Everything looks like a nail.

By Frimmel, in Star Wars: Armada Fleet Builds

MSU Hammerhead list. I wanted something I didn't have to think to hard about how to play.

Faction: Rebel Alliance
Points: 400/400

Commander: Leia Organa

Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Dangerous Territory

[ flagship ] MC30c Scout Frigate (69 points)
- Leia Organa ( 38 points)
- Foresight ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Concussion Missiles ( 7 points)
= 139 total ship cost

MC30c Scout Frigate (69 points)
- Ordnance Experts ( 4 points)
- Advanced Projectors ( 6 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Concussion Missiles ( 7 points)
= 93 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost

I like the list a lot! Especially the name. In what formation do you intend to fly this in?

9 hours ago, anonymousguy said:

I like the list a lot! Especially the name. In what formation do you intend to fly this in?

I was thinking it made the most sense to largely fly it with the Hammerheads being "the hounds" driving the enemy to the MC30s. Hammerheads as the hammer as it were. I hadn't really finished thinking through all the situations dependent on objectives and enemy deployment. With Leia and enough Nav commands there should be enough flexibility to be in the right place and get out of bad places. There should also be some measure of flexibility with your own deployments.

15 hours ago, Frimmel said:

Faction: Rebel Alliance
Points: 400/400

Commander: Leia Organa

Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Dangerous Territory

[ flagship ] MC30c Scout Frigate (69 points)
- Leia Organa ( 38 points)
- Foresight ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Concussion Missiles ( 7 points)
= 139 total ship cost

MC30c Scout Frigate (69 points)
- Ordnance Experts ( 4 points)
- Advanced Projectors ( 6 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Concussion Missiles ( 7 points)
= 93 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- External Racks ( 3 points)
= 42 total ship cost x4

Just curious why you went with the Scout over torpedo no Admonition or ECM for defense over some of your other options? Are you planning on engaging? ( you have lots of close quarters upgrades and upgrades that make it look like you're keeping your distance. I think saving a few points and throwing in a few Rogueish squadrons may help out just as much. Make your shots count

I like the use of the Hammerheads.

I don't particularly care for the Admonition title. I'm not a fan of discarding my tokens until it comes to needing to spend exhausted ones.

I took the Advanced Projectors as a sort of "Foresight-lite" title.

The keeping your distance look is to allow the MC30s to survive till close quarters. ECM is seven points so even dropping the skilled first officer and the RBD doesn't get me there and means dropping something else. Dropping the projectors, RBD, and first officer still leaves you two points short of getting ECM on both MC30s. I did not want to drop all of that and an external racks for two ECM.

I wanted only ships in the list. I want the decisions on commands to largely come down to CF or Nav. I want to hit the enemy's biggest nail with a hammer. Run from the HHs into the arms of the MC30s. With Leia granting dial/token for Navs my ships shouldn't get out maneuvered.

I don't feel like I'm going to get enough out of a few token squadrons given the likelihood of Sloane swarms. Especially since it likely means dropping an entire HH. Rogue Squadron alone is 14 points. I'll refer you to the discussion about getting fourteen points for two ECMs.

Just ships will be easier to move if I play this in a tourney.

I haven't played the list yet. Seems like it could be fun.

I thought more about the question of why I picked the Scout variants of the MC30c over the Torpedo and with the extra twelve points threw some parties -- Boarding Parties!

Faction: Rebel Alliance
Points: 400/400

Commander: Leia Organa

Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Dangerous Territory

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- Cham Syndulla ( 5 points)
- External Racks ( 3 points)
= 47 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- Boarding Engineers ( 2 points)
- External Racks ( 3 points)
= 44 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- Boarding Engineers ( 2 points)
- External Racks ( 3 points)
= 44 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- Boarding Engineers ( 2 points)
- External Racks ( 3 points)
= 44 total ship cost

[ flagship ] MC30c Torpedo Frigate (63 points)
- Leia Organa ( 38 points)
- Foresight ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Concussion Missiles ( 7 points)
= 133 total ship cost

MC30c Torpedo Frigate (63 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Advanced Projectors ( 6 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Concussion Missiles ( 7 points)
= 88 total ship cost