Looking for feedback on Dodonna list

By Fubz, in Star Wars: Armada Fleet Builds

I was able to get in a couple games with it to test out the Hammerheads. The game plan was to slow roll the AF, GR-75s and squads, then flank/pincer with MC30 and Hammers. For the most part, it worked out well, but I think there's still room for improvement

Couple of items that come to mind to change/swap. Would love and appreciate to hear other's thoughts.

  • X17 on AFM-B - move it to MC30 or swap for flight controllers
  • Drop the Y Wings and bring in a better fighter screen
  • Drop BCC, maybe swap for jamming field
  • Higher bid for first player
  • Change blue objective - maybe Solar Corona

Faction: Rebel Alliance
Points: 396/400

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] Assault Frigate Mark II B (72 points)
- General Dodonna ( 20 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 105 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 80 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- Boarding Engineers ( 2 points)
- External Racks ( 3 points)
= 45 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Boarding Engineers ( 2 points)
- External Racks ( 3 points)
= 41 total ship cost

GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

3 X-Wing Squadrons ( 39 points)
4 Y-Wing Squadrons ( 40 points)

Edited by Fubz

I love flight controllers. I say take that and make you x-wings hit that much harder.

as to bringing a better fighter screen, Jan ors could hand out defense tokens and make your x-wings much more durable. Bring in Norra and they could be pretty decent bombers as well.

I have never been gutsy enough for the jamming screen. I think it could be useful. Especially since each x-Wing is throwing so many dice. I guess it depends on if you want your fighters to mostly keep fighters off your back or have them be bombers. I say keep BCC.

I think your bid is fine. You have so many activations and so many close range attackers, they won't be able to run away from everything.

Also I think you should keep superior positions. You have a pretty good chance to getting rear attacks.

Looks like a very fun list. Lots of activations doing different things and a decent group of fighters as well. Might have to try something like this sometime.

First, yes, your XI7 goes on Admo if you take it. That's an open question in my mind. On the one hand, I've had an XI7 Admo kill an Assault Frigate in a single activation. But if/when it doesn't or against anything larger, you need the rest of your list to follow-up, which means they'll get to use their redirects against those shots. In short, I'm not sure you're tooled at this point to make the most of XI7.

Addressing your concern with the Y-Wings and BCC, it looks almost like you want to bomb enemy ships, but without Intel, you'll have a very big problem making this happen. And against large squadron forces, you really would be better off with more anti-squadron. Play first to win the squadron game and then turn to the enemy ships after this. You've got 88 points in the squads and BCC, and that's enough to put together a pretty serious anti-squadron force (including Flight Controllers)

I agree with the need for a bigger bid. I have now played 3 games in a Dodonna/Garel's Honor list. 6 activations with a bid for first seems to be the sweet spot here. I'd probably look more at a TRC corvette instead of a second hammerhead. For a slight increase in cost, you get a lot of versatility in positioning. Garel's Honor is enough here, and my sense is that trying to do boarding engineers twice just ends up being cute. Which is to say that you'll have 3 games in 10 where it turns out absolutely brilliantly and feels amazing, and then another 4 where it is ok, and a final 3 that it seems like nothing happens. That's not the level of consistency that I look for. There's also the real problem of you losing a lot of your anti-ship firepower if you lose a HH and especially two before they get a chance to use their stuff. The 6 activations+bid helps reduce that possibility significantly. I was running 388-390 as I've been tweaking my Dodonna/Garel's Honor list.

Superior Positions versus Solar Corona. What happens here depends upon whether you're able to increase your bid. If you increase your bid, then you're looking at an objective that is able to punish the types of lists that are likely to outbid you. If you end up with the same level of bid, then you're looking at the best generalist objective. The high bid lists often turn into low squad MSUs. In that case, they are far less likely to be able to exploit Superior Positions (if you get outplayed by a skilled player, then yes, but most of the time you should be fine), and your squads are prime to pick up points on them. More generally, I think it depends upon how badly you want to remove accuracies. Having your evade free on approach can matter a great deal for HH. If you end up cutting some of your squad points to add ship upgrades or otherwise make adjustments to your list, then Solar Corona definitely starts looking like the better of the two.

I really appreciate the feedback from both of you, gave me a few things to debate on the direction I want to go with this list. I'm going to be getting a variation back on the table this evening. I'll post the changes and the results afterwards.

I would suggest H9's on the 30, makes the front arc a nice flotilla killer and good for shutting down braces on larger ships when firing the side arc.

The suspense is killing me!! How did the list do?

Late following up. Played against Camiji's Sloane fleet with my original list. I had first player and picked Superior Positions - haven't played it yet and wanted to practice that type of deployment. Other objectives were Opening Salvo and Hyperspace Assault. I didn't like the idea of a GSD on my butt, however, I'm thinking I should have picked that. I deployed terribly and rolled even worse - so many missed black dice!

Sick of getting alpha'd, I created the variation listed below with Flight Controllers and A-Wings. Moved X17 to MC30. Dropped BCC and Boarding Troopers from both Hammers. I only got to play it once against a 3 activation list. Still toying with H9s and dropping Hammers for CR90 while keeping a decent bid.

Faction: Rebel Alliance
Points: 388/400

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] Assault Frigate Mark II B (72 points)
- General Dodonna ( 20 points)
- Flight Controllers ( 6 points)
- Electronic Countermeasures ( 7 points)
= 105 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 86 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

Hammerhead Torpedo Corvette (36 points)
- External Racks ( 3 points)
= 39 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- External Racks ( 3 points)
= 43 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

7 A-Wing Squadrons ( 77 points)

On 7/18/2017 at 0:15 PM, Fubz said:

Late following up. Played against Camiji's Sloane fleet with my original list. I had first player and picked Superior Positions - haven't played it yet and wanted to practice that type of deployment. Other objectives were Opening Salvo and Hyperspace Assault. I didn't like the idea of a GSD on my butt, however, I'm thinking I should have picked that. I deployed terribly and rolled even worse - so many missed black dice!

Sick of getting alpha'd, I created the variation listed below with Flight Controllers and A-Wings. Moved X17 to MC30. Dropped BCC and Boarding Troopers from both Hammers. I only got to play it once against a 3 activation list. Still toying with H9s and dropping Hammers for CR90 while keeping a decent bid.

Faction: Rebel Alliance
Points: 388/400

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] Assault Frigate Mark II B (72 points)
- General Dodonna ( 20 points)
- Flight Controllers ( 6 points)
- Electronic Countermeasures ( 7 points)
= 105 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 86 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

Hammerhead Torpedo Corvette (36 points)
- External Racks ( 3 points)
= 39 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Garel's Honor ( 4 points)
- External Racks ( 3 points)
= 43 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

7 A-Wing Squadrons ( 77 points)

Dodonna doesn't exactly jive well with A-wings, If you are keeping the A-wings, you are almost making this a Sato fleet. If you are going to keep the A-wings, swap three for TYcho and Shara and make one Green Squadron. Then you will still have an 11-point bid.

17 minutes ago, anonymousguy said:

Dodonna doesn't exactly jive well with A-wings, If you are keeping the A-wings, you are almost making this a Sato fleet. If you are going to keep the A-wings, swap three for TYcho and Shara and make one Green Squadron. Then you will still have an 11-point bid.

My thoughts behind the A-Wing was if I get alpha'd to death, I could still get some counter damage out and finish up with flak. If I happened to win the squad fights or go against a low squad list, I'd be able to drop black dice on ships.

Agreed with the aces if I stick with the A-Wings, as I was originally going for more numbers.

53 minutes ago, Fubz said:

My thoughts behind the A-Wing was if I get alpha'd to death, I could still get some counter damage out and finish up with flak. If I happened to win the squad fights or go against a low squad list, I'd be able to drop black dice on ships.

Agreed with the aces if I stick with the A-Wings, as I was originally going for more numbers.

But still, if your A-wings move on to attacking ships, they can't actually bomb, which Dodonna doesn't exactly like. No crits there.