Sorry About The Mess: A PvP Tournament

By Richardbuxton, in Star Wars: Edge of the Empire RPG

1 hour ago, Nightone said:

New Life Motto: "I surviede (somehow) that green monster once! NOW I CAN SURVIVE EVERYTHING!!!"

This time he'll have a pretty fair Fight, long ranged vs. long ranged fight... ok omegas shaped TDs could proof to be a problem ^^"

Yeah, good thing you can generate two thriumphs per session if you play the cards right. Use those to break their toys before they can use them. If you're playing honest and fair, you're just choosing your own grave.

I'm only playing fair with Bulk as log as nothing enrages him... what happens quite fast ^^

3 minutes ago, Nightone said:

I'm only playing fair with Bulk as log as nothing enrages him... what happens quite fast ^^

Usually is that anything other then taking. Nap on the dirt track? XD

On 2017. 08. 25. at 7:11 AM, Nightone said:

8 hours no reaction...

may I just go first so we can get this heat started?

(BTW any information about @Darth Lectus ?? his and @awayputurwpn heat hasn't started ether)

Apologies, busy week at work and no time or brain left for RP.

Edited by Darth Lectus

Hey, @Richardbuxton I think I've thought of a solution, I can withdraw, then your back to an even number of players and can just have our opponents play each other.

It has become clear to me that the chances of me winning any battle with this character against what everyone else has put out, are very very very ... very slim, so it might be more fun for everyone.

13 minutes ago, Imperial Stormtrooper said:

Hey, @Richardbuxton I think I've thought of a solution, I can withdraw, then your back to an even number of players and can just have our opponents play each other.

It has become clear to me that the chances of me winning any battle with this character against what everyone else has put out, are very very very ... very slim, so it might be more fun for everyone.

If nightone wants to continue playing two characters then I'm happy for you to stick it out and see if that 50xp can make a difference. If you're certain though then that's definitely an option, it may require a rearrangement of the final round but that's acceptable.

:( now I fell bad for that Lucky roll...

Didn't want to crush your spirit @imperial stormtrooper

I think it was just Bad luck your char could have killed Tanson althoug with one hit of the TD if we hadn't started on long range.

@Richardbuxton

I'll gladly continue to help by playing Tanson until the finals.

37 minutes ago, Imperial Stormtrooper said:

Hey, @Richardbuxton I think I've thought of a solution, I can withdraw, then your back to an even number of players and can just have our opponents play each other.

It has become clear to me that the chances of me winning any battle with this character against what everyone else has put out, are very very very ... very slim, so it might be more fun for everyone.

Dude I know how you feel I wanted to quit vs @SavageBoband got played with like a doll by @awayputurwpn. You had particularly bad luck this fight I might be wrong but if tanson had 2 less strain threshold he woulda passed out I'd have called that a draw.

This does kinda show tho that to make this more fun for everyone restrictions need to be put in place for any future games like limit attributes to 4 or proficiency dice to a max of 2 per roll etc.

As for tanson and who plays him I think it would be better to maybe roll a d100 to see who gets to play next round. Nothing against you doing it again @Nightoneyou would be a part of the roll to naturally, but just to give others a shot.

On phone if this comes out a jibberish then ..... Idk something witty.

It is a lot of rocket tag. With most chars.

Yeah for future seasons we will need more explicit rules, so that we gain some kind of balance.

But thats why we didn't Restricted anything this time to See what can be done better in the Future ^^

And for Tanson if anyone else wants to give him a try, as long as he (or she) has the time capacity it is totaly ok with me to let others play him. ?

Edit: yeah cellphone using german autocorrect while writing english... is also very jibberish...

Edited by Nightone

I think that I may have had a slight over reaction, it has been a long chaotic week. I think by the time the next round starts I'll be fine to continue.

29 minutes ago, Nightone said:

:( now I fell bad for that Lucky roll...

Didn't want to crush your spirit @imperial stormtrooper

It's not your fault, this has been kind of a soul crushing week, then the dice decided to hate me.

Also it's frustrating when you go in hoping to last more than one or two rounds rather than win. I'm just used to miniature games (like Warhammer 40k) where outside a tournament (which I supposed this is, but it feels very drug out due to the fact that it's online) you can completely re-work your army up after getting crushed, to make it better, then when you go into a tournament you've had a lot of practice. That's a lot harder with a rpg character.

14 minutes ago, SithArissa said:

This does kinda show tho that to make this more fun for everyone restrictions need to be put in place for any future games like limit attributes to 4 or proficiency dice to a max of 2 per roll etc.

Agreed. Regulations on max skill ranks and and max characteristics would go a long way towards managing both fairness and expectations. Like, you have X amount of XP, but we expect you to spend at least Y amount on talents and Z amount on skills (that kind of stuff would be inferred suggestion, rather than explicit direction, based on the above suggested restrictions).

Also, I really think we should look into incorporating some broader skill challenges. For example, we could present a scenario where opponents have to make a Competitive Stealth or Perception checks, and depending on the result, the winner could change the range band by one degree (or more) to suit his or her own proclivities. Also such a check might help with a more dynamic & interesting Cool vs. Vigilance initiative system, where someone who wins on a Perception check has to make a Cool initiative check to pull off the ambush, while his opponent has to make a Vigilance check because she hasn't seen him yet. (this kinda stuff has the added benefit of stymying one-trick ponies!)

Another thing is gear...the easiest way to handle it would just be to get community consensus on any Restricted gear. Just a simple yay/nay for each piece of Restricted stuff you wanna buy. Nice and clean, no complicated regulations needed there, IMO.

Edited by awayputurwpn

The best restriction I can come up with is gear. By saying "you get a holdout Blaster and brass knuckles to kill with" then creativity gets important

By creativity you mean bump up only agility and brawn. Doesn't help Makashi or an Archaeologist (tho we all know Palaeontology is the superior field).

Edited by SithArissa

Thst depends on the all around circumstance:

like the number of Extra XP (with more a forcy could bring up Forcepowers more reliable)

If we are going for a "just Force sensitives round" banning cortosis (and TDs), there your makashi would shine with "Parry 5" against most saber settings.

vs. an range fighter you it depends only wether or not the range is medium and who may win initative.

The Idea of a set item range could really bring balance if we watch which items are available.

E.g. Set Attribut to max value of 4,

for everyone, an armor with 2 soak and nothing else

for non-LS Users: Vibrosword and a Blaster Pistol (so even with the max of 4 brawn the vibro would have 6 dmg and the Blaster also )

for LS-User a basic Illum lightsaber (no mods) and a Blaster Pistol (and to kep things fair: No Breach but just But Pierce 3 [one more than the V-Sword therefore no defensive rating)

that way even a will / char/ cun / int - LS user would have the ability to doe the same ground damage as everyone else.

The only way to bring the damage up would be due to talents, of course.

Just go with the ancient sword, perhaps give it a little massage to strengthen it slightly.

43 minutes ago, Richardbuxton said:

Just go with the ancient sword, perhaps give it a little massage to strengthen it slightly.

Ancient sword damage is still brawn +1 tho

Brawn +2, no pierce, no Vicious... but you can use it with any characteristic. The Marauder is probably going to hit harder, but the Makashi can absorb so much and any one of the Falling Avalanche characters can add Brawn twice!

Theres a lot of ways a character could be low Brawn and still come out on top with an Ancient Sword over a vibro sword.

Another really interesting challenge would be a "Tournament on Weik" with Jousting, sword fights and an Archery contest (mounted and dismounted!), perhaps even some kind of skill challenge obstacle course. By having a broad range of challenges your character needs to be far less focused than a one trick pony. It's probably something we would have to do in a series, Jousting as one competition, sword fights as another.

The archery and Obstacle Course would be a little different as it could be done with Targets and skill checks, each gets progressively harder as they get further into the challenge. Each character has one roll at each target or obstacle representing their best efforts. Points scoring determines the winner.

Points from each round determines the Tournament Champion.

On 8/26/2017 at 6:23 PM, Richardbuxton said:

The best restriction I can come up with is gear. By saying "you get a holdout Blaster and brass knuckles to kill with" then creativity gets important

So, I just had a thought! (a rare occurrence on the weekends)

I played in an online game a couple years ago with @Fiddleback et al where we had (IIRC) a +300 XP budget and just the normal 500 starting credits, BUT we could trade in 10 XP for 1,000 credits as many times as we liked. It allowed me to build a fun Scoundrel/Force Sensitive Emergent with a lightsaber. Had a nice "ex-padawan-turned-smuggler" feel, even with only the EotE and AoR rules available.

Anyway, this kind of budgeting could solve a lot of our headaches.

If you took the middle of the road, it would get you just slightly north of Knight Level. But you could also go all-out with XP and buy an entire talent tree if you wanted... or you could build a low-skill Boba-Fett-wannabe!

Credits does seem to be a limiting factor.

One problem I'm seeing a lot of is that the random nature of the encounters setup leads to extreme favour towards one or the other combatants. If your Ranged and start at Long against a melee opponent then you can keep moving and wear them down. If your Melee and start at Close or Medium you can essentially one shot your opponent. TD's and Autofire make that even easier.

I think there are a few areas that could be improved. Wining initiative seems to be far more important than most of us planed for, perhaps setting the Initiative at a single skill for the entire competition could make the games less random and gives everyone a chance to plan for it.

Same goes for distance, by setting the weapon type a range can be more easily chosen to stick to for the entire comp. So perhaps it's Blaster Pistols at Medium range with Cool for traditional western duels. Make range Long if we want it to be less than a 1 round fight.

Melee/Brawl could start at Medium. The challenge is to overcome the imbalance of things like Supreme Precision Strike.

I definitely agree that limiting characteristics and skill ranks to make it less offence dominant would help too. Although the idea that multiple rounds will require vastly different skill sets definitely favours the generalist over the hyper focused. If you can score a few points in every round rather than nothing in most and 10 in one then your in with a better chance.

Having some parts of the competition against set difficultys will also make things less random.

We're getting there!

After reading all of this - feels like you need to run a hunger games course with all the PCs in one ecosystem with different obstacles!

I just announced a time limit for the last Arena (B) for monday morning.

Would like to know who is still with us for the rest of the tournament so we can proceed next week with working next heats.

Just post a short comment "In" ^^

PNG0-LIN standing by!

I'm still in!

Hmm it seems we are only four

@awayputurwpn

@Richardbuxton

@SavageBob

@Nightone

Any word from

@Imperial Stormtrooper

@SithArissa

???

Earlier Dropouts were

@LordBritish

and I assume due to RL Time trouble now:

@Darth Lectus

So how shall we proceed?

we could ether do the finals by heat again (That way every one of us would have 3 more matches) The one with most points wins.

Or do we semi-finals and then a final clash of the winners to determin the champion?

What would you like most?

OF COURSE IF THERE ARE STILL MORE PARTICIANS HERE, PLEASE MAKE A LOUD CALL!!!

Edited by Nightone