Sorry About The Mess: A PvP Tournament

By Richardbuxton, in Star Wars: Edge of the Empire RPG

Im sorry I have been swamped am putting together a new campaign for a FLGS that opened up literally down the street from my house in quincy ma I will not be able to participate =(

40 minutes ago, amrothe said:

Im sorry I have been swamped am putting together a new campaign for a FLGS that opened up literally down the street from my house in quincy ma I will not be able to participate =(

Hey, no worries, your lucky to have a FLGS so close.

Just a head's up: I calculated encumbrance and was having issues staying within my threshold, so I reconfigured a bit, taking a Modular Backpack and adjusting some of my arsenal to keep within the limits. Should be good now!

I'm looking so forward for this !

It will be fun to see how all this different guys clash together.

Tried to add some mods to my shoto, wasn't as successful as I had hoped but I have updated my sheet with the dice rolls.

BTW: what shall be the campainge name used in orkoros?

at first it was declared as: Star Wars PvP Open League (allready used by Darth Lectus and myself)

Now I see RichardB and SithArissa using: Sorry About The Mess PvP

could we all use the same in the future so we find the checks all faster (especially during the fighting rounds ^^)

Edited by Nightone

"Star Wars PVP" seems simplest, I forget I mentioned that!

Listen people! Listen to the heralds words repeating the words of this tournaments King:

"Hereby shall be declared by High PvP-tournament-Ruler Richardbuxton, from now on until the end of the tournament all partiance shall use the wording Star Wars PvP as the name of the campainge when ever using the holy and divine tool of orkoros.com.

there shall be no exceptions of this rule from now on until the moment the winner is declared!

Hail the King, hail the warriors and hail to gods of dice checks, may fortune and may the force be with us all!"

(personal note: Sorry couldn't keep it to my self... I'm just to long with in the RPG-genre to not do this ^^)

Can I get some rules confirmations?(Sorry if this isn't the place to be asking/too late to be asking after entering a tournament :P) The cortosis (even after playing a campaign for a year and a half I've never had to face it yet) quality ignores breach but if I still generate more damage than the soak it still does some damage? Burn damage from the Barab Ingot wont have the breach quality its just base damage? Also I guess this is more a Roleplay/GM thing but would I be able to sunder the Talisman of the Iron Fist seeing as how sunder is an 'openly wielded item' and you could easily put it under a shirt or something I guess?

Correct about Breach and Cortosis, if you do more damage than their Soak you definitely do damage you just don't get to ignore some of their Soak.

For the talisman that's tricky, I know Armour is not supposed to be able to be sundered by raw, but the talisman isn't armour. Obviously the talisman can be hidden too, but Cortosis weave for armour is 2000cr more and doesn't do anything for Brawling. (Also slightly less rare)

In my particular characters case I'm going to say the talisman is mounted securely on the armour, making it openly worn and able to be sundered.

In a normal game I probably wouldn't do that to a PC since the things so expensive. Instead I would have someone steal it!

Not much of a "talisman" if you keep it hidden, IMO ;)

I think that for balance reasons (@Richardbuxton just explained them) and just plain good storytelling, the talisman should be openly worn.

But I also think it should also take some in-character effort to actually "figure out" that the talisman is what is protecting the character. At minimum, it should probably take an Advantage spent to "notice something important." Unless of course it makes sense for certain characters to be able to identify the talisman by sight, like if someone were a Jedi scholar or archaeologist.

Yep Cortosis (weave and talisman) only ignore breach and Pierce.

Burn always only does the base damage of the weapon (without any passives like breach) and thus has to encounter the characters full soak.

For balancing it would be very unfair to say that the talsiman could be sunderd espacilly since the whole body (and armor) gains the cortosis special. It would b like: He this piece here will render everything unpiercable once a forci uses it except for it self...
(and lets be honest the "FR"-pierce for bralw-attacks quality of the talisman is no game changer while we throw around TD's with breach2 and Lightsabers with breach 1)

than again it has to be worn openly which is something that only very few people do espacially in combat situations (you don't wear something openly that swings around and could get hook by something enviormental and than strangle you to death, even dogtags are normaly worn deep under the shirt... well at least here in germany that is one of the basics a soldier learns on his first day... so if the charakter has a liitle battle experience he will not wear it openly... (my Hauptmann [equals Captain i think] would have killed me with something like this

In the case of my character who wears are full battle armor it won't swing on the outside, because no one in such an bulky outfit would do that, it is just to impractical.

I can imagan that not battle proven classes could do wear it open (like a doctor, a smuggler, an ascet) just to show it, or theire alliance or something regious.

that said I want to clearify that this is my oppinion on the talisman and sunder. the Double triumph is a whole other story, it is the only way to break Lightsabers, armor and even a hidden Talisman.

(the hit was hart, he flew some meters when he arose to his feet he feels that something is different... the talisman was gone... must have lost it during his fall, couldn't see it any where... it is lost...)

The talisman its self is 'unfair'. You have negated a Lightsabers main advantage for half the cost of a crystal in most cases for no disadvantage at all. I could probably argue about this with you a bit but that's not in the spirit of what we are doing here I don't think I'll let an official ruling be made.

Also I'm pretty sure Lightsabers can be sundered with the usual Advantage cost, they have no features blocking this. The double Triumph is just fluff I think.

Quote

At minimum, it should probably take an Advantage spent to "notice something important."

That would make sense to me; depending on when in the fight it occurs - spotting it during the initiative check is definitely worth spending advantage, but after a saber clatters along a durasteel vambrace without biting, it's going to be rather obvious there's something to be noticed.

I'd also agree that the Talisman is quite a harsh item - being able to spot it and sunder it goes some way to balancing it out.

3 minutes ago, SithArissa said:

Also I'm pretty sure Lightsabers can be sundered with the usual Advantage cost, they have no features blocking this. The double Triumph is just fluff I think.

no arissa, Lightsabers are immune to the sunderquality, you may read this in the core rule books. (other wise every LS duel would be: sunder on the first move)

And the double triumph is the only way to destroy a lightsaber during a battle and the GM may decide if the crystal is also destroyed or can be salvaged from the remains. thats no Fluff that is a written rule.

the talsiman is not more unfair than the Cortosis Weave wich is also not destroyable since the dev clarified that an armor is not to sunder since it makes no sence. it is just the defence against the Breach and high pierce quality of Lighsabers and other Weapons.

and it is specially thought to use by players and high Nemesis so that they don't go down by one hit.
there fore the Lightsaber has more than just the one advantage of breach, depending on the crystall you can gain a very high damageout put without having a highbrawn, it has a natural low crit rate that can be reduced in the most cases to 1, with very high vicious ratings.

And you don't need any talents or extra attachments to gain this advantages, the crystal come with this mods imbued you only have to do a mechanic skill check that start at easy difficult (whereas other weapons and attachments start at a hard difficulty).

the biggest weakness of the talsiman is that it can be stolen while the cortosisweave is not so easy to take away (since you whole armor has it it will not be stolen on the streets...)

so no the talsiman is as fair as the cortosisweave or a lightsaber it self

The Cortosis Armour is tricky, its very expensive when you consider it only really can be applied to Laminate or better, usually resulting in a 14-15000cr single item. This essentially excludes a Lightsaber from your character in our little competition.

The Talisman is far far cheaper, 8000 plus the cost of the Armour which will be somewhere between 500 and 1000, so some of the cheaper crystals are definitely on the cards.

Of course you can stack the odds further by having a higher Brawn, even finding an Enduring. It's a really powerful combination which if far less likely to arise in a normal game since a GM can simply say "they are not available"

There are still bypasses though, Pressure Point for one, Or any other ability or Force power that deals Strain damage bypassing Soak. Or just Autofire the **** out of the target!

Wow one tiny sentence in the main description 'lightsabers cannot be sundered' You would think they'd put that in the Item table or something :wacko:

I was writing out an long winded argument, but I caught myself as I said I wasn't going to do that <_< so I cant agree with you that the talisman is fair @Nightonebut lets see how the fight goes.

The Cortosisweave can be applied to any Armor with 2 Hardpoints it has no restriction like the "low friction coating"

And as a downside to the talsiman: you need to be a force sensitive.

@SithArissa it is just like with cotracts the small printed is always the importanced

But ok since the talisman did start the ruckus I decided to discard it (so we won't get in arguments later on when ever something happens) and make some last stage quick changes.

Than I'll have to do some recalculations...

gaining 30 EXp back for discarding Force exiled.
losing 10 EXP for Swaping start EXP with +2500 credits (no change in the start chracteristics since I couldn't use the extra EXP here)
gaining 8000 Credits for discarding the Talisman
buying cortosis weave for 10.000 Credit and add it to my battle armor.

net gain: 500 credits to spend and 20 EXp to spend ... i think I just got more powerfull than I'd ever imagined.

since I'm away from my books I'll have to spend those extra creds in the evening at home. (if it is ok by the tournament leader @Richardbuxton

@NightoneNO NO NO NO please don't change your character. The point of this it to push the builds as far as we can please keep your talisman. In later games with restrictions we can argue the fairness and ban items but for now lets break everything we can.

Edited by SithArissa

Don't worry, I'm keeping mine!

But thank you both for finding peaceful resolution, this competition will undoubtedly need plenty of that.

The armor weave is a good choice.

Re: the Talisman being eligible target for Sunder, I'd say that if you made it not so, then you're making it way better than the Cortosis Weave armor attachment. It's already less money than the weave and doesn't take up a hard point, but it does the same thing for your armor. It costs less than a lightsaber, but makes any combatant able to stand up to one. It gives your unarmed attacks a Pierce rating (essentially +1 or +2 damage but doesn't count as a weapon), which is either a nice kicker or an incredible boon, depending on your build. AND it makes any weapon of yours immune to Sunder as well.

So it really is all that and a bag of chips ;)

If you made the Talisman itself un-sunderable, you'd be turning it from a useful tool into an "I Win Button." So I'd say keep it RAW there.

Edited by awayputurwpn

@SithArissa its ok! I just realiesed that I can push the char even further with the swaping, so I really have to thank you! Thanks!

@Richardbuxton will spend the 500 credits in about 6 hours then I'm ready to go.

@awayputurwpn RAW would be you must see it to sunder, to see it it must be worn openly. While nothing on the talisman indicates that it most be exposed to work.

But it is all done now so we won't have to arguee about this any more

i would probably state that the talisman would at least have to be accessible if not worn or attached to the armour. As such I imagine genations of thrumph/ despair may be used to "disarm" then. Either the pocket is cut, its ripped from its firm holding e.ct. Thus its intractable. It might be nothing too obvious, but it needs to be there to shield them.

i would not allow people to just pull it off and use it in a rp setting usually though, that item has value because they believe it works. Just disarming them off cortosis is enough and is enough to be advantageous over cortosis, but with an disadvantage.

Given that his elder brother is a massive thief, I might just try and steal them anyway. RP fun XD

Edited by LordBritish
34 minutes ago, Nightone said:

@SithArissa its ok! I just realiesed that I can push the char even further with the swaping, so I really have to thank you! Thanks!

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7 minutes ago, LordBritish said:

Given that his elder brother is a massive thief, I might just try and steal them anyway. RP fun XD

I wanna see that roll!