Narrative for "Fear the shadows" talent

By Arlethsulwillaren, in Star Wars: Force and Destiny RPG

I do understand the game mechanics part, but what does this mean from narrative point of view?

  • Using this talent, does the PC intimidate adversaries with his/her appearance and (threat of) actions, so very similar to coercion skill?
  • Or rather, is it like control upgrade of Influence power, where PC force the target to adopt an emotional state, so like using a force power on someone, only without rolling a white dice?

The mechanics is nice and despite being conflict talent, it is a nice non-lethal alternative of gunning down adversaries in a fighting encounter. Being a talent that can be used repeatedly, I can not properly imagine what it means form the narrative.

Any ideas are welcome!

The keys I see are that it's a Force talent, and it requires a PPP Deception check. That suggests that this is either something akin to the Influence power or the Misdirect power. You could narrate it as the PC standing just right so that the NPCs see her shadow up on the wall appearing to them as an enormous nightmare creature, one they think is right there about to attack them. Another way to run it is to treat it as the "I'm Batman" talent: The PC is able to use the Force to modify her voice and cloud her opponents' minds enough that they think she's bigger and stronger than she really is (and they can't really tell in this light...) so they run away. Or a combination of both.

While it's not shown up in any of my games yet, I'd view it working as pretty much being the "I'm Batman!" talent. Namely, think of the various psychological warfare methods that Batman employs against criminals, and use those. A suddenly looming shadow that drapes over the crooks, the character stepping suddenly into view with eyes narrowed, a dynamic entry where as they land they take out one of the mooks (assuming a successful Deception check), a deep growl of a voice that tells the goons to either surrender or be ready for a world of pain, or even just the sudden ignition of a lightsaber and adopting of a combat stance.

Since it's an auto-Conflict talent, don't be afraid to get a little dark in how the talent's effects are narrated.

I really think of it as the talent to let Batman stand in the shadows to make his opponents frightened. But it could also be other things.

Perhaps the character is standing out in the open, right in front of their opponent, and say they something like "Did you see that? Look in that shadow, and the other, see that up on the roof? We have you surrounded... run!"

I think it's important to play up the Deception element. The fear of being outnumbered and out gunned is key. Not that the individual character is outgunning them because that would be Coercion.

Edit: "Let's just keep talking, my backup is only one block away!" Would be another way to do it.

In the end it could get repetitive so probably don't stress the details every single time

Edited by Richardbuxton

I also liken it to the scenes where Gandalf uses a little magic to seem more intimidating in order to cow someone else.

How about the use of a local legend, Stories of Big Grey have circulated for years and they say that to look on his visage is death. All of a sudden someone appears calling themselves Big Grey and a bunch of minions run.

Or how Ol' Ben scares off the sand people.

I like the idea of the Gandalf example.

Since PC can face multiple minion groups (or multiple rivals), and the talent only affects one (even with a successful check), I can imagine that only the affected minions / rival can perceive the PC as such an intimidating foe, the rest does not.

1 hour ago, Arlethsulwillaren said:

I like the idea of the Gandalf example.

Since PC can face multiple minion groups (or multiple rivals), and the talent only affects one (even with a successful check), I can imagine that only the affected minions / rival can perceive the PC as such an intimidating foe, the rest does not.

Until the Sentry makes another check against that group. This is repeatable.

This talent have any impact on droids? This is force talent byt we don't use force dice. Also we make a deception test and all skills (like a deception) works on droids.

Technically no, its already been called out (against my own thoughts on the subject) that the control aspect of influence that allows you to "enhance" your social skills does not work on droids , and this by extrapolation is essentially an force enhanced deception check , so it shouldnt work on droids. If you want an official answer to the question though you should drop customer support the question.

11 hours ago, viagrom said:

This talent have any impact on droids? This is force talent byt we don't use force dice. Also we make a deception test and all skills (like a deception) works on droids.

The talent makes no distinction about the targets beyond "minion group," so I'd say that yes, it can affect droids even though it's a Force talent.

Most Force talents that are restricted in who they effect (namely, excluding targets that are immune to the Force) or that the target needs to meet certain criteria, such as being 'living sentient beings.' As Fear the Shadows has none of that, then I'd say droids are fair game, as a non-sentient beasts.

Its kinda like this:

1 hour ago, syrath said:

If you want an official answer to the question though you should drop customer support the question.

Could you tell me how to do it? Thx :)

if you go to the main webpage look for customer service you can find it in the main titles but depending on your screen resolution it might be under more

https://www.fantasyflightgames.com/en/more/customer-service/

Small tip, for a quicker answer choose edge of the empire as product line, although it can take anything from a few hours to a few months for an answer

Edited by syrath