More Sloan, less getting my butt kicked...

By sunny ravencourt, in Star Wars: Armada Fleet Builds

I tried a sloan list last night with 2 gladiators, a gozanti and a Quasar and just got murdered. I'm adjusting to try to get a better punch in with the combination of exhausting tokens with sloan squads and then hitting with the ISD Avenger. It's 3 activations, which is a concern, so I have a strong bid so I can at least go first instead of having the opponent potentially go first AND last. Thoughts?

Sunny's Swarm
Author: sunnyravencourt

Faction: Galactic Empire
Points: 389/400

Commander: Admiral Sloane

Assault Objective: Opening Salvo
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 171 total ship cost

Arquitens-class Light Cruiser (54 points)
- Reinforced Blast Doors ( 5 points)
= 59 total ship cost

1 "Howlrunner" ( 16 points)
1 Dengar ( 20 points)
4 TIE Interceptor Squadrons ( 44 points)
3 TIE Fighter Squadrons ( 24 points)
1 Lambda-class Shuttle ( 15 points)
1 "Mauler" Mithel ( 15 points)

I think I'm in the same boat as you with trying to balance bringing enough squadrons for Sloane with still having enough gun activating at the right time.

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- SW 7 Ion Batteries ( 5 points)
= 168 total ship cost

Raider-II Class Corvette (48 points)
- Overload Pulse ( 8 points)
= 56 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Stronghold ( 5 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 70 total ship cost

3 TIE Interceptor Squadrons ( 33 points)
1 "Howlrunner" ( 16 points)
1 Maarek Steele ( 21 points)
2 TIE Fighter Squadrons ( 16 points)
1 Colonel Jendon ( 20 points)

The other easy switch out is to replace the Arq with a Quasar. It gives me more squadron activations and I could put boosted comms on it. Plus, it's actually not that bad as far as dice. 3 blue versus 3 red (arq). The arq has better engineering, but I may be more devoted to the squadron activation anyways.

2 minutes ago, sunny ravencourt said:

The other easy switch out is to replace the Arq with a Quasar. It gives me more squadron activations and I could put boosted comms on it. Plus, it's actually not that bad as far as dice. 3 blue versus 3 red (arq). The arq has better engineering, but I may be more devoted to the squadron activation anyways.

Eleven squadrons is more devoted to squadron activations.

This is up in the latest builds on Warlords.

Sloane Avenger Bomb
Author: Megatronrex

Faction: Galactic Empire
Points: 393/400

Commander: Admiral Sloane

Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 142 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

[ flagship ] Raider-I Class Corvette (44 points)
- Admiral Sloane ( 24 points)
= 68 total ship cost

5 TIE Defender Squadrons ( 80 points)
1 Maarek Steele ( 21 points)
1 Colonel Jendon ( 20 points)
1 JumpMaster 5000 ( 12 points)

Card view link

I think if you're going to run sloan, you want more than 80 points in fighters.

EDIT: I misread this list. He's not running 80 points.

Edited by sunny ravencourt

Tie-fighters are not (in my opinion) reliable enough to spend tokens and too fragile to AA to work well for performing that as their primary duty. Spending token should mainly be regarded as a secondary bonus after they dealt with enemy fighters.

The overload pulse on a Raider seem like a more viable option than relying on Sloane for the Avenger if you are not using the ISD I with Boarding troops. The problem with the ISD I tactic is that is relies heavily on being first player and that will never be a guarantee. I also personally never rely on being either first or second player, that is not my style.

The problem that I think players will figure out with Sloane is that you should not take more than 80-100p worth of squadrons tied to her ability. You need enough reliable ship destroying capacity for her to be effective. I have used her several time even before she was released, that is my conclusion.

Edited by jorgen_cab
8 minutes ago, Frimmel said:

Eleven squadrons is more devoted to squadron activations.

This is up in the latest builds on Warlords.

Sloane Avenger Bomb
Author: Megatronrex

Faction: Galactic Empire
Points: 393/400

Commander: Admiral Sloane

Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 142 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

[ flagship ] Raider-I Class Corvette (44 points)
- Admiral Sloane ( 24 points)
= 68 total ship cost

5 TIE Defender Squadrons ( 80 points)
1 Maarek Steele ( 21 points)
1 Colonel Jendon ( 20 points)
1 JumpMaster 5000 ( 12 points)

Card view link

To be hones I would prefer Motti in charge of this fleet rather than Sloane, just my two cents worth of advice...

The problem with this tactic are that a good player will make sure the Avenger kill something much less expensive than itself and then the Avenger is exposed and killed... will happen quite often. It also rely too heavily on being first player and that is something I don't personally like.

I also wonder how Quad Battery Turrets operates with a ship that wants to close fast with the opponent?

Edited by jorgen_cab

I can't run your list without spending about 40 more bucks.

I adjusted to give the quasar disposable capacitors for a punch. I'm still preferring running the quasar over the arq because I just don't think I get enough with the arq that I don't already have with the quasar, PLUS, I like those squadron activations.

Sunny's Swarm
Author: sunnyravencourt

Faction: Galactic Empire
Points: 391/400

Commander: Admiral Sloane

Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 171 total ship cost

Quasar Fire I-class Cruiser-Carrier (54 points)
- Boosted Comms ( 4 points)
- Disposable Capacitors ( 3 points)
= 61 total ship cost

4 TIE Interceptor Squadrons ( 44 points)
3 TIE Fighter Squadrons ( 24 points)
1 Lambda-class Shuttle ( 15 points)
1 "Mauler" Mithel ( 15 points)
1 Dengar ( 20 points)
1 "Howlrunner" ( 16 points)