Where can we take this? (Theorycrafting)

By Quadjumper King, in X-Wing

So with wave XI out (at least at my local store) I've been theory-crafting pretty hard.

And I wanted to share a recent finding (that I'm sure many people have already considered :P).

Kashyyyk Defender — Auzituck Gunship 24
C-3PO 3
Ship Total: 27

Basically with the re-enforce action plus C3P0 you can dodge two die at once (similar to the fat-Han of yesteryear with the old MF title) by always guessing that the die will fail.

With a 27 point base it's pretty costly and had somewhat low attack but it can be boosted to have an ability and/or EPT.

So what are your thoughts? What can you do with this? Does it stand a chance at being somewhat meta (probably not)?

This was brought up in the initial reveal thread for the ship by kinetic operator. Use one of the named pilots, throw R2D2 crew on top of c3p0, and give them an offensive elite like expertise or predator, and you now have a tank unlike any other.

3 minutes ago, Kdubb said:

This was brought up in the initial reveal thread for the ship by kinetic operator. Use one of the named pilots, throw R2D2 crew on top of c3p0, and give them an offensive elite like expertise or predator, and you now have a tank unlike any other.

Ah, must have missed that :P

I'v never been a fan of R2D2 crew because of the risk involved, but that is pretty tank with Expertise.

but 37 points is pretty pricey you could bring it down with PTL or predator but I'm not entirely sure it's worth those points.

Wookiee Liberator — Auzituck Gunship 26
Expertise 4
C-3PO 3
R2-D2 (Crew) 4
Ship Total: 37

They're all quite nice, but with one glaring downfall - they suck against TLTs. The're simply 2 damage per turn. So any list with Miranda, Aggressors (the spammy TLT kind) or Y-wings is going to chew them up. If you think that the rest of your list can handle TLTs, then your best bet might be:

Wullffwaroo (40)
R2-D2
C-3P0
Lone Wolf

While predator might be a bit easier, lone wolf helps against multiple shots, and in the end-game. Wulf's ability and R2-D2 combo well together - he wants to take some damage, but not too much. Then he gets 4-die attacks with a reroll forever.

I think he'd pair well with classic Dash (HLC, PTL etc), Rey/Finn or a Kanan TLT. Regardless, he's an excellent end-game closer, and decent mid-game. The clear counter to any Auzituck will be focus fire though, so you want the wing men to be very distracting.

33 minutes ago, Astech said:

They're all quite nice, but with one glaring downfall - they suck against TLTs. The're simply 2 damage per turn.

If you're playing someone who rolls 3 hits on every TLT shot, maybe check their dice. Even if they've got a focus or rerolls for every shot, it's still only an output of 2.25. Two guaranteed evades may not stop it all the time, but to assume 2 damage per turn is a bit pessimistic.

Just now, BoxerlessBossk said:

If you're playing someone who rolls 3 hits on every TLT shot, maybe check their dice. Even if they've got a focus or rerolls for every shot, it's still only an output of 2.25. Two guaranteed evades may not stop it all the time, but to assume 2 damage per turn is a bit pessimistic.

My thoughts as well. Remember how well Poe could tank TLTs with one auto evade on two dice (via thrusters and his ability)? Well, this isn't too far off from that with Reinforce.

3 minutes ago, BoxerlessBossk said:

If you're playing someone who rolls 3 hits on every TLT shot, maybe check their dice. Even if they've got a focus or rerolls for every shot, it's still only an output of 2.25. Two guaranteed evades may not stop it all the time, but to assume 2 damage per turn is a bit pessimistic.

It's not 2 guaranteed evades though. For one, you have to ensure that the opponent is in arc- which is nigh impossible with Miranda, and quite difficult against Thug Life (and undoubtedly Aggressors with their superior dial). Then, C3-PO only works on one TLT shot, not both, so at best you'll have 3 automatic evade results. The odds of each TLT doing 2 damage against an Auzituck (after spending focus effectively) is quite high.

7 minutes ago, Kdubb said:

My thoughts as well. Remember how well Poe could tank TLTs with one auto evade on two dice (via thrusters and his ability)? Well, this isn't too far off from that with Reinforce.

Except Poe was a high PS ace with autothrusters... The Auzituck has an entirely different mechanic of protection - one that does not fare well at all against numerous, damage capped attacks.

28 minutes ago, Astech said:

It's not 2 guaranteed evades though. For one, you have to ensure that the opponent is in arc- which is nigh impossible with Miranda, and quite difficult against Thug Life (and undoubtedly Aggressors with their superior dial). Then, C3-PO only works on one TLT shot, not both, so at best you'll have 3 automatic evade results. The odds of each TLT doing 2 damage against an Auzituck (after spending focus effectively) is quite high.

So you can likely dodge one of the TLT shots and then lose one shield to the other. R2D2 then gets you that shield back at the end of the round. Also Miranda is **** at arc dodging (go look at the K-wing's dial) unless she SLAMs, in which case she's not shooting you. To make matters worse for her, you also have a 180 degree arc to constantly pressure her.

Not going to claim it will be a meta-defining ship, but it's not as vulnerable to TLTs as people are making out. A single TLT in particular, like Miranda's which is constantly losing a dice to regen is going to struggle to put damage through. Multiple TLTs will burn it down, but they burn down everything.

Edited by CRCL
19 minutes ago, CRCL said:

So you can likely dodge one of the TLT shots and then lose one shield to the other. R2D2 then gets you that shield back at the end of the round. Also Miranda is **** at arc dodging (go look at the K-wing's dial) unless she SLAMs, in which case she's not shooting you. To make matters worse for her, you also have a 180 degree arc to constantly pressure her.

Not going to claim it will be a meta-defining ship, but it's not as vulnerable to TLT s as people are making out. A single TLT in particular, like Miranda 's which is constantly losing a dice to regen is going to struggle to put damage through. Multiple TLT s will burn it down, but they burn down everything.

Thus showing that a 40 point ship can repel 23 points of TLT (on an aggressor). Miranda likes to flank in the first place, and after a single bomb run will be behind you, where the reinforce token has no effect. Multiple TLTs are bad against arc-dodgers (Soontir can kill 3 Thugs by himself, easily...). The trick is that they simply do not output much damage, and Defenders, Dengar etc can all shrug off what they do dish out.

2 hours ago, Astech said:

Miranda likes to flank in the first place, and after a single bomb run will be behind you, where the reinforce token has no effect.

You can place the Reinforce token behind.

3 hours ago, CRCL said:

So you can likely dodge one of the TLT shots and then lose one shield to the other. R2D2 then gets you that shield back at the end of the round. Also Miranda is **** at arc dodging (go look at the K-wing's dial) unless she SLAMs, in which case she's not shooting you. To make matters worse for her, you also have a 180 degree arc to constantly pressure her.

Not going to claim it will be a meta-defining ship, but it's not as vulnerable to TLTs as people are making out. A single TLT in particular, like Miranda's which is constantly losing a dice to regen is going to struggle to put damage through. Multiple TLTs will burn it down, but they burn down everything.

Yeah, with C3P0 I imagine that your only taking 1 damage from the first TLT ship and (maybe) 2 from a second TLT ship. TLT's are also firing (mostly) unmodified shots (around 50%, focus token used on one of the shots) so a re-enforce action could block some of them.

The re-enforce mechanic means that you preferably want to have two ships shooting at it and having one do the double damage from the TLT. So (as we all guessed) this ships a tough cookie in the initial joust but once flanked has a tougher time. I'm exited for the new machanic and I think it'll provide some interesting tactical decisions, maybe re-enforcing one side and C3P0-ing the other?.

14 minutes ago, Azrapse said:

You can place the Reinforce token behind.

Exactly ;)

2 hours ago, Astech said:

Thus showing that a 40 point ship can repel 23 points of TLT (on an aggressor). Miranda likes to flank in the first place, and after a single bomb run will be behind you, where the reinforce token has no effect. Multiple TLTs are bad against arc-dodgers (Soontir can kill 3 Thugs by himself, easily...). The trick is that they simply do not output much damage, and Defenders, Dengar etc can all shrug off what they do dish out.

I like the idea that he's a super undesirable target and as such could be undamaged late game, but let's see if it's worth that whopping 40 points. By pitting it against 46 points of TLT aggressors (yeah it's not even but we are talking TLT's here and if they could run for 20 on a ship..... best not to think about it) let's run the numbers

In an initial joust the TLT's (range two)

the first TLT (assumed with a focus) does 0 damage if C3P0 is used and 0.9 on its second shot. The second TLT shot from that first ship does 1.4 damage with a focus followed by a 0.9 damage second shot.

so the Wookie boat takes 1 damage. And can use R2D2 to ignore it.

in return the Wookie does 1.18 damage to a two agility Agressor.

but that's only if it can re-enforce a side that's taking both of the shots...

otherwise the re-enforced side results in 0 damage (again if C3P0 is used) and the open, defenceless side take two damage. While the Agressor takes another single damage (assuming range two) with R2D2 it's one damage.

TLDR

in a straight up joust the Wookie ship takes 1 damage from the two TLT's and regens that shield with R2D2.

if he only can re-enforce one he takes two damage and regens one with R2D2.

So yeah, he's one tough cookie and isn't as vulnerable to TLT's as some have suggested.

back to you.

2 hours ago, Quadjumper King said:

I like the idea that he's a super undesirable target and as such could be undamaged late game, but let's see if it's worth that whopping 40 points. By pitting it against 46 points of TLT aggressors (yeah it's not even but we are talking TLT's here and if they could run for 20 on a ship..... best not to think about it) let's run the numbers

Also, the advantage with the PS5 wookie (besides getting an EPT for predator/expertise) is if the opponent ignores him, because of his stupid levels of evade, his unused reinforce can then be used to buff a buddy's defence.

Edited by CRCL

Personally, I am more excited about Wullffwarro.

Buffing from damage is a nice thing on a guy with reinforce and spots for rebel crew.

This may often mean that he he's buffed late game and can focus on cleanng up damaged ships with that 180 arc.

Actually with the way the Reinforce token is ruled on nonhuge ships its laughably easy to keep them hitting your face.
Unless you kturn right past the wookieship, as long as he guessed which way you were moving he can tag you with his 180 arc and BAM youre hitting his face now.

That being said yea tlt will still own him. You can dodge a 2hit tlt, but unless he wiffs or you managed to dodge the only hit on the 2nd the 2nd attack will hurt you every time. Once again, i hate TLTs, simply too reliable even w/o mods.

I think getting Wullffwarro kitted out to be a lategamer is the best way to go with this ship. Take out the biggest evasive problem (maneuver wise) first and Wullff should be able to handle most ships just fine with the right loadout.

Wullff w/ LW, Hull Upgrade, Reycrew, and C3P0 will hit hard and be fairly difficult to pop late game. Just do NOT send him at the front during the joust because thats when he's going to get hurt the worst. Yeah, 40pts, but what rebel ship isnt 38-45pts except greenwings?

8 hours ago, CRCL said:

Also, the advantage with the PS5 wookie (besides getting an EPT for predator/expertise) is if the opponent ignores him, because of his stupid levels of evade, his unused reinforce can then be used to buff a buddy's defence.

Dang, if he backs up a Biggs with his ability and selflessness who's already buffed by Rex....

id be interested to see how that plays out, but I prefer him as a substitute for Biggs rather than a Biggs buff.

11 hours ago, Azrapse said:

You can place the Reinforce token behind.

At which point whatever's in front of you will be in a way better position. These days that often means Biggs and Jess, so owch. Plus, if Miranda is behind you, you've probably just been hit with either a connor net or cluster mine, so either way, the damage has been done.

11 hours ago, Quadjumper King said:

in a straight up joust the Wookie ship takes 1 damage from the two TLT 's and regens that shield with R2D2 .

if he only can re-enforce one he takes two damage and regens one with R2D2 .

So yeah, he's one tough cookie and isn't as vulnerable to TLT 's as some have suggested.

back to you.

A TLT rolls 1.5 damage with naked dice, meaning that after C-3P0 is used it's likely the reinforce token is going to be useless - the TLT player just spends the focus to ensure two hits on each roll and they get 1 damage through then the second TLT does a further two damage, for a net of two damage from two TLTs, after R2-D2 regenerates one.. Against a better TLT like Horton, you'll pretty much always take 2 damage.

I think Biggs will be a common pairing to ensure the Auzitucks make it to the endgame where they undeniably shine.

Wulf, ptl, Kanan, Kyle, targeting computer is pretty fierce

I'm planning to try this:

Wullffwarro w/Rage, Inspired Recruit, Kanan
Lowhhrick w/VI, C-3PO, Jan Ors
Biggs w/R2-D2 and Integrated Astromech

98 pts. Lowhhrick and Jan make Biggs even more annoying, Wullf rages with impunity. Could upgrade Lowhhrick's EPT or add Vectored Thrusters to one of the Wookiees.

Edited by Brianish

If the wookie gunships had no reinforce but a title that said "reduce by 1 all damage dealt to you from ships in your firing arc, you cannot take any actions with this ship" would you take that title? Probably not, and having to reinforce as an action is substantial worse as it can be blocked.

While the reinforce is cute, i don't think it makes the ship particularly good. I am certain there are build that work for it but I don't think it's really that strong overall. I could be wrong and the 180 arc might just make the ship much better in a practical fight then I expect.