So I realize Lola isn't actually out yet, but since she is already available on the arkhamdb deck builder (and I plan to proxy her for an upcoming campaign), I wanted to get a conversation going dedicated to her deck building. Note this is a conversation about using her in a group setting, not for solo builds.
Like several other investigators, Lola can be built a variety of different ways, but it has been a real challenge to try to make the most out of her and attempt to remain consistent.
An important thing to note is her signature cards and weaknesses. The Sig card is amazing, essentially it is a fast event of the upgraded emergency cache (cost reduction of 3 and card draw) with the added benefit of changing roles if necessary. Her signature card is equally powerful by making you discard all existing assets of your current role and then discarding a random card from the deck to get your new role. This gives me a few ideas to the deck build:
- We just role with it and don't really try to do anything to mitigate the weakness
- Use cards like Old Book of Lore or Scrying to try to mitigate or embrace the weakness.
- Have your main role be completely (or relatively) asset free to drastically weaken the effectiveness of the weakness.
In the end, a friend and I have come up with 2 builds. The first is focused on clue gathering with a burst capacity for combat. The second is a more combat focused approach with the capacity for burst damage or clue gathering.
The first list, found here: Lola - Clues and Boss hunter , is currently planned to be used in a group with Roland, Maria and Wendy. We don't have a dedicated Seeker (likely a mistake but oh well) so that means I get access to Milan. The main role will be seeker, which puts the assets at risk. However, with the use of Scrying, that will allow me to plan roles for the next 3 turns (assuming no other additional drawing) and let me decide when to trigger the weakness. I feel the Scrying is the most important card to get in your opening hand, but you don't really need to play it until you have assets at risk. The rogue "set" is ideally saved up for a boss fight to use Backstab and Double or Nothing. "I'm outta here!" is handy in a pinch but is more likely used for it's 2 agility pips during that attack.
The second list, found here: Lola - Combat, Boss Hunter, light clues , is currently planned to be used in a group after Carcossa is released. She will party up with a Guardian and 2 seekers, meaning her main role should be a bit more combat focused than the above list, but I'm told clues win games, so she'll still have the capacity for that. Without access to Scrying, the idea here is to use Bandolier to allow her to use Magnifying Glass x2 and a weapon, preferably fire axe. Staying in the Survivor role does put the fire axe at risk, but it also allows her to get the benefits of the Mags without putting them at risk and being able to utilize the Survivor events "Look what I found!" and Lucky!. Oops! is mainly in it for the 2 combat pips but could have it's uses in the Carcosa campaign. This build allows her to investigate and/or fight in the Survivor role while still having the Rogue "set" for high burst damage against bosses. Guardian will also allow some burst damage with Vicious Blow.
Anyways, please let me know what you think of these.