Sorry About The Mess: A PvP Tournament

By Richardbuxton, in Star Wars: Edge of the Empire RPG

1 hour ago, LordBritish said:

I will finish my post and make another soon, social obligations triggered.XD

Oh hey. Obligation. We should do that! Obligation and Duty are both a source of lots of stuff, but we haven't set up d100 rolls for them. We didn't actually ever specify how much Obligation and Duty we were supposed to start with, either. I started mine with 10 just because. But I supposed 20 wouldn't be out of the question. Just more chance to go negative on the strain threshold!

Edited by awayputurwpn
7 minutes ago, awayputurwpn said:

Oh hey. Obligation. We should do that! Obligation and Duty are both a source of lots of stuff, but we haven't set up d100 rolls for them. We didn't actually ever specify how much Obligation and Duty we were supposed to start with, either. I started mine with 10 just because. But I supposed 20 wouldn't be out of the question. Just more chance to go negative on the strain threshold!

I hadn't even considered triggering those for the disadvantages, the rules used are essentially for Morality but Duty or Obligation work fine as well. if you want we can do it but it could take a little for everyone to sort their stuff out.

What happens when one person has Ob when the opponent has Duty? Roll twice? Do we roll twice no matter what, as if it's 2 entirely different parties of PC's starting a new session?

Perhaps we should skip it for this series and make it a feature of the next?

Everyone could start with 20 Ob or Duty, their choice. Then choose to increase Ob or decrease Duty for resources with the knowledge it could have consequences in the fight.

7 minutes ago, Richardbuxton said:

I hadn't even considered triggering those for the disadvantages, the rules used are essentially for Morality but Duty or Obligation work fine as well. if you want we can do it but it could take a little for everyone to sort their stuff out.

What happens when one person has Ob when the opponent has Duty? Roll twice? Do we roll twice no matter what, as if it's 2 entirely different parties of PC's starting a new session?

I'd say roll twice, once for Obligation once for Duty. More chances for things to trigger = more interesting, but also results in less chances that you roll low and trigger both parties' Obligation/Duty. Obligation & Duty values should probably be stacked, as with a normal PC party, you think?

And yeah this round is already underway. I'm good for next round, series, or whatever. And I was just thinking we'd have the choice between Morality, or Obligation, or Duty...keep it simple. The rules for combining them are complicated, and you might have to redesign PCs and such. I just chose Obligation because I was building an EotE character and it made the most sense. I'll up his Obligation to 30 for next round.

Edited by awayputurwpn

And also, I took Obligation, so I feel bad about skating by with no repercussions :D

5 minutes ago, awayputurwpn said:

And also, I took Obligation, so I feel bad about skating by with no repercussions :D

But we also gave up the chance of a benefit with Dark Sider/LS Paragon options, I think it's balanced in this situation .

Just now, Richardbuxton said:

But we also gave up the chance of a benefit with Dark Sider/LS Paragon options, I think it's balanced in this situation .

Very true.

Next time I'll have to just increase my Obligation to 40 and take ALL THE THINGS.

Edited by awayputurwpn

Hello, quick question, what's the coding for yellow dice? None too familar with this dice roller.

A = Ability = Green

P= Proficiency = Yellow

B = Boost = Blue

D = Difficulty = Purple

C = Challenge = Red

S = Setback = Black

F = Force Dice = White

I replied. ^^ Do I spend advantage before you narrate effect?

11 minutes ago, SithArissa said:

I think I'm gonna pass out even if i parry.

Parry - 9, Soak -2. Leaves 1 strain but if I parry that's all I have left.

I'm down!

8 minutes ago, awayputurwpn said:

You should be at 13/13 strain, which means you haven't exceeded the threshold. So you're still conscious if you wanted to Parry!

6 minutes ago, SithArissa said:

Oh really? Are you sure? Well in that case you can take a counter attack for the Despair along with it at base damage for 7.

The game assumes that when fully healed your at wounds 0 and strain 0. You then count up as you take damage until exceeding your threshold.

If you want to count the other direction then you're considered unconscious when you reach -1 not 0

On 2017. 08. 05. at 1:23 AM, awayputurwpn said:

I'd say roll twice, once for Obligation once for Duty. More chances for things to trigger = more interesting, but also results in less chances that you roll low and trigger both parties' Obligation/Duty. Obligation & Duty values should probably be stacked, as with a normal PC party, you think?

And yeah this round is already underway. I'm good for next round, series, or whatever. And I was just thinking we'd have the choice between Morality, or Obligation, or Duty...keep it simple. The rules for combining them are complicated, and you might have to redesign PCs and such. I just chose Obligation because I was building an EotE character and it made the most sense. I'll up his Obligation to 30 for next round.

Could be done, with characters having Morality & Duty or Morality & Obligation, player's choice, with resources being gsained from modifying only one from starting value (aka, get exp/credits from Obligation and start with 50 Morality, or start with 71/29 Morality but gain no exp from either sources, etc.

1 hour ago, Darth Lectus said:

Could be done, with characters having Morality & Duty or Morality & Obligation, player's choice, with resources being gsained from modifying only one from starting value (aka, get exp/credits from Obligation and start with 50 Morality, or start with 71/29 Morality but gain no exp from either sources, etc.

In keeping with how the rules seem to function, I'd allow a Morality bump for those with Morality & Obligation/Duty (even though the RAW don't allow for it), but I would require an increase of 10 Obligation or a decrease of 10 Duty. Because otherwise there's no reason for every character to not take Duty. On a related note, I'd also require an AoR Career for Duty and an EotE Career for Obligation, because, again, otherwise there's no reason NOT to take Duty. And also I like to try and be thematically appropriate when possible :)

Duty or Morality are definitely far better than Obligation for their cost/benefit ratio. I would even go so far as saying it would be best if everyone had one specific system available for a competition: Obligation because it's a Pit Fight game, Duty because this is live fire cadet training in Star Ship Troopers, Morality because all pc's are being tested by the Force.

It would probably be best if the first spec is in that same game line as the resource that's required, but after that all specs are available.

On the topic of other challenges; I would love to try a game where one PC is in a tough vehicle like a walker or tank. The opposition is a team of 2 or 3 other PC's that only have personal scale weapons to bring it down.

A Force Power duel would be fun too, no weapons allowed, only The Force.

14 hours ago, Richardbuxton said:

A Force Power duel would be fun too, no weapons allowed, only The Force.

I would love to see a high-level duel between someone with Move and someone with Protect/Unleash.

Just now, awayputurwpn said:

I would love to see a high-level duel between someone with Move and someone with Protect/Unleash.

Or Suppress + Calming aura!

1 minute ago, Richardbuxton said:

Or Suppress + Calming aura!

Yeah, the interaction of those would definitely be interesting as well.

Suggestions for tournament rules:

1) Random Equipment Caches - So you get the same Xp as the current tourny, but you roll a d100 before the match and receive a premade equipment load-out at random.

2) Specs - You pick one Career Specialisation and gain all the skills in that tree and NO XP for anything else and a standard credit allowance.

3) Non-combat trials - Anything from Charm to Coordination checks randomly rolled and RP'd in a Japanese gameshow style challenge.

4) Equipment Matters - Players are only allowed to take the non-career specs (like Recruit, maybe only it) But are given a large credit amount to by gear (With restrictions)

10 minutes ago, SithArissa said:

3) Non-combat trials - Anything from Charm to Coordination checks randomly rolled and RP'd in a Japanese gameshow style challenge.

I was thinking about this myself too. I had thought something along the lines of the Jedi trials. With one GM and a collection of plot PCs

Options that sound fun:

1. Jedi Master duels. 2000xp + equivalent money. All contestants must be force sensitive. Weapons must use the lightsaber, melee, or unarmed skills. No cortosis armor. I'd love to see the interaction of high level force powers and lightsaber techniques. Do you go for lightsaber skill + calming aura/suppress to ignore force powers? High level protect/unleash and focus on ignoring all damage? This scenario would also be awesome for 2v2 combat.

2. Obstacle course of death/group trial. Like other people mentioned, some kind of group challenge with multiple contestants and one GM. It could be flavored more like a Jedi trial, or maybe something more dangerous. Escaping an exploding Star Destroyer? Trying to reach the last ship out of Mustafar before the landing platform and connected buildings fall into the lava? Navigating deadly traps on the forest moon of Endor (possibly playing as Imperial survivors)? You could have social skills to talk your way past guards, athletics to get through the blast doors before they close, computers to hack doors, etc.

3. Disparate player powers. One powerful PC vs. two or more less powerful ones. It'd be harder to balance, but we could try out battles like Darth Maul vs. Qui Gon and Obi Wan (1800 xp vs. 1200 xp and 500 xp?), or Palapatine vs. several Jedi (3000 xp vs. ~1600-2000 xp?)

6 hours ago, Rostek Horn said:

Options that sound fun:

1. Jedi Master duels. 2000xp + equivalent money. All contestants must be force sensitive. Weapons must use the lightsaber, melee, or unarmed skills. No cortosis armor. I'd love to see the interaction of high level force powers and lightsaber techniques. Do you go for lightsaber skill + calming aura/suppress to ignore force powers? High level protect/unleash and focus on ignoring all damage? This scenario would also be awesome for 2v2 combat.

2. Obstacle course of death/group trial. Like other people mentioned, some kind of group challenge with multiple contestants and one GM. It could be flavored more like a Jedi trial, or maybe something more dangerous. Escaping an exploding Star Destroyer? Trying to reach the last ship out of Mustafar before the landing platform and connected buildings fall into the lava? Navigating deadly traps on the forest moon of Endor (possibly playing as Imperial survivors)? You could have social skills to talk your way past guards, athletics to get through the blast doors before they close, computers to hack doors, etc.

3. Disparate player powers. One powerful PC vs. two or more less powerful ones. It'd be harder to balance, but we could try out battles like Darth Maul vs. Qui Gon and Obi Wan (1800 xp vs. 1200 xp and 500 xp?), or Palapatine vs. several Jedi (3000 xp vs. ~1600-2000 xp?)

Ooo count me in. For either and all of these. I wonder, if these can popular enough, if we can request a sub-board for the play by post games on this forum.

Edited by Darth Lectus

I really hope we can keep the pace up! There are so much fun PvP ideas out there!

So lets make season 1 a great Triumph and then we will create an even greater season 2 :wub:

Hi all, we need a referee to have a look over the last few posts in arena 3 and make a decision. I can explain further if required but I think most of what you need to know is written there. Start towards the end of page 1 and go through to page 2.

I didn't sign up to be a Gm but if no one else has replied in this long I can give a ruling. I'll post it here in case you both reject it. I would say make your saber throw check but you'll need to spend a triumph to actually hit.