This list has got it all: big bid, eight deployments, five activations, three shooters, and strategic.
Points: 385/400
Commander: Commander Sato
Assault Objective: Most Wanted
Defense Objective: Jamming Barrier
Navigation Objective: Sensor Net
[ flagship ] Assault Frigate Mark II A (81 points)
- Commander Sato ( 32 points)
- Paragon ( 5 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
= 142 total ship cost
Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Leia Organa ( 3 points)
- Fire-Control Team ( 2 points)
- Enhanced Armament ( 10 points)
= 57 total ship cost
Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Fire-Control Team ( 2 points)
- Enhanced Armament ( 10 points)
= 54 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Boosted Comms ( 4 points)
= 24 total ship cost
GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Boosted Comms ( 4 points)
= 23 total ship cost
1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
2 VCX-100 Freighters ( 30 points)
2 A-Wing Squadrons ( 22 points)
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AF2: Paragon w/ a Concentrate Fire command (provided by Leia on demand) and Spinal Armaments gives you three (rerollable) black , one blue, and one red dice for each shot (front or side). Lando & ECM's for survivability.
HH: Enhanced Armament gives you two red to turn into two black dice per arc which you can supplement with a CF or use TFA to reroll. Fire-Control Team supplies you with double crits when you've broken through shields.
Squadrons: Typical 4x A-Wings to jump into range and make Sato work plus 2 VCX's to either add to mix as the A-Wings get worn down, or use for Strategic Objectives.
GR-75s: Activation padding plus Boosted Comms so they can control the A-Wing's from a safe distance.
