

Kuni Personal Trainer

2 Fate, 2 Mil, 1 Pol, 1 Glory

Rules text: During a conflict, bow Kuni Personal Trainer and target a (friendly) character. That character gets +2 Mil and +2 Pol until the end of the conflict.

Flavour text: "FLEX!"

Only watched half of it so far, but its good to see how mulligan works in this game. I was surprised to see you put your unwanted cards to one side and draw back up to 4 before shuffling your deck (I assumed you'd have to shuffle your unwanted cards back in your deck first and then draw back up to 4). It gives you a bit more control over your starting hands.

Also interesting to note that you get to choose which of your starting 4 Dynasty cards goes on which Province - I kind of assumed they'd all be tied in the order you drew them (first card goes on first Province, second card goes on second Province etc). Don't know whether or not that's of any significance?

Edited by Caldera
Clarification purposes

Wouldn't think it would matter though I wad surprised how precise the initial mulligan of fate and dynasty can be. Makes sense though as bad draws are more aggressively prevented in this fashion.

That's pretty much how mulligan's work in AH TCG as well and over all I think it's a good change. It just helps prevent a bad opening hand which isn't fun for anyone. I wish more of their LCGs had that mulligan system.

16 hours ago, shosuko said:

I think Crab get more out of the revealed neutral cards than any other clan.

1) Charge - The Lion already have spammy cheap characters. This can help them get out Toturi, but they will generally buy many of their characters up front. The Crab have several bruisers who can come into play in one conflict, and then possibly become sacrifice fodder for other effects giving a bigger bonus for a temporary character.

2) Rout - the Crab have a weakness with political conflict, but this shows how an overwhelming physical force can win a political conflict for them. Other clans do benefit from them, but the Crab more than others - because they will tend to have higher MIL and lower POL.

3) Court Games - the Crab gain the least from honoring, but also can lose the least from dishonoring. The Lion and Crane already have effective ways of honoring their people, making this a little bump ahead for them, meanwhile the Crab have a way to dishonor mid-conflict which can help swing things the other way. Hotaru dishonored is just 0/3. She's not walking in to solo POL a province from Crab as easily with this card in the game.

4) Ornate Fan - Sure, there is the sword equivalent but I'm talking specifically about the new cards. Again, everyone has access to it but this is unique in that it can help bolster the weaker Crab POL. Being able to play this during a conflict and free means it is always valuable to have on hand. The Dragon player splashed to include Height of Fashion, but the fan was almost as effective and played mid-conflict. Very good.

Again - not that other clans can't use these too, but for Crab these really put together the picture of how they can win games, and how more expensive characters can influence a game that is played on a tighter budget.

Charge + Hida Tomonatsu being in one of your provinces is going to make declaring a conflict with a Fate filled character very risky for your opponent. I love that! :D

Threat of Lion Turn 1 with Kitsu Spiritcaller, Toturi and potential of CHARGE in their hand makes me want to kill myself.

4 hours ago, WHW said:

Threat of Lion Turn 1 with Kitsu Spiritcaller, Toturi and potential of CHARGE in their hand makes me want to kill myself.

To be fair, Toturi will probably be doing it for you.

One minor thing I noticed was that after combat resolution, Brad only bowed his character and not also the attachments on the character. Coming from Old5R I had just assumed the entire unit bowed after conflict, but it looks like you can use a unit with attachments in a conflict and then still use those attachments for bow abilities later in the turn.

19 hours ago, Kitsu Seinosuke said:

Kuni Personal Trainer

2 Fate, 2 Mil, 1 Pol, 1 Glory

Rules text: During a conflict, bow Kuni Personal Trainer and target a (friendly) character. That character gets +2 Mil and +2 Pol until the end of the conflict.

Flavour text: "FLEX!"

A personal trainer? For extra flavor points, why not have the ability read. "Bow, then unbow, then bow, then unbow, then bow, then unbow target friendly character."

Flavor text: "DROP AND GIVE ME TWENTY!!!"

15 hours ago, Suzume Tomonori said:

One minor thing I noticed was that after combat resolution, Brad only bowed his character and not also the attachments on the character. Coming from Old5R I had just assumed the entire unit bowed after conflict, but it looks like you can use a unit with attachments in a conflict and then still use those attachments for bow abilities later in the turn.

That would be very useful since there are a variety of ways already to stand a character back up for another conflict.

One thing that suprised me and I haven't seen mentioned (I apologize if I missed it!): there seems to be nothing to display you splashed/allied clan! Now, I get that it's the conflict deck. where your "hidden" strategies are but, because of the precedent of AGOT2E and its Agends, I fully expected it would be something explicit.

19 minutes ago, Mon no Oni said:

One thing that suprised me and I haven't seen mentioned (I apologize if I missed it!): there seems to be nothing to display you splashed/allied clan! Now, I get that it's the conflict deck. where your "hidden" strategies are but, because of the precedent of AGOT2E and its Agends, I fully expected it would be something explicit.

This would be nice info to have. Trying to deduce if Let Go is in the deck is vital. Not sure how it would be implemented.

25 minutes ago, Mon no Oni said:

One thing that suprised me and I haven't seen mentioned (I apologize if I missed it!): there seems to be nothing to display you splashed/allied clan! Now, I get that it's the conflict deck. where your "hidden" strategies are but, because of the precedent of AGOT2E and its Agends, I fully expected it would be something explicit.

Well, there's the running theory that the "role cards" are actually agendas that affect your deck building but there's only 5 so it likely has nothing to do with clans being splashed in..

They probably just didn't want to reveal role cards because they're saving them for Gen Con or something.

I wouldn't be surprised if they were something like....select a ring type. During a conflict of that type, gain some incremental bonus (bonus fate for winning, strength during the conflict or something along those lines.)

Or, if we're lucky, it'll allow you to run 2 provinces of that ring type :D. That would be nice for Crab, since their province is earth but the +5 strength during specific conflict provinces are also earth.

Fingers crossed it's something entertaining.

10 minutes ago, kiramode said:

This would be nice info to have. Trying to deduce if Let Go is in the deck is vital. Not sure how it would be implemented.

In AGOT2E, for instance, if you are playing Stark allied with Lannister, you mark it with having a Lannister agenda card next to your Stark faction card (all faction cards have their own agenda in the back. so they double as both). Now, L5R already is different in that there are no generic faction cards with no specific stats or abilities, but particular strongholds with their own abilities. The video seems to point to the fact that you just don't make your alliance explicit. However, that could be information that they didn't want to reveal just yet. We already know from the leaked rules page a couple of weeks ago that there is one optional role card that goes into your deck, but they haven't said nothing about that either.

Edited by Mon no Oni

About role cards, my orginal idea was that they would be something like "Right Hand" "Left Hand" "Underhand", etc... but that would lead to the strangeness of having both players potentially showing the same "role", so I'm not entirely convinced either. If that was the case, "Right" could have some ability or bonus towards military conflicts; "Left Hand", the same towards political; "Underhand" something dishonor or/and covert related, and so on.

I was gonna say the most surprising thing to me is after that game we still don't know what those role cards are all about. They are really holding onto that secret.

I have a feeling they will be just cards used in multiplayer similarly to title cards in Agot lcg. We already know nearly for sure that there will be multiplayer in the game from the wording on the cards such as Secluded Temple and I wouldn't be surprised if the only reason they are holding this info back is to build the hype when actually released, maybe at Gencon? It also goes with the line "we cannot say anything about multiplayer" - well then they obviously cannot release role cards either.

That's certainly still a strong possibility, but it seems strange to keep that a secret for so long since it would be a selling point for the game. I guess judging by the Gencon reception though they don't really need another selling point. The game is on pace to have an extremely strong launch. Maybe part of the motivation is they want to bill this as a 2 player game first and foremost.

17 minutes ago, BordOne said:

I have a feeling they will be just cards used in multiplayer similarly to title cards in Agot lcg. We already know nearly for sure that there will be multiplayer in the game from the wording on the cards such as Secluded Temple and I wouldn't be surprised if the only reason they are holding this info back is to build the hype when actually released, maybe at Gencon? It also goes with the line "we cannot say anything about multiplayer" - well then they obviously cannot release role cards either.

The rulebook leak nuked that theory pretty hard because that confirmed that role cards are a deckbuilding mechanic. It might still be possible that there is a weird multiplayer deckbuilding mechanic but that just strikes me as really odd -- what happens if multiple people show up to play and they have the same role in their deck, for example?

I think it's much more likely that role cards work like Senseis did from old5r (or like Agendas from AGoT2.0).

2 hours ago, Mon no Oni said:

The video seems to point to the fact that you just don't make your alliance explicit.

Conquest doesn't make alliances explicit either, so part of the game is about playing around all potential alliances until you can narrow down your knowledge.

34 minutes ago, Khift said:

The rulebook leak nuked that theory pretty hard because that confirmed that role cards are a deckbuilding mechanic. It might still be possible that there is a weird multiplayer deckbuilding mechanic but that just strikes me as really odd -- what happens if multiple people show up to play and they have the same role in their deck, for example?

I think it's much more likely that role cards work like Senseis did from old5r (or like Agendas from AGoT2.0).

So you pick it before the game? I would actually prefer another deckbuilding mechanic rather than some cards for multiplayer which I would rarely use. It is interesting than why they are holding this info back especially with the great opportunity to show them off during live gameplay.

Edited by BordOne

Yeah in Conquest it was a tactic to hold off revealing your splash if the surprise gained you an advantage. There was nothing that gave it away at the beginning of the match. Of course there's nothing really protecting that information considering you needed to submit your deck list to the TO for any official function. Also the people playing around you are likely to notice :)

Edited by phillos
3 minutes ago, phillos said:

Yeah in Conquest it was a tactic to hold off revealing your splash if the surprise gained you an advantage. There was nothing that gave it away at the beginning of the match. Of course there's nothing really protecting that information considering you needed to submit your deck list to the TO for any official function. Also the people playing around you are likely to notice :)

Also you could only splash one of the factions next to yours, right? In L5R we can splash any clan as far as we know.

2 minutes ago, shosuko said:

Also you could only splash one of the factions next to yours, right? In L5R we can splash any clan as far as we know.

correct so there were limited possibilities. Therefore the opponent can come in with some expectations. We still don't know what those role cards do, but with the rules so far it seems pretty easy to surprise your opponent in this game.

ADD: I think Charge is still my most shocking reveal. What a strong effect if you are playing a decent amount of beefy units. Being able to step over the cost curve with a card like this is really interesting to me. That clan champ sitting in a province now is always a possible threat in a military conflict if they've got 1 fate. An interesting problem to play around.

Edited by phillos