Victory March
Author: Onidsen
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Motti ( 24 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
= 124 total ship cost
Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
= 100 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
1 "Howlrunner" ( 16 points)
1 Black Squadron ( 9 points)
5 TIE Fighter Squadrons ( 40 points)
1 Lambda-class Shuttle ( 15 points)
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Fleet created with Armada Warlords
This idea is intriguing to me - As I was listbuilding for a separate concept, I realized that for 200 points, I could have a Vic2 with DC, GT, and QBT, and 4 Gozantis. 5 activations for just 1/2 of my points. In recent games, I've been using Gozantis to push damage on ships more - CF commands and double arcing are more effective than you'd expect out of a flotilla. Given that, I originally added an Interdictor as a 6th ship, for various shenanigans, but decided that I liked the damage potential of a second Vic better. My 80-point squadron screen isn't likely to win many squadron engagements, but it might just be enough to act as a screen while 2 Vics pound their carriers from long range. The Lambda allows for some Strategic shenanigans, as well as Relay for the Gozantis, but it's not a core part of the list.
This list can take either first or 2nd - 6 activations can almost guarantee last-first shenanigans against anything but a dedicated MSU list. Going second lets me rack up points with the objectives while forcing the enemy to come to me. Slow-rolling the vics at Speed 1 on top of the contested outpost, or in front of 2 stations in the corner for station assault seems like a decent way to play to the strengths of the list.
One possibility would be to drop one of the Gozantis and add SW-7s or Ion Cannon Batteries to the Vics, and either take a 10 or so point bid or add Tua+ECM to the flagship. I just like the idea of 2 Vics and 6 activations, though.
Edited by Onidsen