Shuttle Tydirium Gencon Event List Help

By k_sciberras, in X-Wing Squad Lists

Hello All,
I'll be at the Shuttle Tydirium narrative event at Gencon (wooo!) but as a rookie X-wing player (~ 5 games + some HOTAC), I'm going to need some help building a list. Not sure if I can post the rulese here.

I purchased another player's collection a couple years back, but the LGS closed down before I could learn the ropes. Also, not all cards from all the sets were included.
I've player Warhamster and MTG so I'm not a total rookie when it comes to games. I understand the use of bumping and focus fire but I suck at both.


Stuff I have:
Imperial
7 Ties
1 Tie advanced (really want the title and Targeting Computer)
4 Interceptors (2 imperial aces packs?)
1 Firespray
Rebel
2 B, 2 X and 1 y (only 1 set of Bwing pilots though)
1 Hwk
1 Z-95
1 YT-1300 (the old set)
1 YT-2400 (some upgrade cards missing)
Scum
1 Most Wanted Box
Other
4 push the limit (previous player ran 3 Interceptors)
1 Force Awakens core (ships not allowed)
1 T-70 (not allowed)

Anything other information needed? I'm OK with buying some stuff but money is pretty tight. I realize list building is going to be difficult since I don't have all the cards that should be with the ships.

Imperial (In which I represent that lackluster backwater fleet officer)
7 Academy Ties
4 Saber Squadron + PTL? + hull or stealth or shield?
1 Firespray? with stuff?

Rebels (In which I represent a rebel commander with more bravery than brains)
2 Blue Bwings with accuracy corrector (I'd need to buy) possibly mangler cannons
2 Red X-wings with integrated astromech + ?
2 Gray Y-wings with R2 units and autoblaster turrets?
1 YT-2400 Fringer with title and heavy cannon and Lando Crew?

So, well, for Tydirium you have a not bad start. Keep in mind you don't have to lock upgrades onto your ships. Before each mission you can swap out gear on the ships you want to use to better suit the objectives. Example, if you bring ion turrets you can swap out the autoblaster turrets. It's a very flexible idea, and will help your limited selection of ships.

TIE Advanced - might be able to hook you up for the day if this is what you really want. I will be there as well and I still have 3 copies of the titles and advanced targeting computer.

Saber Sqdn Interceptors - PTL is a solid choice. You can take something cheaper if you wanted, but PTL will really help you a lot. Unlike other upgrades, pilot skills are locked to your ship so be very certain! I'd probably run them cheap though, no Autothrusters with what you have? Pack a few targeting computers and stealth devices and you can equip what you want when you want.

I don't have my spreadsheet with me to really break this out, but you should be well equipped on the smaller ships for Imperials.

As an Imp player, I guess my biggest suggestion to go that route would be to pick up an Imperial Veterans pack. The TIE Defender is the best fighter in the game right now for Imps, and the TIE Bomber offers some good options for missions, and both are stuff you don't have.

As another suggestion, use an online list builder to play with your options. You can quickly play with options and change them up while seeing you point costs. Persoanlly, I like VoidState's:

http://xwing-builder.co.uk/build

Edited by Darth Meanie

Rebels

Not as flexible as your Imperial selection, really, but not weak.

The YT2400 may not work, as the title is unique and you would have to draft it. Have a plan on how you would use it without the title or don't bring it. It's a fast ship though so you should have reason enough to use it.

Starfighters, well... You've got the harder hitting stuff anyway. A couple of BTLA4 Ywings with ion turrets are always good for control as well. Ywings are a true workhorse. Bring a bit to trade equipment for different mission roles. Edit: noted you only have one Rebel Ywing, so assuming you are bringing one gold, one grey?

The Xwings, depending on deployment, can use the same R2 units the Ywings plan to use. They are the best single point Astromech, outside uniques which you would need to draft. They should be pretty solid running light.

Bwings, don't go buying for this event alone, unless you want the ship. I'd forgo the accuracy corrector and use the fire control system that comes with the Bwings. You can also utilize some torpedoes nice with FCS so it's not a bad choice.

edit: You're a little weak in mobility on Rebels... Nothing fast. Have a plan for how you will deal with recon type missions.

Edited by LagJanson
3 minutes ago, Darth Meanie said:

As an Imp player, I guess my biggest suggestion to go that route would be to pick up an Imperial Veterans pack. The TIE Defender is the best fighter in the game right now for Imps, and the TIE Bomber offers some good options for missions, and both are stuff you don't have.

Yeah, seconded. IF you buy something for Imperials, this is a good box.

Fantastic! Thanks for the suggestions

Ive been looking at that bomber/defender set for a while.

My plan is to recon in force. Aggressively. With cannons.

I have 2 b-wings already. But not sure about fcs, maybe only one copy.

Ill post a list or two later tonight. Thanks again.

Edited by k_sciberras
Spacing changed meaning.

Card proxies will be allowed. So if you are missing a card, it can be "made".

Best if you have at least one copy of the original card. If not, the HQ will need to approve the proxy.

On 7/14/2017 at 9:11 AM, k_sciberras said:

Hello All,
I'll be at the Shuttle Tydirium narrative event at Gencon (wooo!) but as a rookie X-wing player (~ 5 games + some HOTAC), I'm going to need some help building a list. Not sure if I can post the rulese here.

I purchased another player's collection a couple years back, but the LGS closed down before I could learn the ropes. Also, not all cards from all the sets were included.
I've player Warhamster and MTG so I'm not a total rookie when it comes to games. I understand the use of bumping and focus fire but I suck at both.


Stuff I have:
Imperial
7 Ties
1 Tie advanced (really want the title and Targeting Computer)
4 Interceptors (2 imperial aces packs?)
1 Firespray
Rebel
2 B, 2 X and 1 y (only 1 set of Bwing pilots though)
1 Hwk
1 Z-95
1 YT-1300 (the old set)
1 YT-2400 (some upgrade cards missing)
Scum
1 Most Wanted Box
Other
4 push the limit (previous player ran 3 Interceptors)
1 Force Awakens core (ships not allowed)
1 T-70 (not allowed)

Anything other information needed? I'm OK with buying some stuff but money is pretty tight. I realize list building is going to be difficult since I don't have all the cards that should be with the ships.

Imperial (In which I represent that lackluster backwater fleet officer)
7 Academy Ties
4 Saber Squadron + PTL? + hull or stealth or shield?
1 Firespray? with stuff?

Rebels (In which I represent a rebel commander with more bravery than brains)
2 Blue Bwings with accuracy corrector (I'd need to buy) possibly mangler cannons
2 Red X-wings with integrated astromech + ?
2 Gray Y-wings with R2 units and autoblaster turrets?
1 YT-2400 Fringer with title and heavy cannon and Lando Crew?

2 notes-

I'm pretty sure Lando is on our ban list for thematic purposes. Make sure he's legal before you make a list with him

Also, if you're going for the outrider title, make sure you put it at the top of your draft pick list! It's a unique card that will need to be drafted, and I think chances are good it will go fast. If you plan to go for it, make sure you can live without it. (You may also lose the title halfway thru the event if your 2400 gets shot down).

The X wings may not be a bad idea to bring, with a good integrated Astromech. They hit fairly hard, and can move at a decent speed, unlike b wings. Speed is a lot more important in scenarios compared to standard play. Especially so in grayskull, where you can fly off the table to save your pilot

Using the PDF from the Gencon listing lando is not banned.

Updates in coming?

@LagJanson and @Darth Meanie what do I need from the veterans set? The defender?

29 minutes ago, k_sciberras said:

Using the PDF from the Gencon listing lando is not banned.

Updates in coming?

@LagJanson and @Darth Meanie what do I need from the veterans set? The defender?

Need? Nothing. It does provide you a LOT of options though, so if you were to buy something to support your Imperial list prior to GenCon, that would be my suggestion.

  • TIE Defender with GOOD upgrades and pilots
  • TIE Bomber with GOOD upgrades and pilots
  • 1 copy Crackshot pilot skill (always good)

There's nothing wrong with bringing what you got, particularly if you know how to fly them. The "meta" for this event is pretty cold, as a lot of things have been banned. It'll be interesting to see what shows up.

Thanks again for the explanation.

I appreciate that you take the time to explain to a rookie player.

Any suggestions for rebel fleet improvements?

Edited by k_sciberras
Thought of new question.
1 hour ago, k_sciberras said:

Any suggestions for rebel fleet improvements?

If you can figure out how to get some speed out of a generic YT2400, you can make what you have work. You have heavy hitters, and some mobility but you really don't have any hit and run/recon ability. The YT-2400 is pretty darn quick but you'll need to learn how to fly it without a big turret.

Bring lots of options for munitions. Actually, Imperial Vets helps your Rebels a bit too. Most Wanted gave your Y-Wings the ability to bring bombs... Imperial Vets comes with bombs.

On 7/17/2017 at 1:33 PM, k_sciberras said:

Using the PDF from the Gencon listing lando is not banned.

Updates in coming?

@LagJanson and @Darth Meanie what do I need from the veterans set? The defender?

You're right, Lando's not on the list. I'll leave him off- he was a border case for me I think, and it's late in the game to change things unless I feel I really need to.

Eaden Vrill makes for a pretty good YT-2400 with just a Heavy Laser Cannon, no title. You have a decent shot at drafting him, but he works best if you have some way of dealing stress, such as Flechette Torpedoes or Thermal Detonators on the Y-wings.

Man, I wish I could go...

On 2017-07-18 at 5:19 PM, Babaganoosh said:

You're right, Lando's not on the list. I'll leave him off- he was a border case for me I think, and it's late in the game to change things unless I feel I really need to.

Dunno if I missed it in the rules, but how many uniques can we request ?

6 hours ago, k_sciberras said:

Dunno if I missed it in the rules, but how many uniques can we request ?

You make a list of 8 uniques... I suggest in the order of priority to you... Because once somebody drafts a unique, you can't get it.

Hmm... Not sure how many 'rounds' of drafts happen before the game starts. Is it one round? Two? I'm trying to read off my phone which is really, really tiny. @Babaganoosh would know this one!

Each player can submit a list of 8 draft picks, at the start of the event.

You can look at the draft form in the squadron roster form .

The first and primary round of drafts happens before the first mission. Players who bring two rosters get a bonus round of drafting before other players, which should help them get some of the top uniques.

Then, at the end of the second and third rounds, players are going to be able to draft uniques if they have veteran pilots that level up. A pilot levels up to a veteran if they survive a mission, and if the veteran pilot survives another mission, they level up and you can draft a unique pilot to replace them in your roster.

In general, if any unique pilot dies during a mission, they're gone forever. They get replaced in your roster by the pilot they replaced when they were first drafted, with no veteran status. If a veteran pilot dies on mission, they lose the veteran status and reset to their original generic pilot state.

1 hour ago, Babaganoosh said:

Each player can submit a list of 8 draft picks, at the start of the event.

You can look at the draft form in the squadron roster form .

The first and primary round of drafts happens before the first mission. Players who bring two rosters get a bonus round of drafting before other players, which should help them get some of the top uniques.

Then, at the end of the second and third rounds, players are going to be able to draft uniques if they have veteran pilots that level up. A pilot levels up to a veteran if they survive a mission, and if the veteran pilot survives another mission, they level up and you can draft a unique pilot to replace them in your roster.

In general, if any unique pilot dies during a mission, they're gone forever. They get replaced in your roster by the pilot they replaced when they were first drafted, with no veteran status. If a veteran pilot dies on mission, they lose the veteran status and reset to their original generic pilot state.

So - you draft ONCE from your list before any games, and then again only if a pilot survives and becomes seasoned in combat the hard way.

2 hours ago, LagJanson said:

So - you draft ONCE from your list before any games, and then again only if a pilot survives and becomes seasoned in combat the hard way.

yep! During the first draft you get to submit up to 8 picks, but we're expecting that many people will enter the same pilots, and that most people will get 3-5 of their choices, unless they are deliberately going for offbeat characters, which is also cool by me.

1 hour ago, Babaganoosh said:

yep! During the first draft you get to submit up to 8 picks, but we're expecting that many people will enter the same pilots, and that most people will get 3-5 of their choices, unless they are deliberately going for offbeat characters, which is also cool by me.

I'm asking the question poorly. Wrong thread too, but what the hey... The initial draft... when a player submits their list... what is the end result?

DRAFT ROUTINE

  • 10: Player submits Draft Sheet
  • 20: Tydirium grants highest listed available pilot from the Draft Sheet to Player
  • 30: Goto Game 1

or is it

  • 10: Player submits Draft Sheet
  • 20: Tydirium grants highest listed available pilot from the Draft Sheet to Player
  • 30: Goto Step 20 until X amount of draft rounds
  • 40: Goto Game 1
1 hour ago, LagJanson said:

I'm asking the question poorly. Wrong thread too, but what the hey... The initial draft... when a player submits their list... what is the end result?

DRAFT ROUTINE

  • 10: Player submits Draft Sheet
  • 20: Tydirium grants highest listed available pilot from the Draft Sheet to Player
  • 30: Goto Game 1

or is it

  • 10: Player submits Draft Sheet
  • 20: Tydirium grants highest listed available pilot from the Draft Sheet to Player
  • 30: Goto Step 20 until X amount of draft rounds
  • 40: Goto Game 1

I'm not following the 10,20,30 format you have this framed in, but here's what happens:

1. we collect the draft sheets from every player. They are arranged in two piles in random order, one pile being players with two rosters (who get one bonus round), the other with players who only have one roster.

2. we start drafting uniques. Starting with the bonus stack, we go through the pile of draft sheets. The player gets the first available draft pick at the top of their list. So if you're the first player to go, you get whatever you drafted. (Keeping in mind that you need to have eligible pilots and upgrades to draft from- I'll explain that at the end of this post). The following players get the highest pick on their list that hasn't been drafted yet. So if player 1 has Soontir Fel as their top pick, and the second player also has Soontir as their #1 pick, the first player gets Soontir, and the second player gets their #2 pick

From the rulebook:

Drafted Cards replace non-unique cards: Awarded draft picks will replace cards in a player’s

roster. Therefore, draft picks must be of the same type as the card they will replace. For

pilots, the draft pick’s ship class typically must be the same as a ship on the roster. For

upgrades, the draft pick’s upgrade must be the same type as an upgrade on the roster. Unique

titles are exempt from this rule; they do not need to replace an existing title upgrade on the

roster. Other exceptions to this rule exist, particularly concerning ships that only have unique

named pilots. When drafting one of these pilots, players are expected to provide the ship

model for the drafted pilot.

After all players have submitted their rosters and draft picks, players will participate in a

silent draft. The order of the draft will be randomized. Players who brought rosters for two

different factions will be included in one round of drafting before general drafting begins.

Once a unique card has been drafted, it may never be drafted again. If a player’s draft pick has

already been drafted, the next draft pick on that player’s list is immediately attempted

instead.

When a unique card is drafted, players must choose one eligible non-unique card in their roster

for it to replace. While the drafted unique card is in your squadron roster, you may not field

the replaced non-unique card. Characters that exist as multiple

4 minutes ago, Babaganoosh said:

I'm not following the 10,20,30 format you have this framed in, but here's what happens:

1. we collect the draft sheets from every player. They are arranged in two piles in random order, one pile being players with two rosters (who get one bonus round), the other with players who only have one roster.

2. we start drafting uniques. Starting with the bonus stack, we go through the pile of draft sheets. The player gets the first available draft pick at the top of their list. So if you're the first player to go, you get whatever you drafted. (Keeping in mind that you need to have eligible pilots and upgrades to draft from- I'll explain that at the end of this post). The following players get the highest pick on their list that hasn't been drafted yet. So if player 1 has Soontir Fel as their top pick, and the second player also has Soontir as their #1 pick, the first player gets Soontir, and the second player gets their #2 pick

From the rulebook:

Drafted Cards replace non-unique cards: Awarded draft picks will replace cards in a player’s

roster. Therefore, draft picks must be of the same type as the card they will replace. For

pilots, the draft pick’s ship class typically must be the same as a ship on the roster. For

upgrades, the draft pick’s upgrade must be the same type as an upgrade on the roster. Unique

titles are exempt from this rule; they do not need to replace an existing title upgrade on the

roster. Other exceptions to this rule exist, particularly concerning ships that only have unique

named pilots. When drafting one of these pilots, players are expected to provide the ship

model for the drafted pilot.

After all players have submitted their rosters and draft picks, players will participate in a

silent draft. The order of the draft will be randomized. Players who brought rosters for two

different factions will be included in one round of drafting before general drafting begins.

Once a unique card has been drafted, it may never be drafted again. If a player’s draft pick has

already been drafted, the next draft pick on that player’s list is immediately attempted

instead.

When a unique card is drafted, players must choose one eligible non-unique card in their roster

for it to replace. While the drafted unique card is in your squadron roster, you may not field

the replaced non-unique card. Characters that exist as multiple

You're not answering the question I'm trying to ask, but I'll take it offline. Derailed the thread enough. :unsure:

Oh; we keep going until every player gets to the bottom of their list

Here's a first go of the Imperials and Rebels. I've got Imp Vets ordered. I don't have the Twin Ion Engine Card but everything else I do have.

GENCON IMPERIALS

Shuttle Tydirium Narrative Event Imperial List

201 points

PILOTS

Glaive Squadron Pilot (36)
TIE Defender (34), Push the Limit (3), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

Obsidian Squadron Pilot (13) x 3

Saber Squadron Pilot (26) x 3
TIE Interceptor (21), Push the Limit (3), Autothrusters (2)

Academy Pilot (12) x 4

GENCON REBELS

Shuttle Tydirium Narrative Event Rebel List

216 points

PILOTS

Dagger Squadron Pilot (33)
B-Wing (24), Advanced Sensors (3), Ion Cannon (3), B-Wing/E2 (1), Tactician (2)

Dagger Squadron Pilot (34)
B-Wing (24), Advanced Sensors (3), Heavy Laser Cannon (7)

Red Squadron Pilot (25)
X-Wing (23), R3 Astromech (2), Integrated Astromech (0)

Red Squadron Pilot (25)
X-Wing (23), Targeting Astromech (2), Integrated Astromech (0)

Gray Squadron Pilot (26)
Y-Wing (20), BTL-A4 Y-Wing (0), R2 Astromech (1), Bomb Loadout (0), Autoblaster Turret (2)

Gray Squadron Pilot (29)
Y-Wing (20), BTL-A4 Y-Wing (0), Bomb Loadout (0), Ion Cannon Turret (5), Cluster Mines (4)

Wild Space Fringer (44)
YT-2400 Freighter (30), Heavy Laser Cannon (7), Lando Calrissian (3), Engine Upgrade (4)

eye_sm.png View | upload_sm.png Tweak | export_sm.png Export as XWS

Edited by k_sciberras

Keep in mind you can move stuff. Upgrades are not permanently fixed to a ship.