Sloane's Gambit V2.0

By EmperorJay03, in Star Wars: Armada Fleet Builds

I have been messing around with altering my Sloane Fleet with some heavy hitters while keeping the swarm game strong. 10 pt bid for first. Thoughts?

Sloane's Gambit V2.0

Faction: Galactic Empire
Points: 390/400

Commander: Admiral Sloane

Assault Objective: Station Assault
Defense Objective: Fighter Ambush
Navigation Objective: Dangerous Territory

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 166 total ship cost

Quasar Fire II-class Cruiser-Carrier (61 points)
- Stronghold ( 5 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 77 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
= 70 total ship cost

7 TIE Interceptor Squadrons ( 77 points)

Demolisher without assault proton torps is......less than optimal.

Honest thoughts?

77 Points in squadron is not really much for Sloane.
You are using an admiral who is giving a bonus to, and making use of, squadrons. Not using a big number of squadrons means that you waste some of her potential.

If a bid of 10 is enough for being player 1 depend on your local region. Normally 10 is by far not enough to make sure you are player 1.
Strong last / first lists have a bid of 20 and more. And these lists will dance around your ISD and kill it really fast. Not to mention that they kill your quasar without any chance to react for you.

Try it out, but the titel from your list (gambit) fits really well ;).

It is also only three activations. Demo isn't exactly needed, Avenger provides enough firepower. Maybe drop Demo for two gozantis and more squads? (Howlrunner would be nice).

I thought about dropping the Glad for some Gozes or Kittens and some Imperial Aces (Howlrunner and maybe Soontier Fel).

Just now, EmperorJay03 said:

I thought about dropping the Glad for some Gozes or Kittens and some Imperial Aces (Howlrunner and maybe Soontier Fel).

So, whaddya think? Three activations can and will force you into bad situations.

Did some tweeking: thoughts?

I am tempted to lose a few upgrades on some of the ships to get a few more squads into the mix...

Sloane's Gambit V2.0
Author: EmperorDrewek03

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Station Assault
Defense Objective: Fighter Ambush
Navigation Objective: Dangerous Territory

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 161 total ship cost

Quasar Fire II-class Cruiser-Carrier (61 points)
- Stronghold ( 5 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 77 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Minister Tua ( 2 points)
- Electronic Countermeasures ( 7 points)
- Slicer Tools ( 7 points)
= 43 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

6 TIE Interceptor Squadrons ( 66 points)
1 "Howlrunner" ( 16 points)
1 Saber Squadron ( 12 points)