11 minutes ago, ArbitraryNerd said:Palp went to being on almost every (Imperial) table, to now being on almost none.
I think they went a tad too far with the change. I'd have been happier with a range restriction.
Defenders feel pretty on-point now. While I miss them being OP, this setup makes the most sense and is healthiest for the game.
IMO both nerf were not needed. Before the nerf the meta was mostly scums with some rebels and some Imperials. After the nerf it's only rebel and scum. Whats de difference between seeing defenders and Palp everywhere or seing Miranda and Biggs all the time?
If they really had to make the changes IMO this would have been perfect:
Palp: Just make his ability used before rerolls.
Defenders: You lose the evade only with obstacles or bumps. Adding stress sensitivity makes them too easy to counter IMO. We all know how they were before the X7 title was added...
Another better approach would have been to wait until Imprials have other options to remain valid before changing the tools that made them viable.
Edited by Thormind