So in preparation for starting a new campaign, I've been going over the rules and discovered a lot of things we've always done wrong But the one thing I didn't expect was that we've been building dicepools wrong for the past three years. In our defense, the way we did it makes a lot more sense.
So the way it's supposed to work is grab your two stats, characteristics and skill number, see which is the biggest and use that as a base and use the lower score for upgrades.
What we did was take characteristics as a base and upgrade using the skill number. Practically what this means is a smaller dice pool and more triumphs. But narratively it just makes a whole lot more sense. The green dice represent unskilled labour, how good you are in something without actively training in it, while the proficiency dice represent training and skills. In other words, your characteristic forms a base, for example how strong you are while your training in running (Athletics) determines how well you transfer that strength into, say, winning a race.
If you're more skilled then you have a base characteristic, narratively this would mean that suddenly your training in the subject is forming the base while how strong you are now causes greater success or triumphs. I'm wondering what everyone else thinks about this, I'm debating with my party whether or not we should continue doing it our way or start doing it the way it's supposed to.