This project combines and upgrades several of my old ideas into something more cohesive.
Various cards allow characters to gain favours with one of three guilds. A favour works pretty much like a spell but effects are stronger in general. Favours are harder to get than spells as well. A character has no limit of favours he can have.
Three new denizens can be found who will let you become a member of one of the guilds. Once a guild member, favours you use of that guild have an improved effect.
Components (final?)
- 3 denizens
- 6 membership cards
- 46 adventure cards
- 2 city cards
- 6 dungeon cards
- 36 guild quest cards (12 per guild)
- 45 guild favour cards (15 per guild)
Edited by Bludgeon