18 minutes ago, devinebovine said:What would people think about using Deception in place of a character's attack skill? I'm just musing here, so I haven't thought it all through. But what I'm imagining is a character with some kind of Melee weapon who attempts some kind of ridiculous flourish in order to distract and disorient their foe. Rather than attack with Brawn + Melee, maybe they attack with Brawn + Deception, but you don't add successes to the damage? I realize that this could make non-combat specializations become decidedly more "combaty", but it's something I think I'll mull over for a while.
That really falls under the realm of various talents.