Don't be bullied, be the bully

By Coldhands, in Star Wars: Armada

10 minutes ago, xero989 said:

People are a bit to afraid of Sloan, she is good and I like her but she won't be striping your ships defense tokens left and right she might get one or two the whole game she definitely shines against ace squadrons though they will be losing their defense tokens rather quickly and she just makes the air superiority fighters of the Empire a little bit more reliable against ships but they're still not as reliable as just a regular bomber against a ship. After seeing her played a few times and playing her a couple times myself I can say that I really like her and she fits my play style. But I don't think The Fleets that are running 16 ties and no combat ships really to speak of are going to be that great. She shines and taking a large to medium Squadron screen and making it better at killing a squadrons and a little bit more reliable hitting ships with damaged making them worth the point investment with her we're I take like a 60-point squadron screen I'm more likely now to take an 80 to 90 point Squadron screen. It is still fairly early but I do think people are afraid of her a little bit too much.

Exactly my experience as well.

If I go full carrier fleet with Sloane I take bombers as well as a slightly larger contingent of Tie-fighters. Or just take a slightly over sized medium screen at 80-100p in a none full carrier fleet.

Medium screen example...

1xLambda, Howlrunner, Valen Rudor, 2-3xTie-fighters, 2xTie-Interceptor (82-90p)

Full carrier wing example...

1xLambda, 1xJump Master, Howlrunner, 4xTie-fighters, 1xTie-Interceptor, Saber Squadron, Gamma Squadron, 4xTie Bombers (134p)

Or some such...

Edited by jorgen_cab

Im thinking there is too much emphasis on trying to out squadron a sloane fleet.

Is there no way to out ship such a fleet and use delay squadrons? Maybe even slicer tools?

6 minutes ago, Irokenics said:

Im thinking there is too much emphasis on trying to out squadron a sloane fleet.

Is there no way to out ship such a fleet and use delay squadrons? Maybe even slicer tools?

I actually think Sloane makes no squadron more viable again, only because the threat of her makes bomber-heavy fleets more likely to be hard countered.

What Sloane does is make generic squadrons more viable again for both sides, because Sloane makes aces less appealing as investments. That said, she does radically improve squadrons in a game that really, really likes squadrons and that can't be denied.

5 hours ago, Caldias said:

I actually think Sloane makes no squadron more viable again, only because the threat of her makes bomber-heavy fleets more likely to be hard countered.

That's an interesting perspective I hadn't thought of. I was more inclined to think that a bunch of Ties hitting an MC30 list was bound to do damage efficiently and start messing with MC30 tokens, which is precisely what an MC30 list doesn't want.

My sense is that it will take a while for people to get the hang of a Sloan list. Since the main buff is to Ties, my thoughts are primarily to win the squadron game first with the realization that your Ties are still good against ships afterward, or very good if the opponent just didn't bring much in the way of squads, but in the end, the main anti-ship killing power in a Sloan list has to come from its own ships.

2 hours ago, thecactusman17 said:

What Sloane does is make generic squadrons more viable again for both sides, because Sloane makes aces less appealing as investments. That said, she does radically improve squadrons in a game that really, really likes squadrons and that can't be denied.

And also makes Vader... a lot riskier.

2 hours ago, thecactusman17 said:

What Sloane does is make generic squadrons more viable again for both sides, because Sloane makes aces less appealing as investments. That said, she does radically improve squadrons in a game that really, really likes squadrons and that can't be denied.

She radically improves the worst squadron in the game.

She does not radically improve squadrons.

There you go.

Denied.

10 minutes ago, Ginkapo said:

She radically improves the worst squadron in the game.

She does not radically improve squadrons.

There you go.

Denied.

She radically improves multiple imperial squads including the TIE/f, TIE/in, TIE/d, TIE/p, Jumpmaster, and even the Lambda shuttle vs ships. The only non-rogue squad she doesn't benefit significantly so far is the TIE Bomber.

5 hours ago, Vergilius said:

That's an interesting perspective I hadn't thought of. I was more inclined to think that a bunch of Ties hitting an MC30 list was bound to do damage efficiently and start messing with MC30 tokens, which is precisely what an MC30 list doesn't want.

My sense is that it will take a while for people to get the hang of a Sloan list. Since the main buff is to Ties, my thoughts are primarily to win the squadron game first with the realization that your Ties are still good against ships afterward, or very good if the opponent just didn't bring much in the way of squads, but in the end, the main anti-ship killing power in a Sloan list has to come from its own ships.

I mean, that is also true. But, I've found that winning the squadron game is a bit easier with a mix of aces and TIEs. I feel max TIEs would get eaten alive by ISD/MC80 AA, so some aces are helpful so you can more confidently attack ships to strip those tokens. Mass defenders are also an option, of course, and she makes them hit a skosh harder.

You are of course correct, I need more experience with and against her to puzzle out her more, but I've found her utility is more for TIE Fighters/Interceptors anti ship damage, and the accs are nice bonuses to that.

On 14 July 2017 at 11:54 AM, Tokra said:

A Demo is a Demo ;). It will be the same as always. I just suggest to use a GSD II instead of a GSD I. And the extra 3 points for Kallus are optional (but usefull).

The Ruthless on the other hand would be specific. As soon as you use him, you have an anti squadron GSD.

I've used a Demo glad 2 in my comp list since last year, it's great, it switches from ship killing to anti fighter depending on your key target. Pairs well with raider1 instigator (OE and now racks), I tend to throw in 4 ties as escorts for instigator all together they can throw down a lot of hurt. Add to flack from an ISD for effect.......I generally plan on losing instigator.

9 hours ago, Ginkapo said:

She radically improves the worst squadron in the game.

She does not radically improve squadrons.

There you go.

Denied.

The generic Tie was never the worst squadron in the game- They're glass cannons, but they're excellent at crippling anything they can get the jump on.

The worst squadron in the game was probably the generic aggressor or yv-666.