Isn't this the quickest wave out ever?

By Larky Bobble, in X-Wing

1 minute ago, ficklegreendice said:

medium based ships don't really add anything to the gameplay though apart from needless complication

you'd need to build the rules from the ground up to accommodate them, ala Armada where the movement system is set such that base size does not influence the distance you displace and the obstacles do more (guaranteed) damage but to not screw over your ship's capability to act

Kinda like they did with Large based ships? :P

Snark aside, they could have done it easily. They did it with large based ships and the only thing they changed was adjusting the maneuvers available on some of the dials, and even then they didn't do that very well. It still seems off to me that the likes of the Falcon or the Outrider can outrun A-Wings and Interceptors. <_<

Just now, Herowannabe said:

Kinda like they did with Large based ships? :P

Snark aside, they could have done it easily. They did it with large based ships and the only thing they changed was adjusting the maneuvers available on some of the dials, and even then they didn't do that very well. It still seems off to me that the likes of the Falcon or the Outrider can outrun A-Wings and Interceptors. <_<

exactly

implementation of large ships moving further than small ones has been a problem for a while, esp in ye ole Wave 5 meta

******* large base EU turrets <_<

1 minute ago, Herowannabe said:

Kinda like they did with Large based ships? :P

Snark aside, they could have done it easily. They did it with large based ships and the only thing they changed was adjusting the maneuvers available on some of the dials, and even then they didn't do that very well. It still seems off to me that the likes of the Falcon or the Outrider can outrun A-Wings and Interceptors. <_<

Outrun I can almost live with (bigger engines) but they can out turn some of the fighters? ?

Edited by Suhawk75

Honestly, I kind of agree that getting med bases in without major rewrites would hve been tough.

I think they could have done it, but it's way too late now.

But, 2.0 maybe.

I'll second fickle. The medium base concept might have flown - except for cloaking, barrel rolls, SLAMs and boosting. They all scale with the ship base size, so K-wings get a pretty big speed boost. I think it could have been a more elegant solution if introduced in waves 2-3 with the advent of the Large base ship, but now there's too much gunk in the form of upgrades. Even then, if it nerfs the JM5K that little bit more i could be convinced.

In terms of faster/snappier ships, I belive larger ships can divert more power to inertial dampeners (probably from shields) thus allowing their pilots to pull off more hairpin turns. It doesn't make sense to have no drawback to 1-hard turns on large base ships though, I fell like a "roll 1 attack die, on a hit result flip one of your facedown damage cards faceup" mechanic would be nice.

Auzituck is super pretty and it's cool to have Wookiees in the game. Got one of those. Got one Scurrg. Eventually get a second one. Otherwise that's it. Loving a 3 ship wave.

2 hours ago, Larky Bobble said:

I haven't checked the wikia, but this appears to be the quickest wave out (from announcement) during the time that I've been playing.

No one seems to be that ecstatic about it though. Is it a lacklustre wave, are people jaded, or is it just too much, too fast, for the wallet? Or is it just me getting old and that time is going faster? :)

Yep, seems like a pretty fast release to me, too.

I like the minefield mapper idea, but otherwise, not much to get me juiced. As an Imp player, I should be happy to land TLTs, but as a 5-year "veteran" I have learned to live without turrets and there is so much else I would have preferred.

Edited by Darth Meanie

Large ships out running the small ships is ok with me as like others have said more engine. However I do take exception to them creating ships that can out run the Falcon and the Outrider, I mean really The Falcon bent the laws of physics in order to make the Kessel run, and Dash Rendar claimed he had modified the Outrider to rival the abilities of the Falcon.

The 1 hard on large bases is completely thanks to The Falcon. They based the ability to turn on Episode VI and The Falcon making the hair pin turns around the Nebulon-B frigates causing the more agile Tie Interceptors to crash on the surface of said Nebulon-B Frigate. What they forgot is that the Falcon was heavily modified and the base yt1300 could not even remotely pull off what the Falcon could. Same goes for the Outrider, Dash wanted a ship that could compete and even beat Han Solo and the Falcon so he Heavily modified the Outrider, but the base yt2400 should not be able to move the same as the Outrider. Since they went that route from the beginning however it is hard for them to change it for later waves.

1 minute ago, Darth Meanie said:

Yep, seems like a pretty fast release to me, too.

I like the minefield mapper idea, but otherwise, not much to get me juiced. As an Imp player, I should be happy to land TLTs, but as a 5-year "veteran" I have learned to live without turrets and there is so much more I would have preferred.

As another five-year-master... "HOW DARE YOU ALLOW YOURSELF TO BE THIS JADED... HOW DARE YOU I SEZ!!!" if I was in the room with you now I would smack your back-neck-meat with a wiffle ball bat!

:o :angry: :mellow:

... :P

10 minutes ago, Astech said:

I'll second fickle. The medium base concept might have flown - except for cloaking, barrel rolls, SLAMs and boosting. They all scale with the ship base size, so K-wings get a pretty big speed boost. I think it could have been a more elegant solution if introduced in waves 2-3 with the advent of the Large base ship, but now there's too much gunk in the form of upgrades. Even then, if it nerfs the JM5K that little bit more i could be convinced.

In terms of faster/snappier ships, I belive larger ships can divert more power to inertial dampeners (probably from shields) thus allowing their pilots to pull off more hairpin turns. It doesn't make sense to have no drawback to 1-hard turns on large base ships though, I fell like a "roll 1 attack die, on a hit result flip one of your facedown damage cards faceup" mechanic would be nice.

Yeah they have bigger engines and more power but they have a LOT more bulk that they're flinging around. Nowhere in the movies does it ever suggest that the Falcon could outrun even basic TIE fighters.

And like I said before, they could have made medium based ships work if they wanted to. It would NOT have been that hard if they had done it from the get go:

Worried about K-Wing's slamming? take away 1 or 2 of their 3-speed maneuvers or turn them red.

Cloak? So far cloak has been small based only, so no issue there.

Boost and Barrel Roll? They made them work (or not, depending on your opinion) for large based ships.

Making the changes now would be impossible though without X-Wing 2.0.

6 minutes ago, smccaughan said:

The 1 hard on large bases is completely thanks to The Falcon. They based the ability to turn on Episode VI and The Falcon making the hair pin turns around the Nebulon-B frigates causing the more agile Tie Interceptors to crash on the surface of said Nebulon-B Frigate. What they forgot is that the Falcon was heavily modified and the base yt1300 could not even remotely pull off what the Falcon could. Same goes for the Outrider, Dash wanted a ship that could compete and even beat Han Solo and the Falcon so he Heavily modified the Outrider, but the base yt2400 should not be able to move the same as the Outrider. Since they went that route from the beginning however it is hard for them to change it for later waves.

Completely agree.

13 minutes ago, Joe Boss Red Seven said:

if I was in the room with you now I would smack your back-neck-meat with a wiffle ball bat!

Ah, the glory days of my youth!

I can't tell you how many wiffle bats my brothers and I ruined playing "lightsabers."

Til someone got whacked in the side of the head, of course. :wacko: :blink: :lol:

I think I'm maybe in the minority but I really like this wave. The scurrg brings the most intriguing and flashy upgrades for sure, but it doesn't feel particularly abusable have played it. The wookie ship seems interesting though maybe a little weak though I haven't played it at all. The aggressor isn't the most flashy but it's a nice workhorse platform the imperial have been missing. Everyone is of course talking about tlt for imperial but the biggest gain in my opinion is access to cheap ion control, something they have been without the whole game so far.

All in all a good wave which should see reasonable play. Also it doesn't seem to include much in the way of pushing the power curve higher which should be rejoiced but instead seems to draw mediocre reviews.

so someone in my local group thought the SCURRG looked like a crab

19989427_10158972393840142_2009407071328

i r artist

Woooopwooopwooopwoop.

Why not Zoidscurrg?

9 minutes ago, Darth Meanie said:

Ah, the glory days of my youth!

I can't tell you how many wiffle bats my brothers and I ruined playing "lightsabers."

Til someone got whacked in the side of the head, of course. :wacko: :blink: :lol:

Ditto Brah... we also played with wonderful Nun-Chucks and Yard Dart... just say'n.

Kids these daze are wimps.

:lol:

6 minutes ago, ficklegreendice said:

so someone in my local group thought the SCURRG looked like a crab

19989427_10158972393840142_2009407071328

i r artist

Prolly believes in aliens too...

:lol:

Yeah, very lackluster wave as far as actual Star Wars goes; game mechanics? Pushing harder on the bomb mechanics for Scum and Rebels so Interceptors and glass-cannons stay in the foam even more. The Wookie ship kinda does the same as it really tanks up and makes 2 dice and even 3 dice in arc attacks seem almost pointless......that's kind of sad game direction IMO ☹️

Edited by clanofwolves
1 hour ago, migs6000 said:

Nah, you don't need the quadjumper.

But I need to complete the set!

Argh! Multiple posts!

My bad :(

Edited by Vampiro_X
Duplicate Post

Argh! Multiple posts!

My bad :(

Edited by Vampiro_X
Duplicate Post

I'm only excited about Intensity. I'm not excited for the jank that is going to create some NPE.

I'm excited for Intensity basically entirely because PTL Vader is going to be Great.

3 hours ago, Larky Bobble said:

I haven't checked the wikia, but this appears to be the quickest wave out (from announcement) during the time that I've been playing.

No one seems to be that ecstatic about it though. Is it a lacklustre wave, are people jaded, or is it just too much, too fast, for the wallet? Or is it just me getting old and that time is going faster? :)

My notes say "Yes, provisionally."

Wave 11 wins for a standard wave, taking only 120 days between announcement and release.

TFA Core Set cheated, being released the same day it was officially announced.

The two late TFA-add-ons to Wave 8 (T-70 and TIE/FO) needed 98 days.

The two Rogue One late add-ons to Wave 10 (U-wing and TIE Striker) clocked in at 104 days.

Then comes Wave 9 at 112 days, then Wave 7 at 128 days.

Everything else took longer. Usually ~140 days or so, but some much longer. Longest wait for for the original Core set itself: 409 days.

The first three Epic ships took 253, 275, and 238 days. The last two took only 145 and 150.

The worst regular wave was Wave 8 (likely pre-empted by TFA stuff): 230 days.

2 hours ago, ficklegreendice said:

so someone in my local group thought the SCURRG looked like a crab

19989427_10158972393840142_2009407071328

i r artist

Crab, in astrological terms the sign cancer, cancer a lethal plague on humanity, a space ship looking like a crab, this is a perfect philisophical metaphor for scum on x wing lol